if(TurnBasedMinecraftMod.config.isFreezeCombatantsEnabled())
{
newCombatant.x = e.posX;
- newCombatant.y = e.posY;
newCombatant.z = e.posZ;
newCombatant.yaw = e.rotationYaw;
newCombatant.pitch = e.rotationPitch;
if(TurnBasedMinecraftMod.config.isFreezeCombatantsEnabled())
{
newCombatant.x = e.posX;
- newCombatant.y = e.posY;
newCombatant.z = e.posZ;
newCombatant.yaw = e.rotationYaw;
newCombatant.pitch = e.rotationPitch;
if(TurnBasedMinecraftMod.config.isFreezeCombatantsEnabled())
{
newCombatant.x = e.posX;
- newCombatant.y = e.posY;
newCombatant.z = e.posZ;
newCombatant.yaw = e.rotationYaw;
newCombatant.pitch = e.rotationPitch;
if(TurnBasedMinecraftMod.config.isFreezeCombatantsEnabled())
{
newCombatant.x = e.posX;
- newCombatant.y = e.posY;
newCombatant.z = e.posZ;
newCombatant.yaw = e.rotationYaw;
newCombatant.pitch = e.rotationPitch;
{
for(Combatant c : sideA.values())
{
- c.entity.setPositionAndRotation(c.x, c.y, c.z, c.yaw, c.pitch);
+ c.entity.setPositionAndRotation(c.x, c.entity.posY, c.z, c.yaw, c.pitch);
}
for(Combatant c : sideB.values())
{
- c.entity.setPositionAndRotation(c.x, c.y, c.z, c.yaw, c.pitch);
+ c.entity.setPositionAndRotation(c.x, c.entity.posY, c.z, c.yaw, c.pitch);
}
}