From 3b11564a4a56fa598d254ff1a26156a5c4efebbd Mon Sep 17 00:00:00 2001 From: Stephen Seo Date: Thu, 21 Mar 2024 11:56:12 +0900 Subject: [PATCH] Addendum note to previous commit It was assumed in the previous commit's message that the shader data was stored on the stack. In actuality, the usage of std::vector uses dynamically allocated memory, which means the data should be on the heap not the stack.