plugins { id 'eclipse' id 'idea' id 'maven-publish' id 'net.minecraftforge.gradle' version '[6.0.16,6.2)' } version = "1.25.0" group = "com.burnedkirby.TurnBasedMinecraft" archivesBaseName = "TurnBasedMinecraft-Forge" java.toolchain.languageVersion = JavaLanguageVersion.of(17) println('Java: ' + System.getProperty('java.version') + ' JVM: ' + System.getProperty('java.vm.version') + '(' + System.getProperty('java.vendor') + ') Arch: ' + System.getProperty('os.arch')) jarJar.enable() minecraft { // The mappings can be changed at any time, and must be in the following format. // snapshot_YYYYMMDD Snapshot are built nightly. // stable_# Stables are built at the discretion of the MCP team. // Use non-default mappings at your own risk. they may not always work. // Simply re-run your setup task after changing the mappings to update your workspace. mappings channel: mapping_channel, version: mapping_version // makeObfSourceJar = false // an Srg named sources jar is made by default. uncomment this to disable. // accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg') // This property allows configuring Gradle's ProcessResources task(s) to run on IDE output locations before launching the game. // It is REQUIRED to be set to true for this template to function. // See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html copyIdeResources = true // Default run configurations. // These can be tweaked, removed, or duplicated as needed. runs { client { workingDirectory project.file('run') // Recommended logging data for a userdev environment property 'forge.logging.markers', 'REGISTRIES' // Recommended logging level for the console property 'forge.logging.console.level', 'debug' // Comma-separated list of namespaces to load gametests from. Empty = all namespaces. property 'forge.enabledGameTestNamespaces', 'TurnBasedMinecraftMod' mods { TurnBasedMinecraftMod { source sourceSets.main } } } server { workingDirectory project.file('run') // Recommended logging data for a userdev environment property 'forge.logging.markers', 'REGISTRIES' // Recommended logging level for the console property 'forge.logging.console.level', 'debug' // Comma-separated list of namespaces to load gametests from. Empty = all namespaces. property 'forge.enabledGameTestNamespaces', 'TurnBasedMinecraftMod' mods { TurnBasedMinecraftMod { source sourceSets.main } } } // This run config launches GameTestServer and runs all registered gametests, then exits. // By default, the server will crash when no gametests are provided. // The gametest system is also enabled by default for other run configs under the /test command. gameTestServer { workingDirectory project.file('run') // Recommended logging data for a userdev environment // The markers can be added/remove as needed separated by commas. // "SCAN": For mods scan. // "REGISTRIES": For firing of registry events. // "REGISTRYDUMP": For getting the contents of all registries. property 'forge.logging.markers', 'REGISTRIES' // Recommended logging level for the console // You can set various levels here. // Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels property 'forge.logging.console.level', 'debug' // Comma-separated list of namespaces to load gametests from. Empty = all namespaces. property 'forge.enabledGameTestNamespaces', 'TurnBasedMinecraftMod' mods { TurnBasedMinecraftMod { source sourceSets.main } } } data { workingDirectory project.file('run') // Recommended logging data for a userdev environment property 'forge.logging.markers', 'REGISTRIES' // Recommended logging level for the console property 'forge.logging.console.level', 'debug' args '--mod', 'TurnBasedMinecraftMod', '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources') mods { TurnBasedMinecraftMod { source sourceSets.main } } } } } // Include resources generated by data generators. sourceSets.main.resources { srcDir 'src/generated/resources' } //repositories { // // Put repositories for dependencies here // // ForgeGradle automatically adds the Forge maven and Maven Central for you // // // If you have mod jar dependencies in ./libs, you can declare them as a repository like so: // // flatDir { // // dir 'libs' // // } // mavenCentral() // jcenter() // // dependencies { // classpath 'com.github.jengelman.gradle.plugins:shadow:4.0.4' // } //} repositories { flatDir { dir 'libs' } } dependencies { // Specify the version of Minecraft to use, If this is any group other then 'net.minecraft' it is assumed // that the dep is a ForgeGradle 'patcher' dependency. And it's patches will be applied. // The userdev artifact is a special name and will get all sorts of transformations applied to it. minecraft "net.minecraftforge:forge:${minecraft_version}-${forge_version}" // Real mod deobf dependency examples - these get remapped to your current mappings // compileOnly fg.deobf("mezz.jei:jei-${mc_version}:${jei_version}:api") // Adds JEI API as a compile dependency // runtimeOnly fg.deobf("mezz.jei:jei-${mc_version}:${jei_version}") // Adds the full JEI mod as a runtime dependency // implementation fg.deobf("com.tterrag.registrate:Registrate:MC${mc_version}-${registrate_version}") // Adds registrate as a dependency // Examples using mod jars from ./libs // implementation fg.deobf("blank:coolmod-${mc_version}:${coolmod_version}") // For more info... // http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html // http://www.gradle.org/docs/current/userguide/dependency_management.html //implementation files('libs/javamp3-1.0.3.jar') implementation 'fr.delthas:javamp3:1.0.3' implementation 'com.github.stephengold:j-ogg-vorbis:1.0.4' jarJar(group: 'fr.delthas', name: 'javamp3', version: '[1.0.0,2.0.0)') { jarJar.pin(it, '1.0.3') } jarJar(group: 'com.github.stephengold', name: 'j-ogg-vorbis', version: '[1.0.4, 2.0.0)') } // This block of code expands all declared replace properties in the specified resource targets. // A missing property will result in an error. Properties are expanded using ${} Groovy notation. // When "copyIdeResources" is enabled, this will also run before the game launches in IDE environments. // See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html tasks.named('processResources', ProcessResources).configure { var replaceProperties = [ minecraft_version: minecraft_version, minecraft_version_range: minecraft_version_range, forge_version: forge_version, forge_version_range: forge_version_range, loader_version_range: loader_version_range, mod_id: mod_id, mod_name: mod_name, mod_license: mod_license, mod_version: mod_version, mod_authors: mod_authors, mod_description: mod_description, ] inputs.properties replaceProperties filesMatching(['META-INF/mods.toml', 'pack.mcmeta']) { expand replaceProperties + [project: project] } } // Example for how to get properties into the manifest for reading by the runtime.. jar { archiveClassifier = 'slim' manifest { attributes([ "Specification-Title": "TurnBasedMinecraftMod", "Specification-Vendor": "TurnBasedMinecraftMod_BK", "Specification-Version": "1", // We are version 1 of ourselves "Implementation-Title": "TurnBasedMinecraftMod", "Implementation-Version": "${version}", "Implementation-Vendor" :"TurnBasedMinecraftMod_BK", // Do not place timestamp for the sake of reproducible builds // "Implementation-Timestamp": new Date().format("yyyy-MM-dd'T'HH:mm:ssZ"), // "ContainedDeps": "javamp3-1.0.3.jar" ]) } } // Reproducible Builds tasks.withType(AbstractArchiveTask).configureEach { preserveFileTimestamps = false reproducibleFileOrder = true } // Example configuration to allow publishing using the maven-publish task // we define a custom artifact that is sourced from the reobfJar output task // and then declare that to be published // Note you'll need to add a repository here //def reobfFile = file("$buildDir/reobfJar/output.jar") //def reobfArtifact = artifacts.add('default', reobfFile) { // type 'jar' // builtBy 'reobfJar' //} //publishing { // publications { // mavenJava(MavenPublication) { // artifact reobfArtifact // } // } // repositories { // maven { // url "file:///${project.projectDir}/mcmodsrepo" // } // } //}