{
case MAIN_MENU:
info = "What will you do?";
- buttonList.add(new GuiButton(ButtonAction.ATTACK.getValue(), width*2/7 - 30, height - 120, 60, 20, "Attack"));
- buttonList.add(new GuiButton(ButtonAction.DEFEND.getValue(), width*3/7 - 30, height - 120, 60, 20, "Defend"));
- buttonList.add(new GuiButton(ButtonAction.ITEM.getValue(), width*4/7 - 30, height - 120, 60, 20, "Item"));
- buttonList.add(new GuiButton(ButtonAction.FLEE.getValue(), width*5/7 - 30, height - 120, 60, 20, "Flee"));
+ buttonList.add(new GuiButton(ButtonAction.ATTACK.getValue(), width*3/7 - 25, height - 70, 50, 20, "Attack"));
+ buttonList.add(new GuiButton(ButtonAction.DEFEND.getValue(), width*4/7 - 25, height - 70, 50, 20, "Defend"));
+ buttonList.add(new GuiButton(ButtonAction.ITEM.getValue(), width*3/7 - 25, height - 50, 50, 20, "Item"));
+ buttonList.add(new GuiButton(ButtonAction.FLEE.getValue(), width*4/7 - 25, height - 50, 50, 20, "Flee"));
break;
case ATTACK_TARGET:
info = "Who will you attack?";