Impl. clearing and pushing trunnerscreen from js
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This commit is contained in:
Stephen Seo 2023-08-31 22:17:19 +09:00
parent 6cbc044251
commit fb7b651303
4 changed files with 19 additions and 2 deletions

View file

@ -23,3 +23,8 @@ void Game::update() {
void Game::draw() { screen_stack->draw(); }
void Game::clear_screens() { screen_stack->clear_screens(); }
void Game::clear_and_push_trunner() {
screen_stack->clear_screens();
screen_stack->push_constructing_screen<TRunnerScreen>();
}

View file

@ -23,6 +23,7 @@ class Game {
void draw();
void clear_screens();
void clear_and_push_trunner();
private:
ScreenStack::Ptr screen_stack;

View file

@ -16,7 +16,7 @@
#ifdef __EMSCRIPTEN__
extern Game *global_game_ptr = nullptr;
extern Game *global_game_ptr;
extern "C" {
@ -37,6 +37,14 @@ int EMSCRIPTEN_KEEPALIVE clear_all_screens() {
return 1;
}
int EMSCRIPTEN_KEEPALIVE clear_and_push_trunner() {
if (global_game_ptr) {
global_game_ptr->clear_and_push_trunner();
return 0;
}
return 1;
}
} // extern "C"
#endif

View file

@ -60,7 +60,10 @@
console.log("onerror: " + event);
};
function demo0_clear_all_screens() {
Module.ccall('clear_all_screens', 'number', [], []);
return Module.ccall('clear_all_screens', 'number', [], []);
};
function demo0_clear_and_push_trunner() {
return Module.ccall('clear_and_push_trunner', 'number', [], []);
};
</script>
{{{ SCRIPT }}}