Backport: Fix timer bg not updating

This commit fixes the bg mesh (slightly-transparent-black-bg for text)
not updating when the timer-text changes size.
This commit is contained in:
Stephen Seo 2023-02-04 20:41:47 +09:00
parent 675df211cd
commit 6bf05623d8

View file

@ -203,11 +203,17 @@ pub struct MPDDisplay {
album_string_cache: String,
album_transform: Transform,
timer_text: Text,
timer_text_len: usize,
timer_transform: Transform,
timer_x: f32,
timer_y: f32,
timer: f64,
length: f64,
cached_filename_y: f32,
cached_album_y: f32,
cached_artist_y: f32,
cached_title_y: f32,
cached_timer_y: f32,
text_bg_mesh: Option<Mesh>,
hide_text: bool,
tried_album_art_in_dir: bool,
@ -237,11 +243,17 @@ impl MPDDisplay {
title_text: Text::default(),
title_transform: Transform::default(),
timer_text: Text::new("0"),
timer_text_len: 0,
timer_transform: Transform::default(),
timer_x: INIT_FONT_SIZE_X,
timer_y: INIT_FONT_SIZE_Y,
timer: 0.0,
length: 0.0,
cached_filename_y: 0.0f32,
cached_album_y: 0.0f32,
cached_artist_y: 0.0f32,
cached_title_y: 0.0f32,
cached_timer_y: 0.0f32,
text_bg_mesh: None,
hide_text: false,
tried_album_art_in_dir: false,
@ -446,12 +458,6 @@ impl MPDDisplay {
let mut offset_y: f32 = screen_coords.h;
let mut filename_y: f32 = 0.0;
let mut album_y: f32 = 0.0;
let mut artist_y: f32 = 0.0;
let mut title_y: f32 = 0.0;
let mut timer_y: f32 = 0.0;
let set_transform = |text: &mut Text,
transform: &mut Transform,
offset_y: &mut f32,
@ -535,7 +541,7 @@ impl MPDDisplay {
&mut self.filename_text,
&mut self.filename_transform,
&mut offset_y,
&mut filename_y,
&mut self.cached_filename_y,
true,
false,
false,
@ -555,7 +561,7 @@ impl MPDDisplay {
&mut self.album_text,
&mut self.album_transform,
&mut offset_y,
&mut album_y,
&mut self.cached_album_y,
true,
false,
true,
@ -569,7 +575,7 @@ impl MPDDisplay {
&mut self.artist_text,
&mut self.artist_transform,
&mut offset_y,
&mut artist_y,
&mut self.cached_artist_y,
true,
true,
false,
@ -589,7 +595,7 @@ impl MPDDisplay {
&mut self.title_text,
&mut self.title_transform,
&mut offset_y,
&mut title_y,
&mut self.cached_title_y,
true,
false,
false,
@ -608,7 +614,7 @@ impl MPDDisplay {
&mut self.timer_text,
&mut self.timer_transform,
&mut offset_y,
&mut timer_y,
&mut self.cached_timer_y,
false,
false,
false,
@ -616,6 +622,12 @@ impl MPDDisplay {
&mut self.timer_y,
);
self.update_bg_mesh(ctx)?;
Ok(())
}
fn update_bg_mesh(&mut self, ctx: &mut Context) -> GameResult<()> {
let filename_dimensions = self.filename_text.dimensions(ctx);
let album_dimensions = self.album_text.dimensions(ctx);
let artist_dimensions = self.artist_text.dimensions(ctx);
@ -628,7 +640,7 @@ impl MPDDisplay {
DrawMode::fill(),
Rect {
x: TEXT_X_OFFSET,
y: filename_y,
y: self.cached_filename_y,
w: filename_dimensions.w,
h: filename_dimensions.h,
},
@ -640,7 +652,7 @@ impl MPDDisplay {
DrawMode::fill(),
Rect {
x: TEXT_X_OFFSET,
y: album_y,
y: self.cached_album_y,
w: album_dimensions.w,
h: album_dimensions.h,
},
@ -652,7 +664,7 @@ impl MPDDisplay {
DrawMode::fill(),
Rect {
x: TEXT_X_OFFSET,
y: artist_y,
y: self.cached_artist_y,
w: artist_dimensions.w,
h: artist_dimensions.h,
},
@ -664,7 +676,7 @@ impl MPDDisplay {
DrawMode::fill(),
Rect {
x: TEXT_X_OFFSET,
y: title_y,
y: self.cached_title_y,
w: title_dimensions.w,
h: title_dimensions.h,
},
@ -676,7 +688,7 @@ impl MPDDisplay {
DrawMode::fill(),
Rect {
x: TEXT_X_OFFSET,
y: timer_y,
y: self.cached_timer_y,
w: timer_dimensions.w,
h: timer_dimensions.h,
},
@ -885,6 +897,7 @@ impl EventHandler for MPDDisplay {
let delta = timer::delta(ctx);
self.timer += delta.as_secs_f64();
let timer_diff = seconds_to_time(self.length - self.timer);
let timer_diff_len = timer_diff.len();
self.timer_text = Text::new(timer_diff);
self.timer_text.set_font(
Font::default(),
@ -893,6 +906,10 @@ impl EventHandler for MPDDisplay {
y: self.timer_y,
},
);
if timer_diff_len != self.timer_text_len {
self.timer_text_len = timer_diff_len;
self.update_bg_mesh(ctx)?;
}
Ok(())
}