use crate::constants::{COLS, INFO_TEXT_HEIGHT, INFO_TEXT_MAX_ITEMS};
-use crate::state::{BoardState, MessageBus, SharedState, Turn};
-use std::cell::{Cell, RefCell};
+use crate::state::{BoardState, SharedState, Turn};
+use std::cell::Cell;
use std::rc::Rc;
use yew::prelude::*;
pub struct SlotProperties {
idx: u8,
state: Rc<Cell<BoardState>>,
- bus: Rc<RefCell<MessageBus>>,
}
impl Component for Slot {
fn update(&mut self, ctx: &Context<Self>, msg: Self::Message) -> bool {
match msg {
SlotMessage::Press(idx) => {
- let (shared, _) = ctx
- .link()
- .context::<SharedState>(Callback::noop())
- .expect("shared to be set");
-
- let result = shared.bus.borrow_mut().push_msg(format!("pressed {idx}"));
- if let Err(e) = result {
- log::error!("Error pushing msg to bus: {}", e);
- } else {
- // DEBUG
- //log::info!("Pushed \"pressed {idx}\" msg to bus");
+ // notify Wrapper with message
+ let msg = format!("pressed {idx}");
+ if let Some(p) = ctx.link().get_parent() {
+ p.clone().downcast::<Wrapper>().send_message(msg);
}
}
}
- // notify Wrapper with message
- if let Some(p) = ctx.link().get_parent() {
- p.clone().downcast::<Wrapper>().send_message(());
- }
-
true
}
}
pub struct Wrapper {}
impl Component for Wrapper {
- type Message = ();
+ type Message = String;
type Properties = ();
fn create(_ctx: &Context<Self>) -> Self {
.expect("state to be set");
html! {
<div class="wrapper">
- <Slot idx=0 state={shared.board[0].clone()} bus={shared.bus.clone()} />
- <Slot idx=1 state={shared.board[1].clone()} bus={shared.bus.clone()} />
- <Slot idx=2 state={shared.board[2].clone()} bus={shared.bus.clone()} />
- <Slot idx=3 state={shared.board[3].clone()} bus={shared.bus.clone()} />
- <Slot idx=4 state={shared.board[4].clone()} bus={shared.bus.clone()} />
- <Slot idx=5 state={shared.board[5].clone()} bus={shared.bus.clone()} />
- <Slot idx=6 state={shared.board[6].clone()} bus={shared.bus.clone()} />
- <Slot idx=7 state={shared.board[7].clone()} bus={shared.bus.clone()} />
- <Slot idx=8 state={shared.board[8].clone()} bus={shared.bus.clone()} />
- <Slot idx=9 state={shared.board[9].clone()} bus={shared.bus.clone()} />
- <Slot idx=10 state={shared.board[10].clone()} bus={shared.bus.clone()} />
- <Slot idx=11 state={shared.board[11].clone()} bus={shared.bus.clone()} />
- <Slot idx=12 state={shared.board[12].clone()} bus={shared.bus.clone()} />
- <Slot idx=13 state={shared.board[13].clone()} bus={shared.bus.clone()} />
- <Slot idx=14 state={shared.board[14].clone()} bus={shared.bus.clone()} />
- <Slot idx=15 state={shared.board[15].clone()} bus={shared.bus.clone()} />
- <Slot idx=16 state={shared.board[16].clone()} bus={shared.bus.clone()} />
- <Slot idx=17 state={shared.board[17].clone()} bus={shared.bus.clone()} />
- <Slot idx=18 state={shared.board[18].clone()} bus={shared.bus.clone()} />
- <Slot idx=19 state={shared.board[19].clone()} bus={shared.bus.clone()} />
- <Slot idx=20 state={shared.board[20].clone()} bus={shared.bus.clone()} />
- <Slot idx=21 state={shared.board[21].clone()} bus={shared.bus.clone()} />
- <Slot idx=22 state={shared.board[22].clone()} bus={shared.bus.clone()} />
- <Slot idx=23 state={shared.board[23].clone()} bus={shared.bus.clone()} />
