Fix missing "break" in collision success
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Build and Publish WASM version of demo / Build-And-Deploy (push) Successful in 16s
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Build and Publish WASM version of demo / Build-And-Deploy (push) Successful in 16s
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1 changed files with 2 additions and 0 deletions
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@ -263,9 +263,11 @@ bool TRunnerScreen::update(float dt) {
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if (auto collision = GetRayCollisionTriangle(ray, nw, sw, ne);
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if (auto collision = GetRayCollisionTriangle(ray, nw, sw, ne);
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collision.hit) {
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collision.hit) {
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on_collide_fn(collision.point);
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on_collide_fn(collision.point);
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break;
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} else if (auto collision = GetRayCollisionTriangle(ray, ne, sw, se);
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} else if (auto collision = GetRayCollisionTriangle(ray, ne, sw, se);
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collision.hit) {
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collision.hit) {
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on_collide_fn(collision.point);
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on_collide_fn(collision.point);
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break;
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}
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}
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}
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}
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}
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}
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