WIP allow resizing, better handling of resizing
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parent
946eed5a69
commit
e9d8e23cc3
2 changed files with 19 additions and 2 deletions
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@ -1,7 +1,7 @@
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use crate::mpd_handler::MPDHandler;
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use crate::Opt;
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use ggez::event::{self, EventHandler};
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use ggez::graphics::{self, Color, DrawParam, Drawable, Text, TextFragment};
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use ggez::graphics::{self, Color, DrawParam, Drawable, Rect, Text, TextFragment};
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use ggez::timer::{check_update_time, fps, yield_now};
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use ggez::Context;
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use ggez::GameError;
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@ -47,4 +47,17 @@ impl EventHandler for MPDDisplay {
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graphics::present(ctx)
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}
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fn resize_event(&mut self, ctx: &mut Context, width: f32, height: f32) {
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graphics::set_screen_coordinates(
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ctx,
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Rect {
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x: 0.0,
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y: 0.0,
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w: width,
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h: height,
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},
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)
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.expect("Failed to handle resizing window");
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}
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}
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@ -1,7 +1,7 @@
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mod display;
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mod mpd_handler;
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use ggez::conf::WindowSetup;
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use ggez::conf::{WindowMode, WindowSetup};
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use ggez::event;
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use ggez::ContextBuilder;
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use std::net::Ipv4Addr;
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@ -34,6 +34,10 @@ fn main() -> Result<(), String> {
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title: "mpd info screen".into(),
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..Default::default()
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})
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.window_mode(WindowMode {
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resizable: true,
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..Default::default()
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})
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.build()
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.expect("Failed to create ggez context");
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