]> git.seodisparate.com - RockPaperScissorsDuel/shortlog
RockPaperScissorsDuel
2023-01-19 Stephen SeoRename a3f to arrays, work on attack anims
2023-01-18 Stephen SeoMinor refactorings to client.js
2023-01-18 Stephen SeoUpdate platform texture
2023-01-18 Stephen SeoMinor addition to "first-load-bug-fix"
2023-01-18 Stephen SeoRe-fix first load bug (hopefully)
2023-01-18 Stephen SeoFix typo in comment
2023-01-18 Stephen SeoAttempt to fix first-load bug (again)
2023-01-18 Stephen SeoRevert "Attempt to fix first load bugs with wasm build"
2023-01-18 Stephen SeoRevert "Attempt (again) to fix first-load bug"
2023-01-18 Stephen SeoAttempt (again) to fix first-load bug
2023-01-18 Stephen SeoAttempt to fix first load bugs with wasm build
2023-01-18 Stephen SeoFix spectator mode (hopefully)
2023-01-18 Stephen SeoComment out debug prints
2023-01-18 Stephen SeoRefactorings, fix ? color, fix spectator mode
2023-01-18 Stephen SeoFix spectator view
2023-01-18 Stephen SeoRemove unnecessary comments
2023-01-18 Stephen SeoRefactor logic to be simpler
2023-01-17 Stephen SeoWork on game, currently is usable, WIP anims
2023-01-17 Stephen SeoAdd anim_model_attack
2023-01-17 Stephen SeoAdd anim_model_grow
2023-01-17 Stephen SeoAdd anim_model_shrink
2023-01-17 Stephen SeoChange anims to have Model* as member variable
2023-01-17 Stephen SeoAdd "anim_sequence"
2023-01-17 Stephen SeoPrep for anims, tweaks to anim handling
2023-01-16 Stephen SeoImpl working game (missing animations)
2023-01-16 Stephen SeoReduce vertical space used by buttons
2023-01-16 Stephen SeoOnly draw the "READY?" button if choices are made
2023-01-16 Stephen SeoMore impl of choices GUI
2023-01-16 Stephen SeoDisplay buttons (not yet functional) for selection
2023-01-13 Stephen SeoFix bug due to uninitialized variable
2023-01-13 Stephen SeoRename V3, etc. to A3F, etc.
2023-01-13 Stephen SeoMinor fixes/refactorings
2023-01-13 Stephen SeoImpl QuestionMark classes with their "animations"
2023-01-13 Stephen SeoAdd "orbit" overview, tweaks to overview handling
2023-01-12 Stephen SeoUpdate html to use defer loading client/logic.js
2023-01-12 Stephen SeoRenderer3D: Add "testing" text to show it's WIP
2023-01-12 Stephen SeoFix native build
2023-01-12 Stephen SeoRenderer3D: Add more "overview" views
2023-01-12 Stephen SeoRenderer3D: Update models to "sit" on y=0.0
2023-01-12 Stephen SeoRenderer3D: Impl "overview" camera mode
2023-01-12 Stephen SeoBegin work on Renderer3D
2023-01-12 Stephen SeoBegin work on 3D renderer, minor gameover fix
2023-01-11 Stephen SeoAdd platform model/texture (not yet used)
2023-01-11 Stephen SeoAdd skybox (not yet used)
2023-01-10 Stephen SeoUpdate some 3D models, add question mark model
2023-01-10 Stephen SeoAdd 3D models of Rock/Paper/Scissors
2023-01-09 Stephen SeoUse google-style formatting, fix CMakeLists.txt
2023-01-09 Stephen SeoAdd missing overrided fn in basic_renderer
2023-01-05 Stephen SeoDon't share choices unless both sides are set
2023-01-04 Stephen SeoRename "Game" to "BasicRenderer"
2023-01-04 Stephen SeoCreate abstract class GameRenderer
2023-01-04 Stephen SeoNegate score when displaying for player 2
2023-01-04 Stephen SeoImpl spectator view, refactorings/fixes
2023-01-03 Stephen SeoComment out debug prints
2023-01-03 Stephen SeoImpl basic working game
2023-01-03 Stephen SeoWIP work on game
2023-01-02 Stephen SeoWIP game logic handling drawing state
2023-01-02 Stephen SeoAdd spritesheet, impl "set-up" before round
2023-01-02 Stephen SeoCache "pos" value in Game class
2023-01-02 Stephen SeoFix native build
2023-01-02 Stephen SeoGlue code for multiplayer rune sdk
2023-01-02 Stephen SeoCreate Game class and set up glue code with it
2023-01-02 Stephen SeoWIP more work (glue code)
2023-01-02 Stephen SeoAdd note about emsdk_version
2023-01-01 Stephen SeoWIP work on game (logic.js about done)
2023-01-01 Stephen SeoAdd wasm dependency files for Raylib
2023-01-01 Stephen SeoInit empty commit