]> git.seodisparate.com - LD54/commitdiff
Init commit WIP
authorStephen Seo <seo.disparate@gmail.com>
Sat, 30 Sep 2023 04:07:34 +0000 (13:07 +0900)
committerStephen Seo <seo.disparate@gmail.com>
Sat, 30 Sep 2023 04:07:34 +0000 (13:07 +0900)
.gitattributes [new file with mode: 0644]
.gitignore [new file with mode: 0644]
PlayerCharacterBody2D.gd [new file with mode: 0644]
boxedSpace.gd [new file with mode: 0644]
boxedSpace.tscn [new file with mode: 0644]
export_presets.cfg [new file with mode: 0644]
icon.svg [new file with mode: 0644]
icon.svg.import [new file with mode: 0644]
project.godot [new file with mode: 0644]

diff --git a/.gitattributes b/.gitattributes
new file mode 100644 (file)
index 0000000..8ad74f7
--- /dev/null
@@ -0,0 +1,2 @@
+# Normalize EOL for all files that Git considers text files.
+* text=auto eol=lf
diff --git a/.gitignore b/.gitignore
new file mode 100644 (file)
index 0000000..39ed7dd
--- /dev/null
@@ -0,0 +1,3 @@
+# Godot 4+ specific ignores
+.godot/
+/exported/
diff --git a/PlayerCharacterBody2D.gd b/PlayerCharacterBody2D.gd
new file mode 100644 (file)
index 0000000..16ca89f
--- /dev/null
@@ -0,0 +1,33 @@
+extends CharacterBody2D
+
+
+const SPEED = 300.0
+const JUMP_VELOCITY = -800.0
+
+const DEFAULT_COLOR = Color(0.7, 0.7, 0.7)
+const HURT_COLOR = Color(1.0, 0.2, 0.2)
+
+# Get the gravity from the project settings to be synced with RigidBody nodes.
+var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
+
+func _ready():
+       modulate = DEFAULT_COLOR
+
+func _physics_process(delta):
+       # Add the gravity.
+       if not is_on_floor():
+               velocity.y += gravity * delta
+
+       # Handle Jump.
+       if Input.is_action_just_pressed("ui_accept") and is_on_floor():
+               velocity.y = JUMP_VELOCITY
+
+       # Get the input direction and handle the movement/deceleration.
+       # As good practice, you should replace UI actions with custom gameplay actions.
+       var direction = Input.get_axis("ui_left", "ui_right")
+       if direction:
+               velocity.x = direction * SPEED
+       else:
+               velocity.x = move_toward(velocity.x, 0, SPEED)
+
+       move_and_slide()
diff --git a/boxedSpace.gd b/boxedSpace.gd
new file mode 100644 (file)
index 0000000..911828e
--- /dev/null
@@ -0,0 +1,13 @@
+extends Node2D
+
+@onready var arenaBody = $StaticBody2D
+
+# Called when the node enters the scene tree for the first time.
+func _ready():
+       pass # Replace with function body.
+
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+func _process(delta):
+       if arenaBody.scale.x > 0.1:
+               arenaBody.scale -= arenaBody.scale * 0.01 * delta
diff --git a/boxedSpace.tscn b/boxedSpace.tscn
new file mode 100644 (file)
index 0000000..598e14c
--- /dev/null
@@ -0,0 +1,61 @@
+[gd_scene load_steps=9 format=3 uid="uid://dsb4cupghg5of"]
+
+[ext_resource type="Script" path="res://boxedSpace.gd" id="1_kaapg"]
+[ext_resource type="Script" path="res://PlayerCharacterBody2D.gd" id="1_l6wl1"]
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_usx0l"]
+size = Vector2(1353, 99)
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_atuwg"]
+size = Vector2(100, 845)
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_o01kj"]
+size = Vector2(1355, 100)
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_oer7k"]
+size = Vector2(101, 850)
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_yripi"]
+size = Vector2(40, 40)
+
+[sub_resource type="CanvasTexture" id="CanvasTexture_ruce8"]
+
+[node name="Node2D" type="Node2D"]
+script = ExtResource("1_kaapg")
+
+[node name="StaticBody2D" type="StaticBody2D" parent="."]
