factor: f32,
factor_slowing: Option<bool>,
factor_speeding: Option<bool>,
+ game_over: bool,
}
impl Music {
factor: 1f32,
factor_slowing: None,
factor_speeding: None,
+ game_over: false,
}
}
+ pub fn reset(&mut self) {
+ self.started = false;
+ self.pulse1_time = 0f32;
+ self.pulse1_idx = 0;
+ self.tri_time = 0f32;
+ self.tri_idx = 0;
+ self.factor = 1f32;
+ self.factor_slowing = None;
+ self.factor_speeding = None;
+ self.game_over = false;
+ }
+
+ pub fn gameover(&mut self) {
+ self.game_over = true;
+ }
+
pub fn speed_up(&mut self) {
self.factor_slowing = None;
//self.factor_speeding = Some(true);
self.factor = 1f32;
}
+ pub fn damaged(&self) {
+ crate::tone(
+ Pitch::D5.to_u32() | (Pitch::D1.to_u32() << 16),
+ 30 << 8,
+ 60,
+ TONE_NOISE,
+ )
+ }
+
fn get_factor(&self) -> f32 {
self.factor
}
return;
}
- if let Some(not_reverting) = &mut self.factor_slowing {
- if *not_reverting {
- self.factor -= SLOWDOWN_RATE;
- if self.factor <= SLOWDOWN_MIN {
- *not_reverting = false;
- self.factor = SLOWDOWN_MIN;
- }
- } else {
- self.factor += SLOWDOWN_REVERT_RATE;
- if self.factor >= 1f32 {
- self.factor = 1f32;
- self.factor_slowing.take();
- }
+ if self.game_over {
+ self.factor -= SLOWDOWN_RATE;
+ if self.factor <= 0f32 {
+ self.reset();
}
- } else if let Some(not_reverting) = &mut self.factor_speeding {
- if *not_reverting {
- self.factor += SPEEDUP_RATE;
- if self.factor >= SPEEDUP_MAX {
- *not_reverting = false;
- self.factor = SPEEDUP_MAX;
+ } else {
+ if let Some(not_reverting) = &mut self.factor_slowing {
+ if *not_reverting {
+ self.factor -= SLOWDOWN_RATE;
+ if self.factor <= SLOWDOWN_MIN {
+ *not_reverting = false;
+ self.factor = SLOWDOWN_MIN;
+ }
+ } else {
+ self.factor += SLOWDOWN_REVERT_RATE;
+ if self.factor >= 1f32 {
+ self.factor = 1f32;
+ self.factor_slowing.take();
+ }
}
- } else {
- self.factor -= SPEEDUP_REVERT_RATE;
- if self.factor <= 1f32 {
- self.factor = 1f32;
- self.factor_speeding.take();
+ } else if let Some(not_reverting) = &mut self.factor_speeding {
+ if *not_reverting {
+ self.factor += SPEEDUP_RATE;
+ if self.factor >= SPEEDUP_MAX {
+ *not_reverting = false;
+ self.factor = SPEEDUP_MAX;
+ }
+ } else {
+ self.factor -= SPEEDUP_REVERT_RATE;
+ if self.factor <= 1f32 {
+ self.factor = 1f32;
+ self.factor_speeding.take();
+ }
}
}
}
use crate::helpers::round_f32_to_i32;
use crate::music::Music;
use crate::sprites::*;
-use tinyrand::{Rand, StdRand};
+use tinyrand::{Rand, Seeded, StdRand};
const CAR_ANIM_FRAMES: u8 = 10;
const MOVE_RATE: f32 = 1f32;
const SLOWDOWN_DIV: f32 = 1.3f32;
const BUILDING_FRAMES: u32 = 100;
const BUILDING_RANGE: f32 = 90f32;
+const DAMAGED_FRAMES_MAX: u16 = 120;
+const GAMEOVER_SLOWDOWN_RATE: f32 = 0.01f32;
#[derive(Copy, Clone, Debug, PartialEq)]
enum Building {
status_text: Option<(&'static str, u32)>,
score_buf: [u8; 16],
music: Music,
+ lives: u8,
+ damaged_frames: u16,
}
impl World {
World {
car_state: false,
car_frames: 0,
