use std::env; use std::path::PathBuf; use std::process::Command; fn main() { println!("cargo:rustc-link-lib=vulkan"); println!("cargo:rustc-link-lib=glfw"); let out_path = PathBuf::from(env::var("OUT_DIR").unwrap()); let glfw_vk_bindings = bindgen::Builder::default() .header_contents("glfw_defines", "#define GLFW_INCLUDE_VULKAN") .header("/usr/include/GLFW/glfw3.h") .parse_callbacks(Box::new(bindgen::CargoCallbacks::new())) .generate() .expect("Unable to generate glfw bindings"); glfw_vk_bindings .write_to_file(out_path.join("glfw_vk_bindings.rs")) .expect("Couldn't write glfw bindings!"); let _vert_shader_out = Command::new("glslc") .arg("shaders/shader.vert") .arg("-o") .arg(out_path.join("vert.spv")) .output() .expect("Should be able to compile shader.vert!"); let _frag_shader_out = Command::new("glslc") .arg("shaders/shader.frag") .arg("-o") .arg(out_path.join("frag.spv")) .output() .expect("Should be able to compile shader.frag!"); }