164 lines
6.9 KiB
Groovy
164 lines
6.9 KiB
Groovy
plugins {
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id 'eclipse'
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id 'idea'
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id 'maven-publish'
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id 'net.minecraftforge.gradle' version '[6.0.16,6.2)'
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}
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version = mod_version
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group = mod_group_id
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archivesBaseName = "TurnBasedMinecraft-Forge"
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java.toolchain.languageVersion = JavaLanguageVersion.of(17)
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println('Java: ' + System.getProperty('java.version') + ' JVM: ' + System.getProperty('java.vm.version') + '(' + System.getProperty('java.vendor') + ') Arch: ' + System.getProperty('os.arch'))
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jarJar.enable()
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minecraft {
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// The mappings can be changed at any time, and must be in the following format.
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// snapshot_YYYYMMDD Snapshot are built nightly.
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// stable_# Stables are built at the discretion of the MCP team.
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// Use non-default mappings at your own risk. they may not always work.
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// Simply re-run your setup task after changing the mappings to update your workspace.
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mappings channel: mapping_channel, version: mapping_version
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// makeObfSourceJar = false // an Srg named sources jar is made by default. uncomment this to disable.
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// accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg')
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// This property allows configuring Gradle's ProcessResources task(s) to run on IDE output locations before launching the game.
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// It is REQUIRED to be set to true for this template to function.
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// See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html
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copyIdeResources = true
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// Default run configurations.
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// These can be tweaked, removed, or duplicated as needed.
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runs {
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// applies to all the run configs below
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configureEach {
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workingDirectory project.file('run')
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// Recommended logging data for a userdev environment
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// The markers can be added/remove as needed separated by commas.
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// "SCAN": For mods scan.
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// "REGISTRIES": For firing of registry events.
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// "REGISTRYDUMP": For getting the contents of all registries.
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property 'forge.logging.markers', 'REGISTRIES'
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// Recommended logging level for the console
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// You can set various levels here.
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// Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
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property 'forge.logging.console.level', 'debug'
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}
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client {
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// Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
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property 'forge.enabledGameTestNamespaces', mod_id
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}
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server {
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property 'forge.enabledGameTestNamespaces', mod_id
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args '--nogui'
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}
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// This run config launches GameTestServer and runs all registered gametests, then exits.
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// By default, the server will crash when no gametests are provided.
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// The gametest system is also enabled by default for other run configs under the /test command.
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gameTestServer {
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property 'forge.enabledGameTestNamespaces', mod_id
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}
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data {
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// example of overriding the workingDirectory set in configureEach above
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workingDirectory project.file('run-data')
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// Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources.
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args '--mod', mod_id, '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/')
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}
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}
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}
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// Include resources generated by data generators.
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sourceSets.main.resources { srcDir 'src/generated/resources' }
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repositories {
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flatDir {
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dir 'libs'
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}
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}
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dependencies {
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// Specify the version of Minecraft to use.
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// Any artifact can be supplied so long as it has a "userdev" classifier artifact and is a compatible patcher artifact.
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// The "userdev" classifier will be requested and setup by ForgeGradle.
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// If the group id is "net.minecraft" and the artifact id is one of ["client", "server", "joined"],
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// then special handling is done to allow a setup of a vanilla dependency without the use of an external repository.
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minecraft "net.minecraftforge:forge:${minecraft_version}-${forge_version}"
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implementation 'fr.delthas:javamp3:1.0.3'
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implementation 'com.github.stephengold:j-ogg-vorbis:1.0.4'
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jarJar(group: 'fr.delthas', name: 'javamp3', version: '[1.0.0,2.0.0)') {
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jarJar.pin(it, '1.0.3')
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}
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jarJar(group: 'com.github.stephengold', name: 'j-ogg-vorbis', version: '[1.0.4, 2.0.0)') {
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jarJar.pin(it, '1.0.4')
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}
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}
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// This block of code expands all declared replace properties in the specified resource targets.
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// A missing property will result in an error. Properties are expanded using ${} Groovy notation.
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// When "copyIdeResources" is enabled, this will also run before the game launches in IDE environments.
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// See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html
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tasks.named('processResources', ProcessResources).configure {
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var replaceProperties = [
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minecraft_version: minecraft_version, minecraft_version_range: minecraft_version_range,
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forge_version: forge_version, forge_version_range: forge_version_range,
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loader_version_range: loader_version_range,
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mod_id: mod_id, mod_name: mod_name, mod_license: mod_license, mod_version: mod_version,
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mod_authors: mod_authors, mod_description: mod_description,
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]
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inputs.properties replaceProperties
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filesMatching(['META-INF/mods.toml', 'pack.mcmeta']) {
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expand replaceProperties + [project: project]
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}
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}
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// Example for how to get properties into the manifest for reading at runtime.
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tasks.named('jar', Jar).configure {
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manifest {
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attributes([
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'Specification-Title' : mod_id,
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'Specification-Vendor' : mod_authors,
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'Specification-Version' : '1', // We are version 1 of ourselves
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'Implementation-Title' : "TurnBasedMinecraftMod",
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'Implementation-Version' : project.jar.archiveVersion,
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'Implementation-Vendor' : mod_authors
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])
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}
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// This is the preferred method to reobfuscate your jar file
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finalizedBy 'reobfJar'
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}
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// Reproducible Builds
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tasks.withType(AbstractArchiveTask).configureEach {
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preserveFileTimestamps = false
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reproducibleFileOrder = true
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}
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tasks.withType(JavaCompile).configureEach {
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options.encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation
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}
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// Merge the resources and classes into the same directory.
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// This is done because java expects modules to be in a single directory.
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// And if we have it in multiple we have to do performance intensive hacks like having the UnionFileSystem
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// This will eventually be migrated to ForgeGradle so modders don't need to manually do it. But that is later.
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sourceSets.each {
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def dir = layout.buildDirectory.dir("sourcesSets/$it.name")
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it.output.resourcesDir = dir
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it.java.destinationDirectory = dir
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}
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