]> git.seodisparate.com - blue_noise_generation/commit
Addendum note to previous commit
authorStephen Seo <seo.disparate@gmail.com>
Thu, 21 Mar 2024 02:56:12 +0000 (11:56 +0900)
committerStephen Seo <seo.disparate@gmail.com>
Thu, 21 Mar 2024 02:56:12 +0000 (11:56 +0900)
commit3b11564a4a56fa598d254ff1a26156a5c4efebbd
treea5928392bb39812581b1d6d7ad38294f690adfe6
parent020993fb19b326adb692ff2aa2635936078f82a7
Addendum note to previous commit

It was assumed in the previous commit's message that the shader data was
stored on the stack. In actuality, the usage of std::vector<char> uses
dynamically allocated memory, which means the data should be on the heap
not the stack.