package com.seodisparate.TurnBasedMinecraft.common; public class Utility { public static float yawDirection(double posX, double posZ, double targetX, double targetZ) { double radians = Math.atan2(targetZ - posZ, targetX - posX); radians = (radians - Math.PI / 2.0); if(radians < 0.0) { radians += Math.PI * 2.0; } return (float)(radians * 180.0 / Math.PI); } public static float pitchDirection(double posX, double posY, double posZ, double targetX, double targetY, double targetZ) { double diffX = targetX - posX; double diffY = targetY - posY; double diffZ = targetZ - posZ; double distance = Math.sqrt(diffX * diffX + diffZ * diffZ); if(Math.abs(diffY) < 0.1) { return 0; } else { return (float)(-Math.atan(diffY / distance) * 180.0 / Math.PI); } } }