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Stephen Seo 3b11564a4a Addendum note to previous commit
It was assumed in the previous commit's message that the shader data was
stored on the stack. In actuality, the usage of std::vector<char> uses
dynamically allocated memory, which means the data should be on the heap
not the stack.
2024-03-21 11:56:12 +09:00
src Refactor: Move shader loading code to inner scope 2024-03-20 19:25:22 +09:00
.clangd Switch to CMake, try to fix grayscale blue-noise 2021-10-06 19:54:07 +09:00
.gitignore Switch to CMake, try to fix grayscale blue-noise 2021-10-06 19:54:07 +09:00
CMakeLists.txt CMakeLists.txt: Debug flag "-Og" instead of "-O0" 2024-03-20 16:20:13 +09:00
LICENSE Update LICENSE year 2024-03-06 17:38:53 +09:00
README.md Update 'README.md' 2021-12-10 06:39:37 +00:00

Blue_Noise_Generation

Currently, this project only generates blue-noise, which can be used for dithering.
The blue-noise can be generated via OpenCL or with threads on the CPU.