Remove remnant of debugging (unnecessary comment)
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This commit is contained in:
Stephen Seo 2023-09-01 23:39:22 +09:00
parent e943c8672c
commit 8164c6633f

View file

@ -112,8 +112,6 @@ void SparkEffect::update_shader_uniforms(float radius, Vector2 pos) {
init_shader();
}
// radius *= 100.0F;
int uniform_loc = GetShaderLocation(get_shader(), "spark_radius");
DEBUG_PRINT_FLOAT(radius);
SetShaderValue(get_shader(), uniform_loc, &radius, SHADER_UNIFORM_FLOAT);