}
}
- if (gamepad & crate::BUTTON_1) != 0 || (mouse & crate::MOUSE_LEFT) != 0 {
+ if (gamepad & crate::BUTTON_1) != 0 {
self.rand.next_u16();
if self.is_in_range {
self.is_in_range = false;
if let Some((_, Building::WrongHouse, _)) = self.building {
crate::text("Don't Press!", 5, 10);
} else if let Some((_, Building::SpeedUp, _)) = self.building {
- crate::text("Tap or Press X?", 5, 10);
+ crate::text(b"Press \x80?", 5, 10);
} else if let Some((_, Building::SlowDown, _)) = self.building {
- crate::text("Tap or Press X?", 5, 10);
+ crate::text(b"Press \x80?", 5, 10);
} else {
- crate::text("Tap or Press X!", 5, 10);
+ crate::text(b"Press \x80!", 5, 10);
}
}
crate::text("GAME OVER", 40, 40);
crate::text("Score:", 50, 50);
crate::custom_text(self.score_buf, width, 70 - (width / 2) as i32 * 8, 60);
- crate::text("Press Z to restart", 10, 70);
+ crate::text(b"Press \x81 to restart", 10, 70);
}
} else {
if self.lives > 0 {
crate::text("GAME OVER", 40, 40);
crate::text("Score:", 50, 50);
crate::text("99999999999999", 70 - 7 * 8, 60);
- crate::text("Press Z to restart", 10, 70);
+ crate::text(b"Press \x81 to restart", 10, 70);
}
}
}