# Version 1.2 Fixed "/tbm-enable" and "/tbm-disable" not working in singleplayer. Added commands: - "/tbm-enable-all" - "/tbm-disable-all" Only OPs can use these new commands to enable or disable turn-based-battle for everyone. Note that if "/tbm-disable-all" is invoked, joining players will also have turn-based-battle disabled for them. Invoking "/tbm-enable-all" will change this back to the default, where turn-based-battle is enabled for joining players. # Version 1.1 Added commands to enable/disable turn-based-battle on-demand. Commands are: - "/tbm-enable" - "/tbm-disable" - "/tbm-set \ \" There is a config option to allow anyone to use "/tbm-enable" and "/tbm-disable". Only OPs can use "/tbm-set" (permission level 2). Note that since config version has been updated, pre-existing config will be renamed and the newer config will take its place. # Version 1.0 Features: - Turn based combat with hostile mobs (excluding passive and bosses) by default - Config generated at ".minecraft/config/TurnBasedMinecraft/TBM_Config.xml - Old config is renamed if new config exists with newer mod version - Battle is very configurable per mob and also for all players in config - Can add mobs unique to other mods in config (using full Java Class name of mob) - Can set config on server/singleplayer to freeze mobs in combat - Can add battle/silly music in ".minecraft/config/TurnBasedMinecraft/Music" that activates depending on mob types in battle - What determines battle or silly can be set client-side in config - Unknown types defaults to battle music instead of silly music - Can set max battle combatants in config - Can use bow/arrows in battle (currently different projectile weapons provided by different mods are not supported) - Players in creative-mode will not enter turn-based battle