}
auto avatar = LoadImageFromMemory(".png", (const unsigned char *)data, size);
+ if (!avatar.data) {
+ return;
+ }
avatar1_texture = LoadTextureFromImage(avatar);
+ UnloadImage(avatar);
avatar1_material = LoadMaterialDefault();
SetMaterialTexture(&avatar1_material.value(), MATERIAL_MAP_DIFFUSE,
}
auto avatar = LoadImageFromMemory(".png", (const unsigned char *)data, size);
+ if (!avatar.data) {
+ return;
+ }
avatar2_texture = LoadTextureFromImage(avatar);
+ UnloadImage(avatar);
avatar2_material = LoadMaterialDefault();
SetMaterialTexture(&avatar2_material.value(), MATERIAL_MAP_DIFFUSE,