blue_noise_generation/src/blue_noise.glsl
Stephen Seo 47ba03337b Impl. Vulkan compute
Tests indicate Vulkan compute runs 2x slower than OpenCL, so there
probably is room for optimization.
2024-03-25 13:27:06 +09:00

51 lines
1.1 KiB
GLSL

#version 450
int twoToOne(int x, int y, int width, int height) {
while (x < 0) {
x += width;
}
while (y < 0) {
y += height;
}
x = x % width;
y = y % height;
return x + y * width;
}
layout(binding = 0) readonly buffer PreComputed { float precomputed[]; };
layout(binding = 1) writeonly buffer FilterOut { float filter_out[]; };
layout(binding = 2) readonly buffer PBP { int pbp[]; };
layout(binding = 3) readonly buffer Other {
int width;
int height;
int filter_size;
};
layout(local_size_x = 256) in;
void main() {
uint index = gl_GlobalInvocationID.x;
if (index >= width * height) {
return;
}
int x = int(index % width);
int y = int(index / width);
float sum = 0.0F;
for (int q = 0; q < filter_size; ++q) {
int q_prime = height - filter_size / 2 + y + q;
for (int p = 0; p < filter_size; ++p) {
int p_prime = width - filter_size / 2 + x + p;
if (pbp[twoToOne(p_prime, q_prime, width, height)] != 0) {
sum += precomputed[twoToOne(p, q, filter_size, filter_size)];
}
}
}
filter_out[index] = sum;
}