: Screen(stack),
surface(),
surface_bbs(),
+ // NOLINTBEGIN(bugprone-integer-division)
walkers{Walker{(float)(SURFACE_UNIT_WIDTH / 4) - SURFACE_X_OFFSET,
(float)(SURFACE_UNIT_HEIGHT / 4) - SURFACE_Y_OFFSET, true},
Walker{(float)((SURFACE_UNIT_WIDTH / 4) * 3) - SURFACE_X_OFFSET,
(float)((SURFACE_UNIT_HEIGHT / 4) * 3) - SURFACE_Y_OFFSET,
- true}
-
- },
+ true}},
+ // NOLINTEND(bugprone-integer-division)
camera{Vector3{0.0F, 1.0F, 0.5F}, Vector3{0.0F, 0.0F, 0.0F},
Vector3{0.0F, 1.0F, 0.0F}, 80.0F, CAMERA_PERSPECTIVE},
flags(),