flags.set(12);
- if (flags.test(3)) {
- std::cout << "got pos: " << pos << std::endl;
- std::cout << "camera.target.x: " << camera.target.x << std::endl;
- std::cout << "matchup started: " << (matchup_started ? "true" : "false")
- << std::endl;
- std::cout << "p1 is " << (first_ready ? "ready" : "NOT ready") << "\np2 is "
- << (second_ready ? "ready" : "NOT ready") << std::endl;
- }
+ //if (flags.test(3)) {
+ // std::cout << "got pos: " << pos << std::endl;
+ // std::cout << "camera.target.x: " << camera.target.x << std::endl;
+ // std::cout << "matchup started: " << (matchup_started ? "true" : "false")
+ // << std::endl;
+ // std::cout << "p1 is " << (first_ready ? "ready" : "NOT ready") << "\np2 is "
+ // << (second_ready ? "ready" : "NOT ready") << std::endl;
+ //}
this->prev_pos = prev_pos;
if (!flags.test(13) && anims.is_done()) {
reset_for_next();
}
- if (flags.test(3)) {
- std::cout << flags.to_string().substr(64 - 16) << std::endl;
- }
+ //if (flags.test(3)) {
+ // std::cout << flags.to_string().substr(64 - 16) << std::endl;
+ //}
}
void Renderer3D::do_update() {
overview_timer = OVERVIEW_TIMER_MAX;
set_random_overview();
camera.target.x = received_pos * 2.0F;
- if (flags.test(3)) {
- std::cerr << "RESET STATE for next round" << std::endl;
- }
+ //if (flags.test(3)) {
+ // std::cerr << "RESET STATE for next round" << std::endl;
+ //}
}