]> git.seodisparate.com - TurnBasedMinecraftMod/commitdiff
Add haste_speed and slow_speed to entity config
authorStephen Seo <seo.disparate@gmail.com>
Fri, 1 Nov 2024 06:35:49 +0000 (15:35 +0900)
committerStephen Seo <seo.disparate@gmail.com>
Fri, 1 Nov 2024 06:36:23 +0000 (15:36 +0900)
src/main/resources/assets/com_burnedkirby_turnbasedminecraft/TBM_Config.toml

index 622730bef3e59ca69515ed37776c3eb1a614b5e3..0ef857c4101cd8342bd927b2f0e5176dd70653f4 100644 (file)
@@ -125,6 +125,8 @@ defense_damage = 0
 evasion = 5
 category = "monster"
 speed = 45
+haste_speed = 65
+slow_speed = 25
 decision_attack_probability = 100
 decision_defend_probability = 0
 decision_flee_probability = 0
@@ -141,6 +143,8 @@ defense_damage = 0
 evasion = 10
 category = "monster"
 speed = 20
+haste_speed = 40
+slow_speed = 5
 decision_attack_probability = 100
 decision_defend_probability = 0
 decision_flee_probability = 0
@@ -156,6 +160,8 @@ defense_damage = 0
 evasion = 45
 category = "monster"
 speed = 45
+haste_speed = 80
+slow_speed = 25
 decision_attack_probability = 100
 decision_defend_probability = 0
 decision_flee_probability = 0
@@ -172,6 +178,8 @@ defense_damage = 0
 evasion = 35
 category = "monster"
 speed = 75
+haste_speed = 90
+slow_speed = 55
 decision_attack_probability = 100
 decision_defend_probability = 0
 decision_flee_probability = 0
@@ -188,6 +196,8 @@ defense_damage = 0
 evasion = 5
 category = "monster"
 speed = 25
+haste_speed = 45
+slow_speed = 5
 decision_attack_probability = 100
 decision_defend_probability = 0
 decision_flee_probability = 0
@@ -202,6 +212,8 @@ defense_damage = 0
 evasion = 5
 category = "monster"
 speed = 25
+haste_speed = 35
+slow_speed = 5
 decision_attack_probability = 100
 decision_defend_probability = 0
 decision_flee_probability = 0
@@ -218,6 +230,8 @@ defense_damage_probability = 35
 evasion = 25
 category = "monster"
 speed = 45
+haste_speed = 65
+slow_speed = 25
 decision_attack_probability = 80
 decision_defend_probability = 20
 decision_flee_probability = 0
@@ -233,6 +247,8 @@ defense_damage = 0
 evasion = 40
 category = "monster"
 speed = 70
+haste_speed = 90
+slow_speed = 50
 decision_attack_probability = 100
 decision_defend_probability = 0
 decision_flee_probability = 0
@@ -248,6 +264,8 @@ defense_damage = 0
 evasion = 40
 category = "monster"
 speed = 35
+haste_speed = 55
+slow_speed = 15
 decision_attack_probability = 100
 decision_defend_probability = 0
 decision_flee_probability = 0
@@ -263,6 +281,8 @@ defense_damage = 0
 evasion = 35
 category = "monster"
 speed = 35
+haste_speed = 55
+slow_speed = 15
 decision_attack_probability = 100
 decision_defend_probability = 0
 decision_flee_probability = 0
@@ -279,6 +299,8 @@ defense_damage = 0
 evasion = 35
 category = "monster"
 speed = 60
+haste_speed = 80
+slow_speed = 40
 decision_attack_probability = 75
 decision_defend_probability = 0
 decision_flee_probability = 25
@@ -293,6 +315,8 @@ defense_damage = 0
 evasion = 2
 category = "monster"
 speed = 45
+haste_speed = 65
+slow_speed = 25
 decision_attack_probability = 100
 decision_defend_probability = 0
 decision_flee_probability = 0
@@ -309,6 +333,8 @@ defense_damage_probability = 30
