const TEXT_HEIGHT_SCALE: f32 = 0.1;
const ARTIST_HEIGHT_SCALE: f32 = 0.08;
const TIMER_HEIGHT_SCALE: f32 = 0.07;
+const MIN_WIDTH_RATIO: f32 = 4.0 / 5.0;
fn seconds_to_time(seconds: f64) -> String {
let seconds_int: u64 = seconds.floor() as u64;
current_x = current_x * 4.0f32 / 5.0f32;
current_y = current_y * 4.0f32 / 5.0f32;
continue;
- } else if screen_coords.w * 2.0 / 3.0 > width {
+ } else if screen_coords.w * MIN_WIDTH_RATIO > width {
current_x = current_x * 5.0f32 / 4.0f32;
current_y = current_y * 5.0f32 / 4.0f32;
continue;