- <Slot idx=24 state={shared.board[24].clone()} bus={shared.bus.clone()} />
- <Slot idx=25 state={shared.board[25].clone()} bus={shared.bus.clone()} />
- <Slot idx=26 state={shared.board[26].clone()} bus={shared.bus.clone()} />
- <Slot idx=27 state={shared.board[27].clone()} bus={shared.bus.clone()} />
- <Slot idx=28 state={shared.board[28].clone()} bus={shared.bus.clone()} />
- <Slot idx=29 state={shared.board[29].clone()} bus={shared.bus.clone()} />
- <Slot idx=30 state={shared.board[30].clone()} bus={shared.bus.clone()} />
- <Slot idx=31 state={shared.board[31].clone()} bus={shared.bus.clone()} />
- <Slot idx=32 state={shared.board[32].clone()} bus={shared.bus.clone()} />
- <Slot idx=33 state={shared.board[33].clone()} bus={shared.bus.clone()} />
- <Slot idx=34 state={shared.board[34].clone()} bus={shared.bus.clone()} />
- <Slot idx=35 state={shared.board[35].clone()} bus={shared.bus.clone()} />
- <Slot idx=36 state={shared.board[36].clone()} bus={shared.bus.clone()} />
- <Slot idx=37 state={shared.board[37].clone()} bus={shared.bus.clone()} />
- <Slot idx=38 state={shared.board[38].clone()} bus={shared.bus.clone()} />
- <Slot idx=39 state={shared.board[39].clone()} bus={shared.bus.clone()} />
- <Slot idx=40 state={shared.board[40].clone()} bus={shared.bus.clone()} />
- <Slot idx=41 state={shared.board[41].clone()} bus={shared.bus.clone()} />
- <Slot idx=42 state={shared.board[42].clone()} bus={shared.bus.clone()} />
- <Slot idx=43 state={shared.board[43].clone()} bus={shared.bus.clone()} />
- <Slot idx=44 state={shared.board[44].clone()} bus={shared.bus.clone()} />
- <Slot idx=45 state={shared.board[45].clone()} bus={shared.bus.clone()} />
- <Slot idx=46 state={shared.board[46].clone()} bus={shared.bus.clone()} />
- <Slot idx=47 state={shared.board[47].clone()} bus={shared.bus.clone()} />
- <Slot idx=48 state={shared.board[48].clone()} bus={shared.bus.clone()} />
- <Slot idx=49 state={shared.board[49].clone()} bus={shared.bus.clone()} />
- <Slot idx=50 state={shared.board[50].clone()} bus={shared.bus.clone()} />
- <Slot idx=51 state={shared.board[51].clone()} bus={shared.bus.clone()} />
- <Slot idx=52 state={shared.board[52].clone()} bus={shared.bus.clone()} />
- <Slot idx=53 state={shared.board[53].clone()} bus={shared.bus.clone()} />
- <Slot idx=54 state={shared.board[54].clone()} bus={shared.bus.clone()} />
- <Slot idx=55 state={shared.board[55].clone()} bus={shared.bus.clone()} />
+ <Slot idx=0 state={shared.board[0].clone()} />
+ <Slot idx=1 state={shared.board[1].clone()} />
+ <Slot idx=2 state={shared.board[2].clone()} />
+ <Slot idx=3 state={shared.board[3].clone()} />
+ <Slot idx=4 state={shared.board[4].clone()} />
+ <Slot idx=5 state={shared.board[5].clone()} />
+ <Slot idx=6 state={shared.board[6].clone()} />
+ <Slot idx=7 state={shared.board[7].clone()} />
+ <Slot idx=8 state={shared.board[8].clone()} />
+ <Slot idx=9 state={shared.board[9].clone()} />
+ <Slot idx=10 state={shared.board[10].clone()} />
+ <Slot idx=11 state={shared.board[11].clone()} />
+ <Slot idx=12 state={shared.board[12].clone()} />
+ <Slot idx=13 state={shared.board[13].clone()} />
