]> git.seodisparate.com - blue_noise_generation/commitdiff
Addendum note to previous commit
authorStephen Seo <seo.disparate@gmail.com>
Thu, 21 Mar 2024 02:56:12 +0000 (11:56 +0900)
committerStephen Seo <seo.disparate@gmail.com>
Thu, 21 Mar 2024 02:56:12 +0000 (11:56 +0900)
It was assumed in the previous commit's message that the shader data was
stored on the stack. In actuality, the usage of std::vector<char> uses
dynamically allocated memory, which means the data should be on the heap
not the stack.


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