Refactor SwaybarArray::get_by_name* to use a map
Also some other minor refactorings.
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parent
eb09c43375
commit
8b0c892f05
2 changed files with 22 additions and 21 deletions
12
src/main.rs
12
src/main.rs
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@ -145,10 +145,8 @@ fn main() {
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if is_empty {
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let meminfo_obj = SwaybarObject::from_string("meminfo".to_owned(), meminfo_string);
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array.push_object(meminfo_obj);
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} else {
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if let Some(meminfo_obj) = array.get_by_name_mut("meminfo") {
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meminfo_obj.update_as_generic(meminfo_string, None);
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}
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} else if let Some(meminfo_obj) = array.get_by_name_mut("meminfo") {
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meminfo_obj.update_as_generic(meminfo_string, None);
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}
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}
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@ -165,10 +163,8 @@ fn main() {
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if is_empty {
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let loadavg_obj = SwaybarObject::from_string("loadavg".to_owned(), loadavg_string);
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array.push_object(loadavg_obj);
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} else {
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if let Some(loadavg_obj) = array.get_by_name_mut("loadavg") {
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loadavg_obj.update_as_generic(loadavg_string, None);
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}
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} else if let Some(loadavg_obj) = array.get_by_name_mut("loadavg") {
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loadavg_obj.update_as_generic(loadavg_string, None);
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}
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}
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@ -1,4 +1,5 @@
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use std::{
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collections::HashMap,
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fmt::Display,
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ops::{Index, IndexMut},
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};
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@ -54,9 +55,10 @@ pub struct SwaybarObject {
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pub markup: Option<String>,
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}
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#[derive(Serialize, Deserialize, Debug)]
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#[derive(Debug)]
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pub struct SwaybarArray {
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objects: Vec<SwaybarObject>,
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objects_idx_map: HashMap<String, usize>,
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}
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impl SwaybarHeader {
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@ -181,11 +183,13 @@ impl SwaybarArray {
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pub fn new() -> Self {
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Self {
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objects: Vec::new(),
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objects_idx_map: HashMap::new(),
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}
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}
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pub fn push_object(&mut self, object: SwaybarObject) {
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self.objects.push(object);
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self.refresh_map();
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}
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pub fn is_empty(&self) -> bool {
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@ -194,12 +198,8 @@ impl SwaybarArray {
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// TODO this is linear, and it probably is possible to improve this
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pub fn get_by_name(&self, name: &str) -> Option<&SwaybarObject> {
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for object in &self.objects {
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if let Some(object_name) = object.get_name() {
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if object_name == name {
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return Some(object);
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}
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}
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if let Some(idx) = self.objects_idx_map.get(name) {
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return Some(&self.objects[*idx]);
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}
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None
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@ -207,16 +207,21 @@ impl SwaybarArray {
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// TODO this is linear, and it probably is possible to improve this
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pub fn get_by_name_mut(&mut self, name: &str) -> Option<&mut SwaybarObject> {
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for object in &mut self.objects {
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if let Some(object_name) = object.get_name() {
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if object_name == name {
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return Some(object);
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}
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}
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if let Some(idx) = self.objects_idx_map.get(name) {
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return Some(&mut self.objects[*idx]);
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}
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None
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}
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fn refresh_map(&mut self) {
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self.objects_idx_map.clear();
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for (idx, object) in self.objects.iter().enumerate() {
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if let Some(name) = object.get_name() {
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self.objects_idx_map.insert(name.to_owned(), idx);
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}
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}
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}
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}
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impl Index<usize> for SwaybarArray {
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