+ <Slot idx=14 state={shared.board[14].clone()} />
+ <Slot idx=15 state={shared.board[15].clone()} />
+ <Slot idx=16 state={shared.board[16].clone()} />
+ <Slot idx=17 state={shared.board[17].clone()} />
+ <Slot idx=18 state={shared.board[18].clone()} />
+ <Slot idx=19 state={shared.board[19].clone()} />
+ <Slot idx=20 state={shared.board[20].clone()} />
+ <Slot idx=21 state={shared.board[21].clone()} />
+ <Slot idx=22 state={shared.board[22].clone()} />
+ <Slot idx=23 state={shared.board[23].clone()} />
+ <Slot idx=24 state={shared.board[24].clone()} />
+ <Slot idx=25 state={shared.board[25].clone()} />
+ <Slot idx=26 state={shared.board[26].clone()} />
+ <Slot idx=27 state={shared.board[27].clone()} />
+ <Slot idx=28 state={shared.board[28].clone()} />
+ <Slot idx=29 state={shared.board[29].clone()} />
+ <Slot idx=30 state={shared.board[30].clone()} />
+ <Slot idx=31 state={shared.board[31].clone()} />
+ <Slot idx=32 state={shared.board[32].clone()} />
+ <Slot idx=33 state={shared.board[33].clone()} />
+ <Slot idx=34 state={shared.board[34].clone()} />
+ <Slot idx=35 state={shared.board[35].clone()} />
+ <Slot idx=36 state={shared.board[36].clone()} />
+ <Slot idx=37 state={shared.board[37].clone()} />
+ <Slot idx=38 state={shared.board[38].clone()} />
+ <Slot idx=39 state={shared.board[39].clone()} />
+ <Slot idx=40 state={shared.board[40].clone()} />
+ <Slot idx=41 state={shared.board[41].clone()} />
+ <Slot idx=42 state={shared.board[42].clone()} />
+ <Slot idx=43 state={shared.board[43].clone()} />
+ <Slot idx=44 state={shared.board[44].clone()} />
+ <Slot idx=45 state={shared.board[45].clone()} />
+ <Slot idx=46 state={shared.board[46].clone()} />
+ <Slot idx=47 state={shared.board[47].clone()} />
+ <Slot idx=48 state={shared.board[48].clone()} />
+ <Slot idx=49 state={shared.board[49].clone()} />
+ <Slot idx=50 state={shared.board[50].clone()} />
+ <Slot idx=51 state={shared.board[51].clone()} />
+ <Slot idx=52 state={shared.board[52].clone()} />
+ <Slot idx=53 state={shared.board[53].clone()} />
+ <Slot idx=54 state={shared.board[54].clone()} />
+ <Slot idx=55 state={shared.board[55].clone()} />
<div class="info_text_wrapper">
<InfoText />
</div>
}
}
- fn rendered(&mut self, ctx: &Context<Self>, _first_render: bool) {
+ fn update(&mut self, ctx: &Context<Self>, msg: Self::Message) -> bool {
let (shared, _) = ctx
.link()
.context::<SharedState>(Callback::noop())
.expect("state to be set");
+ let split_str: Vec<&str> = msg.split_whitespace().collect();
+ if split_str.len() == 2 {
+ if split_str[0] == "pressed" {
+ if let Ok(idx) = split_str[1].parse::<u8>() {
+ let output_str: String = format!("Got {idx} pressed.");
+ shared.board[idx as usize].replace(match shared.board[idx as usize].get() {
+ BoardState::Empty => BoardState::Cyan,
+ BoardState::Cyan => BoardState::Magenta,
+ BoardState::Magenta => BoardState::Empty,
+ });
+
+ // DEBUG
+ log::info!("{} is {:?}", idx, shared.board[idx as usize].get());
+
+ // DEBUG
+ //log::info!("{}", &output_str);
+
+ if let Some(info_text) = shared.info_text_ref.cast::<web_sys::HtmlDivElement>()
+ {
+ // create the new text to be appended in the output
+ let window = web_sys::window().expect("no window exists");
