From: Stephen Seo Date: Thu, 21 Mar 2024 02:56:12 +0000 (+0900) Subject: Addendum note to previous commit X-Git-Url: https://git.seodisparate.com/tbm-edit-post-battle.jpg?a=commitdiff_plain;h=3b11564a4a56fa598d254ff1a26156a5c4efebbd;p=blue_noise_generation Addendum note to previous commit It was assumed in the previous commit's message that the shader data was stored on the stack. In actuality, the usage of std::vector uses dynamically allocated memory, which means the data should be on the heap not the stack. ---