UnloadTexture(paper_texture);
UnloadTexture(scissors_texture);
+ UnloadMesh(avatar_mesh);
+
+ if (avatar1_texture.has_value()) {
+ UnloadTexture(avatar1_texture.value());
+ }
+ if (avatar2_texture.has_value()) {
+ UnloadTexture(avatar2_texture.value());
+ }
+
+ if (avatar1_material.has_value()) {
+ UnloadMaterial(avatar1_material.value());
+ }
+ if (avatar2_material.has_value()) {
+ UnloadMaterial(avatar2_material.value());
+ }
+
UnloadModel(skybox_model);
UnloadModel(platform_model);
UnloadModel(qm_model);