#ifndef UDPC_CONNECTION_H #define UDPC_CONNECTION_H // Determine platform macros #define UDPC_PLATFORM_WINDOWS 1 #define UDPC_PLATFORM_MAC 2 #define UDPC_PLATFORM_LINUX 3 #define UDPC_PLATFORM_UNKNOWN 0 #if defined _WIN32 #define UDPC_PLATFORM UDPC_PLATFORM_WINDOWS #elif defined __APPLE__ #define UDPC_PLATFORM UDPC_PLATFORM_MAC #elif defined __linux__ #define UDPC_PLATFORM UDPC_PLATFORM_LINUX #else #define UDPC_PLATFORM UDPC_PLATFORM_UNKNOWN #endif // OS-based networking macros #if UDPC_PLATFORM == UDPC_PLATFORM_WINDOWS #include #include #include #define UDPC_CLEANUPSOCKET(x) closesocket(x) #define UDPC_SOCKETTYPE SOCKET #define UDPC_IPV6_SOCKADDR_TYPE SOCKADDR_IN6 #define UDPC_IPV6_ADDR_TYPE IN6_ADDR #define UDPC_IPV6_ADDR_SUB(addr) addr.u.Byte #define UDPC_SOCKET_RETURN_ERROR(socket) (socket == INVALID_SOCKET) #elif UDPC_PLATFORM == UDPC_PLATFORM_MAC || UDPC_PLATFORM == UDPC_PLATFORM_LINUX #include #include #include #include #define UDPC_CLEANUPSOCKET(x) close(x) #define UDPC_SOCKETTYPE int #define UDPC_IPV6_SOCKADDR_TYPE struct sockaddr_in6 #define UDPC_IPV6_ADDR_TYPE struct in6_addr #define UDPC_IPV6_ADDR_SUB(addr) addr.s6_addr #define UDPC_SOCKET_RETURN_ERROR(socket) (socket <= 0) #else #define UDPC_CLEANUPSOCKET(x) ((void)0) #endif // other defines #define UDPC_PACKET_MAX_SIZE 8192 #define UDPC_DEFAULT_PROTOCOL_ID 1357924680 // 0x50f04948 #ifdef __cplusplus #include extern "C" { #else #include #endif // Opaque struct handle to Context struct UDPC_Context; typedef struct UDPC_Context *UDPC_HContext; typedef enum { UDPC_SILENT, UDPC_ERROR, UDPC_WARNING, UDPC_VERBOSE, UDPC_INFO } UDPC_LoggingType; typedef struct { UDPC_IPV6_ADDR_TYPE addr; uint32_t scope_id; uint16_t port; } UDPC_ConnectionId; typedef struct { // id is stored at offset 8, size 4 (uint32_t) even for "empty" PktInfos char data[UDPC_PACKET_MAX_SIZE]; /* * 0x1 - connect * 0x2 - ping * 0x4 - no_rec_chk * 0x8 - resending */ uint32_t flags; uint16_t dataSize; // zero if invalid UDPC_ConnectionId sender; UDPC_ConnectionId receiver; } UDPC_PacketInfo; /// port should be in native byte order (not network/big-endian) UDPC_ConnectionId UDPC_create_id(UDPC_IPV6_ADDR_TYPE addr, uint16_t port); UDPC_ConnectionId UDPC_create_id_full(UDPC_IPV6_ADDR_TYPE addr, uint32_t scope_id, uint16_t port); UDPC_ConnectionId UDPC_create_id_anyaddr(uint16_t port); UDPC_HContext UDPC_init(UDPC_ConnectionId listenId, int isClient); UDPC_HContext UDPC_init_threaded_update(UDPC_ConnectionId listenId, int isClient); void UDPC_destroy(UDPC_HContext ctx); void UDPC_update(UDPC_HContext ctx); void UDPC_client_initiate_connection(UDPC_HContext ctx, UDPC_ConnectionId connectionId); int UDPC_get_queue_send_available(UDPC_HContext ctx, UDPC_ConnectionId connectionId); void UDPC_queue_send(UDPC_HContext ctx, UDPC_ConnectionId destinationId, uint32_t isChecked, void *data, uint32_t size); int UDPC_set_accept_new_connections(UDPC_HContext ctx, int isAccepting); int UDPC_drop_connection(UDPC_HContext ctx, UDPC_ConnectionId connectionId, bool dropAllWithAddr); int UDPC_has_connection(UDPC_HContext ctx, UDPC_ConnectionId connectionId); uint32_t UDPC_set_protocol_id(UDPC_HContext ctx, uint32_t id); UDPC_LoggingType UDPC_set_logging_type(UDPC_HContext ctx, UDPC_LoggingType loggingType); UDPC_PacketInfo UDPC_get_received(UDPC_HContext ctx); const char *UDPC_atostr_cid(UDPC_HContext ctx, UDPC_ConnectionId connectionId); const char *UDPC_atostr(UDPC_HContext ctx, UDPC_IPV6_ADDR_TYPE addr); /// addrStr must be a valid ipv6 address or a valid ipv4 address UDPC_IPV6_ADDR_TYPE UDPC_strtoa(const char *addrStr); UDPC_IPV6_ADDR_TYPE UDPC_strtoa_link(const char *addrStr, uint32_t *linkId_out); #ifdef __cplusplus } #endif #endif