renderTexture.value().texture,
Rectangle{0, 0, (float)renderTexture.value().texture.width,
(float)-renderTexture.value().texture.height},
- Rectangle{offset_x + (float)(renderTexture.value().texture.width / 2),
- offset_y + (float)(renderTexture.value().texture.height / 2),
- (float)renderTexture.value().texture.width,
- (float)renderTexture.value().texture.height},
- Vector2{(float)(renderTexture.value().texture.width / 2),
- (float)(renderTexture.value().texture.height / 2)},
+ Rectangle{
+ offset_x + (float)(renderTexture.value().texture.width / 2.0F),
+ offset_y + (float)(renderTexture.value().texture.height / 2.0F),
+ (float)renderTexture.value().texture.width,
+ (float)renderTexture.value().texture.height},
+ Vector2{(float)(renderTexture.value().texture.width / 2.0F),
+ (float)(renderTexture.value().texture.height / 2.0F)},
rotation, WHITE);
EndDrawing();
} else {