# Please do not change this option, the mod uses this to keep track of what new
# changes to add to the config.
-version = 10
+version = 11
# Change this to "true" if you want the config to never be replaced. This means
# that you will not get new mob listings from future updates unless this remains
# "false"!
decision_flee_probability = 0
ignore_battle = false
+[[server_config.entity]]
+name = "net.minecraft.world.entity.monster.Bogged"
+attack_power = 3
+attack_probability = 75
+attack_variance = 1
+attack_effect = "poison"
+attack_effect_probability = 50
+defense_damage = 0
+evasion = 10
+category = "monster"
+speed = 20
+decision_attack_probability = 100
+decision_defend_probability = 0
+decision_flee_probability = 0
+ignore_battle = false
+
+[[server_config.entity]]
+name = "net.minecraft.world.entity.monster.breeze.Breeze"
+attack_power = 1
+attack_probability = 50
+attack_effect = "unknown"
+attack_variance = 0
+defense_damage = 0
+evasion = 45
+category = "monster"
+speed = 45
+decision_attack_probability = 100
+decision_defend_probability = 0
+decision_flee_probability = 0
+ignore_battle = false
+
[[server_config.entity]]
name = "net.minecraft.world.entity.monster.CaveSpider"
attack_power = 2
decision_flee_probability = 100
ignore_battle = false
+[[server_config.entity]]
+name = "net.minecraft.world.entity.animal.armadillo.Armadillo"
+attack_power = 0
+attack_probability = 0
+attack_variance = 0
+attack_effect = "unknown"
+defense_damage = 0
+evasion = 10
+category = "passive"
+speed = 20
+decision_attack_probability = 0
+decision_defend_probability = 50
+decision_flee_probability = 50
+ignore_battle = false
+
[[server_config.entity]]
name = "net.minecraft.world.entity.animal.axolotl.Axolotl"
attack_power = 2