WIP Custom event_loop for forced low fps

This commit is contained in:
Stephen Seo 2021-12-14 19:39:09 +09:00
parent a1e692bb2d
commit 086ab048fc
2 changed files with 58 additions and 4 deletions

View file

@ -2,9 +2,12 @@ mod display;
mod mpd_handler;
use ggez::conf::{WindowMode, WindowSetup};
use ggez::event;
use ggez::event::winit_event::KeyboardInput;
use ggez::event::{self, ControlFlow, EventHandler};
use ggez::ContextBuilder;
use std::net::Ipv4Addr;
use std::thread;
use std::time::{Duration, Instant};
use structopt::StructOpt;
#[derive(StructOpt, Debug)]
@ -41,7 +44,50 @@ fn main() -> Result<(), String> {
.build()
.expect("Failed to create ggez context");
let display = display::MPDDisplay::new(&mut ctx, opt);
let mut display = display::MPDDisplay::new(&mut ctx, opt);
event::run(ctx, event_loop, display);
event_loop.run(move |mut event, _window_target, control_flow| {
if !ctx.continuing {
*control_flow = ControlFlow::Exit;
return;
}
*control_flow = ControlFlow::WaitUntil(Instant::now() + Duration::from_millis(100));
let ctx = &mut ctx;
event::process_event(ctx, &mut event);
match event {
event::winit_event::Event::WindowEvent { event, .. } => match event {
event::winit_event::WindowEvent::CloseRequested => event::quit(ctx),
event::winit_event::WindowEvent::KeyboardInput {
device_id: _,
input:
KeyboardInput {
virtual_keycode: Some(keycode),
..
},
is_synthetic: _,
} => {
if let event::KeyCode::Escape = keycode {
*control_flow = ControlFlow::Exit;
}
}
x => println!("Other window event fired: {:?}", x),
},
event::winit_event::Event::MainEventsCleared => {
ctx.timer_context.tick();
display.update(ctx).expect("Update failed");
display.draw(ctx).expect("Draw failed");
ctx.mouse_context.reset_delta();
// sleep to force 10-11 fps
thread::sleep(Duration::from_millis(90));
ggez::timer::yield_now();
}
x => println!("Device event fired: {:?}", x),
}
});
}

View file

@ -58,7 +58,7 @@ pub struct MPDHandler {
song_length_get_time: Instant,
self_thread: Option<Arc<Mutex<thread::JoinHandle<Result<(), String>>>>>,
dirty_flag: Arc<AtomicBool>,
stop_flag: Arc<AtomicBool>,
pub stop_flag: Arc<AtomicBool>,
}
fn check_next_chars(
@ -314,6 +314,14 @@ impl MPDHandler {
Err(())
}
pub fn is_dirty(h: Arc<RwLock<Self>>) -> Result<bool, ()> {
if let Ok(write_lock) = h.write() {
return Ok(write_lock.dirty_flag.swap(false, Ordering::Relaxed));
}
Err(())
}
fn handler_loop(h: Arc<RwLock<Self>>) -> Result<(), String> {
let mut buf: [u8; BUF_SIZE] = [0; BUF_SIZE];
let mut saved: Vec<u8> = Vec::new();