flags.set(24);
if (size == 0 || !data) {
- std::cerr << "ERROR: Failed to load avatar for player 1!\n";
+ std::cerr
+ << "ERROR: Failed to load avatar for player 1! (no image provided)\n";
return;
}
auto avatar = LoadImageFromMemory(".png", (const unsigned char *)data, size);
if (!avatar.data) {
- std::cerr << "ERROR: Failed to load avatar for player 1!\n";
+ std::cerr
+ << "ERROR: Failed to load avatar for player 1! (failed to decode)\n";
return;
}
avatar1_texture = LoadTextureFromImage(avatar);
flags.set(25);
if (size == 0 || !data) {
- std::cerr << "ERROR: Failed to load avatar for player 2!\n";
+ std::cerr
+ << "ERROR: Failed to load avatar for player 2! (no image provided)\n";
return;
}
auto avatar = LoadImageFromMemory(".png", (const unsigned char *)data, size);
if (!avatar.data) {
- std::cerr << "ERROR: Failed to load avatar for player 2!\n";
+ std::cerr
+ << "ERROR: Failed to load avatar for player 2! (failed to decode)\n";
return;
}
avatar2_texture = LoadTextureFromImage(avatar);