+ let document = window.document().expect("window should have a document");
+ let p = document
+ .create_element("p")
+ .expect("document should be able to create <p>");
+ p.set_text_content(Some(&output_str));
+
+ // check if scrolled to top
- while let Some(msg) = shared.bus.borrow_mut().get_next_msg() {
- let split_str: Vec<&str> = msg.split_whitespace().collect();
- if split_str.len() == 2 {
- if split_str[0] == "pressed" {
- if let Ok(idx) = split_str[1].parse::<u8>() {
- let output_str: String = format!("Got {idx} pressed.");
// DEBUG
- //log::info!("{}", &output_str);
- if let Some(info_text) =
- shared.info_text_ref.cast::<web_sys::HtmlDivElement>()
- {
- // create the new text to be appended in the output
- let window = web_sys::window().expect("no window exists");
- let document =
- window.document().expect("window should have a document");
- let p = document
- .create_element("p")
- .expect("document should be able to create <p>");
- p.set_text_content(Some(&output_str));
-
- // check if scrolled to top
-
- // DEBUG
- //log::info!(
- // "pre: scroll top is {}, scroll height is {}",
- // info_text.scroll_top(),
- // info_text.scroll_height()
- //);
- let at_top: bool = info_text.scroll_top()
- <= INFO_TEXT_HEIGHT - info_text.scroll_height();
-
- // append text to output
+ //log::info!(
+ // "pre: scroll top is {}, scroll height is {}",
+ // info_text.scroll_top(),
+ // info_text.scroll_height()
+ //);
+ let at_top: bool =
+ info_text.scroll_top() <= INFO_TEXT_HEIGHT - info_text.scroll_height();
+
+ // append text to output
+ info_text
+ .append_with_node_1(&p)
+ .expect("should be able to append to info_text");
+ while info_text.child_element_count() > INFO_TEXT_MAX_ITEMS {
info_text
- .append_with_node_1(&p)
- .expect("should be able to append to info_text");
- while info_text.child_element_count() > INFO_TEXT_MAX_ITEMS {
- info_text
- .remove_child(&info_text.first_child().unwrap())
- .expect("should be able to limit items in info_text");
- }
-
- // scroll to bottom only if at bottom
-
- // DEBUG
- //log::info!("at_top is {}", if at_top { "true" } else { "false" });
-
- if at_top {
- info_text
- .set_scroll_top(INFO_TEXT_HEIGHT - info_text.scroll_height());
- }
-
- // DEBUG
- //log::info!(
- // "post: scroll top is {}, scroll height is {}",
- // info_text.scroll_top(),
- // info_text.scroll_height()
- //);
- } else {
- log::warn!("Failed to get \"info_text\"");
+ .remove_child(&info_text.first_child().unwrap())
+ .expect("should be able to limit items in info_text");
}
+
+ // scroll to bottom only if at bottom
+
+ // DEBUG
+ //log::info!("at_top is {}", if at_top { "true" } else { "false" });
+
+ if at_top {
+ info_text.set_scroll_top(INFO_TEXT_HEIGHT - info_text.scroll_height());
+ }
+
+ // DEBUG
+ //log::info!(
+ // "post: scroll top is {}, scroll height is {}",
+ // info_text.scroll_top(),
+ // info_text.scroll_height()
+ //);
+ } else {
+ log::warn!("Failed to get \"info_text\"");
}
- }
- }
- }
- }
+ } // let Ok(idx) = split_str[1].parse::<u8>()
+ } // split_str[0] == "pressed"
+ } // split_str.len() == 2
- fn update(&mut self, _ctx: &Context<Self>, _msg: Self::Message) -> bool {
true
}
}