# Server-side Config Invoke `/tbm-server-edit` to print out server settings to the "chat" area. ![tbm-server-edit output](tbm-server-edit-full.png) In this text area, yellow texts are setting names, green texts are setting values that can be set when clicked on, and dark-green texts are settings that display more settings when clicked on. !!! note You can hover/click these texts by pressing the "t" key to open the chatbox, and using the mouse. ![tbm-server-edit info when hovered](tbm-server-edit-hover.png) ![tbm-server-edit output when haste-speed is set](tbm-server-edit-set-haste.png) When clicking on the dark-green texts, a description and list is shown. You can hover over the text to show what actions may occur when clicked. ![tbm-server-edit ignore-damage-sources output](tbm-server-edit-damage-sources.png) On click, the action taken will be shown. ![tbm-server-edit ignore-damage-sources modified](tbm-server-edit-damage-sources-set.png) It is also possible to set config settings via a command, but it is recommended to use the "click-on-chat" interface for general server config settings. ## Per-Mob Settings To demonstrate setting "per-mob" settings, it will be shown how to do so with sheep. ![sheep](tbm-edit-sheep.jpg) Invoke `/tbm-edit`. Some helpful text will show. ![/tbm-edit output](tbm-edit-output.jpg) At this point, TBMM (TurnBasedMinecraftMod) will be keeping track of who you will attack next, so that you can edit their settings. Currently this only applies to mobs like sheep, zombies, skeletons, bees, etc. This is done so that you can physically select the mob you want to "edit". ![mob settings](tbm-edit-settings.jpg) In this example, the "AE" (attack effect) setting will be changed to "levitation", which will cause the sheep to make the player levitate 50% of the time. ![mob setting attack effect levitation](tbm-edit-levitation.png) Also, "DecisionAttack" will be set to 100%, so that the sheep will choose to attack instead of fleeing battle. ![mob setting decision attack 100%](tbm-edit-decision-attack.png) !!! note Make sure to click on "Finished Editing" to save changes to the server-side config. Note that for sheep to enter battle, they must be removed from the "ignore battle categories" setting (remove the "passive" category). Alternatively, one can set sheep to a category other than "passive", like "animal" or "monster". A category that isn't listed in the "ignore battle categories" setting will start turn-based-battle. ![server edit remove passive from ignore categories](tbm-edit-server-edit-ignore-battle-types.png) Now, sheep will attack and cause "levitation" 50% of the time. ![after battle with levitation effect](tbm-edit-post-battle.jpg) ## Custom Name Settings Additional entries can be added to the server-side config that applies to mobs named with a specific name (like with a name-tag). Name a mob, then invoke `/tbm-edit custom`. ![tbm-edit custom command](tbm-edit-custom.png) Hit the named mob to start the editing process. ![tbm-edit custom editing](tbm-edit-custom-editing.jpg) Make your changes and click on "Finished Editing", and any mob with that exact name will have these battle settings applied. !!! note These settings are also in the server-side config. ## Per-Player Settings As of TurnBasedMinecraftMod 1.26.4, one can add Player-specific config via a command `/tbm-edit player `. ![tbm-edit player command](tbm-edit-player-cmd.png) You can make changes as usual, though some options for regular mobs do not apply to the per-Player config. ![tbm-edit player editing](tbm-edit-player-display.png) Don't forget to click on "Finished Editing" when done. Once saved, the server/single-player-game should use these settings for the specified Player in battle. !!! note These settings are also in the server-side config. ## Other Things to Know Sometimes a mod update will "reset" the settings in the server-config to defaults. This is due to new mob entries in the settings. *As of version 1.26.5 of the mod, this should happen less frequently!* Changes were added in 1.26.5 such that entries that exist in the default config but not in the current config will be appended to the current config. Older versions of this mod still retain the previous behavior: Check the `.minecraft/config` folder (or `config` folder on the server) to see that the old settings file was renamed and the new settings file is in its place. You may have to compare the files to keep the settings you want. Though this probably shouldn't happen anymore in newer versions of this mod.