Impl hide text when "H" key is pressed
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3 changed files with 59 additions and 36 deletions
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@ -32,6 +32,8 @@ counter, and the filename currently being played
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Note that presing the Escape key when the window is focused closes the program.
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Also note that pressing the H key while displaying text will hide the text.
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# Issues / TODO
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- [ ] UTF-8 Non-ascii font support
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@ -68,6 +68,7 @@ pub struct MPDDisplay {
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timer: f64,
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length: f64,
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text_bg_mesh: Option<Mesh>,
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hide_text: bool,
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}
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impl MPDDisplay {
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@ -95,6 +96,7 @@ impl MPDDisplay {
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timer: 0.0,
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length: 0.0,
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text_bg_mesh: None,
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hide_text: false,
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}
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}
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@ -504,50 +506,52 @@ impl EventHandler for MPDDisplay {
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)?;
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}
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self.notice_text.draw(ctx, DrawParam::default())?;
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if !self.hide_text {
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self.notice_text.draw(ctx, DrawParam::default())?;
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if self.is_valid && self.is_initialized {
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if let Some(mesh) = &self.text_bg_mesh {
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mesh.draw(ctx, DrawParam::default())?;
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}
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if self.is_valid && self.is_initialized {
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if let Some(mesh) = &self.text_bg_mesh {
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mesh.draw(ctx, DrawParam::default())?;
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}
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if !self.opts.disable_show_filename {
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self.filename_text.draw(
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if !self.opts.disable_show_filename {
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self.filename_text.draw(
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ctx,
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DrawParam {
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trans: self.filename_transform,
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..Default::default()
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},
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)?;
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}
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if !self.opts.disable_show_artist {
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self.artist_text.draw(
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ctx,
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DrawParam {
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trans: self.artist_transform,
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..Default::default()
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},
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)?;
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}
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if !self.opts.disable_show_title {
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self.title_text.draw(
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ctx,
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DrawParam {
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trans: self.title_transform,
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..Default::default()
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},
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)?;
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}
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self.timer_text.draw(
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ctx,
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DrawParam {
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trans: self.filename_transform,
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trans: self.timer_transform,
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..Default::default()
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},
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)?;
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}
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if !self.opts.disable_show_artist {
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self.artist_text.draw(
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ctx,
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DrawParam {
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trans: self.artist_transform,
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..Default::default()
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},
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)?;
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}
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if !self.opts.disable_show_title {
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self.title_text.draw(
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ctx,
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DrawParam {
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trans: self.title_transform,
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..Default::default()
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},
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)?;
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}
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self.timer_text.draw(
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ctx,
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DrawParam {
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trans: self.timer_transform,
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..Default::default()
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},
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)?;
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}
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graphics::present(ctx)
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@ -588,6 +592,21 @@ impl EventHandler for MPDDisplay {
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self.password_entered = true;
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//log(format!("Entered \"{}\"", self.opts.password.as_ref().unwrap_or(&String::new())));
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}
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} else {
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if keycode == event::KeyCode::H {
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self.hide_text = true;
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}
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}
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}
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fn key_up_event(
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&mut self,
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_ctx: &mut Context,
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keycode: event::KeyCode,
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_keymods: event::KeyMods,
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) {
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if keycode == event::KeyCode::H {
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self.hide_text = false;
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}
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}
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@ -93,6 +93,8 @@ fn main() -> Result<(), String> {
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}
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if state == ElementState::Pressed {
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display.key_down_event(ctx, keycode, modifiers_state.into(), false);
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} else {
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display.key_up_event(ctx, keycode, modifiers_state.into());
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}
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}
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event::winit_event::WindowEvent::Resized(phys_size) => {
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