+
+[node name="Polygon2D" type="Polygon2D" parent="StaticBody2D"]
+position = Vector2(1, 0)
+invert_enabled = true
+polygon = PackedVector2Array(2, 647, 1155, 647, 1152, -1, 2, -1)
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
+position = Vector2(578.5, -50.5)
+shape = SubResource("RectangleShape2D_usx0l")
+
+[node name="CollisionShape2D2" type="CollisionShape2D" parent="StaticBody2D"]
+position = Vector2(-49, 324.5)
+shape = SubResource("RectangleShape2D_atuwg")
+
+[node name="CollisionShape2D3" type="CollisionShape2D" parent="StaticBody2D"]
+position = Vector2(579.5, 698)
+shape = SubResource("RectangleShape2D_o01kj")
+
+[node name="CollisionShape2D4" type="CollisionShape2D" parent="StaticBody2D"]
+position = Vector2(1203.5, 322)
+shape = SubResource("RectangleShape2D_oer7k")
+
+[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
+position = Vector2(590, 561)
+script = ExtResource("1_l6wl1")
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
+shape = SubResource("RectangleShape2D_yripi")
+debug_color = Color(0, 0.6, 0.701961, 0.419608)
+
+[node name="Sprite2D" type="Sprite2D" parent="CharacterBody2D"]
+scale = Vector2(40, 40)
+texture = SubResource("CanvasTexture_ruce8")
+
+[node name="Camera2D" type="Camera2D" parent="CharacterBody2D"]
diff --git a/export_presets.cfg b/export_presets.cfg
new file mode 100644 (file)
index 0000000..07b70a8
--- /dev/null
@@ -0,0 +1,37 @@
+[preset.0]
+
+name="Web"
+platform="Web"
+runnable=true
+dedicated_server=false
+custom_features=""
+export_filter="all_resources"
+include_filter=""
+exclude_filter=""
+export_path="exported/LD54.html"
+encryption_include_filters=""
+encryption_exclude_filters=""
+encrypt_pck=false
+encrypt_directory=false
+
+[preset.0.options]
+
+custom_template/debug=""
+custom_template/release=""
+variant/extensions_support=false
+vram_texture_compression/for_desktop=true
+vram_texture_compression/for_mobile=false
+html/export_icon=true
+html/custom_html_shell=""
+html/head_include=""
+html/canvas_resize_policy=2
+html/focus_canvas_on_start=true
+html/experimental_virtual_keyboard=false
+progressive_web_app/enabled=false
+progressive_web_app/offline_page=""
+progressive_web_app/display=1
+progressive_web_app/orientation=0
+progressive_web_app/icon_144x144=""
+progressive_web_app/icon_180x180=""
+progressive_web_app/icon_512x512=""
+progressive_web_app/background_color=Color(0, 0, 0, 1)
diff --git a/icon.svg b/icon.svg
new file mode 100644 (file)
index 0000000..b370ceb
--- /dev/null
+++ b/icon.svg
@@ -0,0 +1 @@
+<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>
diff --git a/icon.svg.import b/icon.svg.import
new file mode 100644 (file)
index 0000000..2eeaf06
--- /dev/null
@@ -0,0 +1,37 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://crndygrk27g64"
+path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://icon.svg"
+dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
+svg/scale=1.0
+editor/scale_with_editor_scale=false
+editor/convert_colors_with_editor_theme=false
diff --git a/project.godot b/project.godot
new file mode 100644 (file)
index 0000000..700cc84
--- /dev/null
@@ -0,0 +1,21 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+;
+; Format:
+;   [section] ; section goes between []
+;   param=value ; assign values to parameters
+
+config_version=5
+
+[application]
+
+config/name="LD54"
+run/main_scene="res://boxedSpace.tscn"
+config/features=PackedStringArray("4.1", "GL Compatibility")
+config/icon="res://icon.svg"
+
+[rendering]
+
+renderer/rendering_method="gl_compatibility"
+renderer/rendering_method.mobile="gl_compatibility"