Fix timer bg not updating

This commit fixes the bg mesh (slightly-transparent-black-bg for text)
not updating when the timer-text changes size.
This commit is contained in:
Stephen Seo 2023-02-04 20:41:47 +09:00
parent e0be69df81
commit a1706913e6

View file

@ -213,11 +213,17 @@ pub struct MPDDisplay {
album_string_cache: String,
album_transform: Transform,
timer_text: Text,
timer_text_len: usize,
timer_transform: Transform,
timer_x: f32,
timer_y: f32,
timer: f64,
length: f64,
cached_filename_y: f32,
cached_album_y: f32,
cached_artist_y: f32,
cached_title_y: f32,
cached_timer_y: f32,
text_bg_mesh: Option<Mesh>,
hide_text: bool,
tried_album_art_in_dir: bool,
@ -247,11 +253,17 @@ impl MPDDisplay {
title_text: Text::default(),
title_transform: Transform::default(),
timer_text: Text::new("0"),
timer_text_len: 0,
timer_transform: Transform::default(),
timer_x: INIT_FONT_SIZE_X,
timer_y: INIT_FONT_SIZE_Y,
timer: 0.0,
length: 0.0,
cached_filename_y: 0.0f32,
cached_album_y: 0.0f32,
cached_artist_y: 0.0f32,
cached_title_y: 0.0f32,
cached_timer_y: 0.0f32,
text_bg_mesh: None,
hide_text: false,
tried_album_art_in_dir: false,
@ -459,12 +471,6 @@ impl MPDDisplay {
let mut offset_y: f32 = drawable_size.1;
let mut filename_y: f32 = 0.0;
let mut album_y: f32 = 0.0;
let mut artist_y: f32 = 0.0;
let mut title_y: f32 = 0.0;
let mut timer_y: f32 = 0.0;
let set_transform = |text: &mut Text,
transform: &mut Transform,
offset_y: &mut f32,
@ -551,7 +557,7 @@ impl MPDDisplay {
&mut self.filename_text,
&mut self.filename_transform,
&mut offset_y,
&mut filename_y,
&mut self.cached_filename_y,
true,
false,
false,
@ -571,7 +577,7 @@ impl MPDDisplay {
&mut self.album_text,
&mut self.album_transform,
&mut offset_y,
&mut album_y,
&mut self.cached_album_y,
true,
false,
true,
@ -585,7 +591,7 @@ impl MPDDisplay {
&mut self.artist_text,
&mut self.artist_transform,
&mut offset_y,
&mut artist_y,
&mut self.cached_artist_y,
true,
true,
false,
@ -605,7 +611,7 @@ impl MPDDisplay {
&mut self.title_text,
&mut self.title_transform,
&mut offset_y,
&mut title_y,
&mut self.cached_title_y,
true,
false,
false,
@ -624,7 +630,7 @@ impl MPDDisplay {
&mut self.timer_text,
&mut self.timer_transform,
&mut offset_y,
&mut timer_y,
&mut self.cached_timer_y,
false,
false,
false,
@ -632,6 +638,12 @@ impl MPDDisplay {
&mut self.timer_y,
);
self.update_bg_mesh(ctx)?;
Ok(())
}
fn update_bg_mesh(&mut self, ctx: &mut Context) -> GameResult<()> {
let filename_dimensions = self
.filename_text
.dimensions(ctx)
@ -659,7 +671,7 @@ impl MPDDisplay {
DrawMode::fill(),
Rect {
x: TEXT_X_OFFSET,
y: filename_y,
y: self.cached_filename_y,
w: filename_dimensions.w,
h: filename_dimensions.h,
},
@ -671,7 +683,7 @@ impl MPDDisplay {
DrawMode::fill(),
Rect {
x: TEXT_X_OFFSET,
y: album_y,
y: self.cached_album_y,
w: album_dimensions.w,
h: album_dimensions.h,
},
@ -683,7 +695,7 @@ impl MPDDisplay {
DrawMode::fill(),
Rect {
x: TEXT_X_OFFSET,
y: artist_y,
y: self.cached_artist_y,
w: artist_dimensions.w,
h: artist_dimensions.h,
},
@ -695,7 +707,7 @@ impl MPDDisplay {
DrawMode::fill(),
Rect {
x: TEXT_X_OFFSET,
y: title_y,
y: self.cached_title_y,
w: title_dimensions.w,
h: title_dimensions.h,
},
@ -709,7 +721,7 @@ impl MPDDisplay {
DrawMode::fill(),
Rect {
x: TEXT_X_OFFSET,
y: timer_y,
y: self.cached_timer_y,
w: timer_dimensions.w,
h: timer_dimensions.h,
},
@ -918,11 +930,16 @@ impl EventHandler for MPDDisplay {
let delta = ctx.time.delta();
self.timer += delta.as_secs_f64();
let timer_diff = seconds_to_time(self.length - self.timer);
let timer_diff_len = timer_diff.len();
self.timer_text = Text::new(timer_diff);
self.timer_text.set_scale(PxScale {
x: self.timer_x,
y: self.timer_y,
});
if timer_diff_len != self.timer_text_len {
self.timer_text_len = timer_diff_len;
self.update_bg_mesh(ctx)?;
}
Ok(())
}