Remove unused map in c_impl

This commit is contained in:
Stephen Seo 2021-08-18 20:35:26 +09:00
parent 4813d60290
commit 4270d84187
3 changed files with 1 additions and 122 deletions

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@ -1,4 +1,4 @@
SOURCES = src/main.c src/map.c
SOURCES = src/main.c
OBJECTS = $(subst .c,.o,$(SOURCES))
COMMON_FLAGS = -Wall -Wextra -Wpedantic

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@ -1,81 +0,0 @@
#include "map.h"
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
CharMap initMap() {
CharMap map = (CharMap){0, MAP_INIT_SIZE, 0};
map.buckets = calloc(MAP_INIT_SIZE, sizeof(Bucket));
for(unsigned int i = 0; i < MAP_INIT_SIZE; ++i) {
map.buckets[i].array = calloc(MAP_BUCKET_INIT_SIZE, sizeof(Item));
map.buckets[i].capacity = 4;
}
return map;
}
void cleanupMap(CharMap map) {
for(unsigned int i = 0; i < map.capacity; ++i) {
free(map.buckets[i].array);
}
free(map.buckets);
}
void insertMap(CharMap map, char item) {
// TODO recreate buckets when limit is reached
// though this is for practice, so it's not really necessary
unsigned int bucket_id = hasher(item) % map.capacity;
// first check if char exists in bucket
unsigned int i = 0;
for(; i < map.buckets[bucket_id].size; ++i) {
if(map.buckets[bucket_id].array[i].key == item) {
break;
}
}
if(i < map.buckets[bucket_id].size) {
// exists in bucket, just increment the value
map.buckets[bucket_id].array[i].value += 1;
} else {
// does not exist, check if capacity is there for new entry
// and increase capacity if there isn't
if(map.buckets[bucket_id].capacity == map.buckets[bucket_id].size) {
Item *new_array = malloc(sizeof(Item)
* map.buckets[bucket_id].capacity * 2);
memcpy(new_array, map.buckets[bucket_id].array, map.buckets[bucket_id].capacity * sizeof(Item));
free(map.buckets[bucket_id].array);
map.buckets[bucket_id].array = new_array;
map.buckets[bucket_id].capacity *= 2;
}
map.buckets[bucket_id].array[map.buckets[bucket_id].size++] = (Item){item, 1};
}
}
unsigned int getMap(CharMap map, char item) {
unsigned int bucket_id = hasher(item) % map.capacity;
for(unsigned int i = 0; i < map.buckets[bucket_id].size; ++i) {
if(map.buckets[bucket_id].array[i].key == item) {
return map.buckets[bucket_id].array[i].value;
}
}
return 0;
}
void printMapContents(CharMap map) {
for(unsigned int i = 0; i < map.capacity; ++i) {
for(unsigned int j = 0; j < map.buckets[i].capacity; ++j) {
if(map.buckets[i].array[j].value > 0) {
printf("%c has %d entries\n", map.buckets[i].array[j].key,
map.buckets[i].array[j].value);
}
}
}
}
unsigned int hasher(char item) {
// really crappy hasher
return (((unsigned int)item) + 17) * 59;
}

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@ -1,40 +0,0 @@
#ifndef PRACTICE_MAP_H
#define PRACTICE_MAP_H
/*
* map contains a limited amount of buckets. Hashing the key will associate that
* key to a given bucket. When multiple keys are associated with the same
* bucket, use an array to hold multiple. Requries keys be hashable and
* equatable.
*/
#define MAP_LIMIT 0.75
#define MAP_INIT_SIZE 32
#define MAP_BUCKET_INIT_SIZE 4
typedef struct Item {
char key;
unsigned int value;
} Item;
typedef struct Bucket {
Item *array;
unsigned int capacity;
unsigned int size;
} Bucket;
typedef struct CharMap {
Bucket *buckets;
unsigned int capacity;
unsigned int size;
} CharMap;
CharMap initMap();
void cleanupMap(CharMap map);
void insertMap(CharMap map, char item);
unsigned int getMap(CharMap map, char item);
void printMapContents(CharMap map);
unsigned int hasher(char item);
#endif