- rand: StdRand::default(),
+ rand: StdRand::seed(3),
street_offset: 0.0f32,
shrubs: [None, None, None, None, None, None, None, None],
building: None,
is_in_range: false,
score: 0,
rate_multiplier: 1f32,
- status_text: None,
+ status_text: Some(("Ludum Dare 53:\nHouse Delivery!\n\nBy: BurnedKirby", 300)),
score_buf: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
music: Music::new(),
+ lives: 3,
+ damaged_frames: 0,
}
}
+ fn reset(&mut self) {
+ self.car_state = false;
+ self.car_frames = 0;
+ self.street_offset = 0f32;
+ for shrub in &mut self.shrubs {
+ shrub.take();
+ }
+ self.building = None;
+ self.building_frames = 0;
+ self.building_frames_max = BUILDING_FRAMES;
+ self.is_in_range = false;
+ self.score = 0;
+ self.rate_multiplier = 1f32;
+ self.status_text = Some(("Ludum Dare 53:\nHouse Delivery!\n\nBy: BurnedKirby", 300));
+ for score in &mut self.score_buf {
+ *score = 0;
+ }
+ self.music.reset();
+ self.lives = 3;
+ self.damaged_frames = 0;
+ }
+
+ pub fn decrement_lives(&mut self) -> bool {
+ if self.lives > 0 {
+ self.lives -= 1;
+ if self.lives == 0 {
+ self.music.gameover();
+ }
+ }
+ self.lives != 0
+ }
+
pub fn get_move_rate(&self) -> f32 {
MOVE_RATE * self.rate_multiplier
}
}
}
+ if self.rate_multiplier <= 0f32 {
+ self.car_state = true;
+ }
+
self.street_offset -= self.get_move_rate();
if self.street_offset <= -45f32 {
self.street_offset += 45f32;
}
+ self.music.update();
+
+ if let Some((_, t)) = &mut self.status_text {
+ *t -= 1;
+ if *t == 0 {
+ self.status_text.take();
+ }
+ }
+
+ if self.damaged_frames != 0 {
+ self.damaged_frames -= 1;
+ }
+
let mut empty_shrub_exists: Option<usize> = None;
let move_rate = self.get_move_rate();
for (idx, shrub) in self.shrubs.iter_mut().enumerate() {
}
}
+ {
+ let move_rate = self.get_move_rate();
+ if let Some((x, _, _)) = &mut self.building {
+ *x -= move_rate;
+ }
+ }
+
+ if self.lives == 0 {
+ self.rate_multiplier -= GAMEOVER_SLOWDOWN_RATE;
+ if self.rate_multiplier < 0f32 {
+ self.rate_multiplier = 0f32;
+ }
+ if (gamepad & crate::BUTTON_2) != 0 {
+ self.reset();
+ }
+ return;
+ }
+
if empty_shrub_exists.is_some() && self.rand.next_u16() % 32 == 0 {
self.shrubs[empty_shrub_exists.unwrap()] =
Some((180f32, (self.rand.next_u16() % 80 + 60) as f32));
self.building_frames_max = BUILDING_FRAMES + (self.rand.next_u16() % 100) as u32;
}
} else {
- self.building.as_mut().unwrap().0 -= self.get_move_rate();
let pos_ref: &f32 = &self.building.as_ref().unwrap().0;
let building_type = self.building.as_ref().unwrap().1;
let state_ref: &u8 = &self.building.as_ref().unwrap().2;
self.is_in_range = true;
} else if building_type == Building::House && *pos_ref < -(HOUSE0_WIDTH as f32) {
if self.is_in_range {
- self.rate_multiplier /= 2f32;
- if self.rate_multiplier < 1f32 {
- self.rate_multiplier = 1f32;
+ if self.decrement_lives() {
+ self.rate_multiplier /= 2f32;
+ if self.rate_multiplier < 1f32 {
+ self.rate_multiplier = 1f32;
+ }
