#ifndef UDPC_DEQUE_H #define UDPC_DEQUE_H #include typedef struct { uint32_t head; uint32_t tail; uint32_t size; uint32_t alloc_size; char *buf; } UDPC_Deque; /*! * \return non-null on success */ UDPC_Deque* UDPC_Deque_init(uint32_t alloc_size); /*! * Frees resources used by a UDPC_Deque */ void UDPC_Deque_destroy(UDPC_Deque **deque); /*! * Fails if new_size is smaller than current size of Deque. * On failure, deque remains unchanged. * \return non-zero on success */ int UDPC_Deque_realloc(UDPC_Deque *deque, uint32_t new_size); /*! * If there was not enough space in the Deque, then no data is inserted at all. * \return non-zero on success (there was enough size to insert data) */ int UDPC_Deque_push_back(UDPC_Deque *deque, const void *data, uint32_t size); /*! * If there was not enough space in the Deque, then no data is inserted at all. * \return non-zero on success (there was enough size to insert data) */ int UDPC_Deque_push_front(UDPC_Deque *deque, const void *data, uint32_t size); /*! * \return size in bytes of available data */ uint32_t UDPC_Deque_get_available(UDPC_Deque *deque); /*! * \return size in bytes of used data */ uint32_t UDPC_Deque_get_used(UDPC_Deque *deque); /*! * \brief Get data from back of deque * Data must be free'd after use as it was allocated with malloc. * When size is greater than deque size, partial data is allocated, size is * updated to allocated amount. If deque is empty, no data is allocated. * \return non-zero if full requested size was returned */ int UDPC_Deque_get_back(UDPC_Deque *deque, void **data, uint32_t *size); /*! * \brief Get data from front of deque * Data must be free'd after use as it was allocated with malloc. * When size is greater than deque size, partial data is allocated, size is * updated to allocated amount. If deque is empty, no data is allocated. * \return non-zero if full requested size was returned */ int UDPC_Deque_get_front(UDPC_Deque *deque, void **data, uint32_t *size); /*! * \brief "free" data from the back of the deque * If size is greater than data used, then all data will be "free"d. * Note that this doesn't actually deallocate data, but changes internal values * that keep track of data positions in the internal buffer. The data will only * actually be removed when it is overwritten or the Deque is free'd. */ void UDPC_Deque_pop_back(UDPC_Deque *deque, uint32_t size); /*! * \brief "free" data from the front of the deque * If size is greater than data used, then all data will be "free"d. * Note that this doesn't actually deallocate data, but changes internal values * that keep track of data positions in the internal buffer. The data will only * actually be removed when it is overwritten or the Deque is free'd. */ void UDPC_Deque_pop_front(UDPC_Deque *deque, uint32_t size); /*! * \brief Get a unitSize sized chunk of data at position unitSize * index * The data will be indexed relative to the head of the Deque. * The out pointer will be malloc'd with size unitSize and will have a copy of * the data at the specified unitSize * index. * Note that the out data must be free'd, but on fail nothing will be malloc'd * and *out will be set to NULL. * \return non-zero if unitSize * index < size */ int UDPC_Deque_index(UDPC_Deque *deque, uint32_t unitSize, uint32_t index, void **out); /*! * \brief Get a unitSize sized chunk of data at position relative to tail * The out pointer will be malloc'd with size unitSize and will have a copy of * the data at the specified unitSize * index relative to tail in reverse * direction. * Note that the out data must be free'd, but on fail nothing will be malloc'd * and *out will be set to NULL. * \return non-zero if unitSize * index < size */ int UDPC_Deque_index_rev(UDPC_Deque *deque, uint32_t unitSize, uint32_t index, void **out); void UDPC_Deque_clear(UDPC_Deque *deque); #endif