No description
Stephen Seo
3b11564a4a
It was assumed in the previous commit's message that the shader data was stored on the stack. In actuality, the usage of std::vector<char> uses dynamically allocated memory, which means the data should be on the heap not the stack. |
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src | ||
.clangd | ||
.gitignore | ||
CMakeLists.txt | ||
LICENSE | ||
README.md |
Blue_Noise_Generation
Currently, this project only generates blue-noise, which can be used for dithering.
The blue-noise can be generated via OpenCL or with threads on the CPU.