+ self.status_text = Some(("Miss!\nSlow down!", 120));
+ self.music.slow_down();
+ self.damaged_frames = DAMAGED_FRAMES_MAX;
}
- self.status_text = Some(("Miss!\nSlow down!", 120));
- self.music.slow_down();
+ self.music.damaged();
}
self.building.take();
self.is_in_range = false;
}
Building::WrongHouse => {
self.building.as_mut().unwrap().2 = 1;
- self.rate_multiplier /= SLOWDOWN_DIV;
- if self.rate_multiplier < 1f32 {
- self.rate_multiplier = 1f32;
+ if self.decrement_lives() {
+ self.rate_multiplier /= SLOWDOWN_DIV;
+ if self.rate_multiplier < 1f32 {
+ self.rate_multiplier = 1f32;
+ }
+ self.status_text = Some(("Oh no!\nSlow down!", 120));
+ self.music.slow_down();
+ self.damaged_frames = DAMAGED_FRAMES_MAX;
}
- self.status_text = Some(("Oh no!\nSlow down!", 120));
- self.music.slow_down();
+ self.music.damaged();
}
}
self.music.start();
}
}
-
- if let Some((_, t)) = &mut self.status_text {
- *t -= 1;
- if *t == 0 {
- self.status_text.take();
- }
- }
-
- self.music.update();
}
pub fn draw(&mut self) {
}
}
- if self.car_state {
- crate::blit(&CAR0, 10, 103, CAR0_WIDTH, CAR0_HEIGHT, CAR0_FLAGS);
- } else {
- crate::blit(&CAR1, 10, 103, CAR1_WIDTH, CAR1_HEIGHT, CAR1_FLAGS);
+ if self.damaged_frames % 4 < 2 || self.lives == 0 {
+ if self.car_state {
+ crate::blit(&CAR0, 10, 103, CAR0_WIDTH, CAR0_HEIGHT, CAR0_FLAGS);
+ } else {
+ crate::blit(&CAR1, 10, 103, CAR1_WIDTH, CAR1_HEIGHT, CAR1_FLAGS);
+ }
}
if self.is_in_range {
*crate::DRAW_COLORS = 0x1;
}
if let Some((_, Building::WrongHouse, _)) = self.building {
- crate::text("Don't Press!", 5, 5);
+ crate::text("Don't Press!", 5, 10);
+ } else if let Some((_, Building::SpeedUp, _)) = self.building {
+ crate::text("Tap or Press X?", 5, 10);
+ } else if let Some((_, Building::SlowDown, _)) = self.building {
+ crate::text("Tap or Press X?", 5, 10);
} else {
- crate::text("Tap or Press X!", 5, 5);
+ crate::text("Tap or Press X!", 5, 10);
}
}
*crate::DRAW_COLORS = 0x1;
}
+ match self.lives {
+ 3 => crate::text("3 HP", 0, 0),
+ 2 => crate::text("2 HP", 0, 0),
+ 1 => crate::text("1 HP", 0, 0),
+ 0 => crate::text("0 HP", 0, 0),
+ _ => unreachable!(),
+ }
+
if let Some((s, t)) = self.status_text {
if (t / 10) % 4 <= 1 {
crate::text(s, 20, 30);
for i in width..16 {
self.score_buf[i] = 0;
}
- crate::custom_text(self.score_buf, width, 160 - width as i32 * 8, 0);
+ if self.lives > 0 {
+ crate::custom_text(self.score_buf, width, 160 - width as i32 * 8, 0);
+ } else {
+ crate::text("GAME OVER", 40, 40);
+ crate::text("Score:", 50, 50);
+ crate::custom_text(self.score_buf, width, 70 - (width / 2) as i32 * 8, 60);
+ crate::text("Press Z to restart", 10, 70);
+ }
} else {
- crate::text("99999999999999", 160 - 10 * 8, 0);
+ if self.lives > 0 {
+ crate::text("99999999999999", 160 - 10 * 8, 0);
+ } else {
+ crate::text("GAME OVER", 40, 40);
+ crate::text("Score:", 50, 50);
+ crate::text("99999999999999", 70 - 7 * 8, 60);
+ crate::text("Press Z to restart", 10, 70);
+ }
}
}
}