Fix key_press event not only on key down
This commit is contained in:
parent
7fb3525ec7
commit
7616f1e3f2
1 changed files with 5 additions and 2 deletions
|
@ -3,7 +3,7 @@ mod display;
|
|||
mod mpd_handler;
|
||||
|
||||
use ggez::conf::{WindowMode, WindowSetup};
|
||||
use ggez::event::winit_event::{KeyboardInput, ModifiersState};
|
||||
use ggez::event::winit_event::{ElementState, KeyboardInput, ModifiersState};
|
||||
use ggez::event::{self, ControlFlow, EventHandler};
|
||||
use ggez::graphics::{self, Rect};
|
||||
use ggez::{ContextBuilder, GameError};
|
||||
|
@ -79,6 +79,7 @@ fn main() -> Result<(), String> {
|
|||
input:
|
||||
KeyboardInput {
|
||||
virtual_keycode: Some(keycode),
|
||||
state,
|
||||
..
|
||||
},
|
||||
is_synthetic: _,
|
||||
|
@ -90,7 +91,9 @@ fn main() -> Result<(), String> {
|
|||
}
|
||||
_ => (),
|
||||
}
|
||||
display.key_down_event(ctx, keycode, modifiers_state.into(), false);
|
||||
if state == ElementState::Pressed {
|
||||
display.key_down_event(ctx, keycode, modifiers_state.into(), false);
|
||||
}
|
||||
}
|
||||
event::winit_event::WindowEvent::Resized(phys_size) => {
|
||||
graphics::set_screen_coordinates(
|
||||
|
|
Loading…
Reference in a new issue