 evasion = 25
 category = "monster"
 speed = 50
+haste_speed = 70
+slow_speed = 30
 decision_attack_probability = 80
 decision_defend_probability = 20
 decision_flee_probability = 0
@@ -324,6 +350,8 @@ defense_damage = 0
 evasion = 20
 category = "monster"
 speed = 40
+haste_speed = 60
+slow_speed = 20
 decision_attack_probability = 100
 decision_defend_probability = 0
 decision_flee_probability = 0
@@ -340,6 +368,8 @@ defense_damage = 0
 evasion = 5
 category = "monster"
 speed = 25
+haste_speed = 55
+slow_speed = 5
 decision_attack_probability = 100
 decision_defend_probability = 0
 decision_flee_probability = 0
@@ -355,6 +385,8 @@ defense_damage = 0
 evasion = 5
 category = "monster"
 speed = 35
+haste_speed = 55
+slow_speed = 15
 decision_attack_probability = 100
 decision_defend_probability = 0
 decision_flee_probability = 0
@@ -370,6 +402,8 @@ defense_damage = 0
 evasion = 5
 category = "monster"
 speed = 45
+haste_speed = 65
+slow_speed = 25
 decision_attack_probability = 100
 decision_defend_probability = 0
 decision_flee_probability = 0
@@ -385,6 +419,8 @@ defense_damage = 0
 evasion = 12
 category = "monster"
 speed = 35
+haste_speed = 55
+slow_speed = 15
 decision_attack_probability = 100
 decision_defend_probability = 0
 decision_flee_probability = 0
@@ -400,6 +436,8 @@ defense_damage = 0
 evasion = 20
 category = "monster"
 speed = 25
+haste_speed = 45
+slow_speed = 10
 decision_attack_probability = 100
 decision_defend_probability = 0
 decision_flee_probability = 0
@@ -415,6 +453,8 @@ defense_damage = 0
 evasion = 20
 category = "monster"
 speed = 28
+haste_speed = 48
+slow_speed = 10
 decision_attack_probability = 100
 decision_defend_probability = 0
 decision_flee_probability = 0
@@ -430,6 +470,8 @@ defense_damage = 0
 evasion = 35
 category = "monster"
 speed = 65
+haste_speed = 85
+slow_speed = 45
 decision_attack_probability = 100
 decision_defend_probability = 0
 decision_flee_probability = 0
@@ -445,6 +487,8 @@ defense_damage = 0
 evasion = 10
 category = "monster"
 speed = 30
+haste_speed = 50
+slow_speed = 10
 decision_attack_probability = 100
 decision_defend_probability = 0
 decision_flee_probability = 0
@@ -460,6 +504,8 @@ defense_damage = 0
 evasion = 4
 category = "monster"
 speed = 35
+haste_speed = 55
+slow_speed = 15
 decision_attack_probability = 90
 decision_defend_probability = 0
 decision_flee_probability = 0
@@ -475,6 +521,8 @@ defense_damage = 0
 evasion = 15
 category = "monster"
 speed = 10
+haste_speed = 30
+slow_speed = 5
 decision_attack_probability = 100
 decision_defend_probability = 0
 decision_flee_probability = 0
@@ -490,6 +538,8 @@ defense_damage = 0
 evasion = 37
 category = "monster"
 speed = 35
+haste_speed = 55
+slow_speed = 15
 decision_attack_probability = 100
 decision_defend_probability = 0
 decision_flee_probability = 0
@@ -505,6 +555,8 @@ defense_damage = 0
 evasion = 13
 category = "monster"
 speed = 30
+haste_speed = 50
+slow_speed = 10
 decision_attack_probability = 100
 decision_defend_probability = 0
 decision_flee_probability = 0
@@ -520,6 +572,8 @@ defense_damage = 0
 evasion = 10
 category = "monster"
 speed = 30
+haste_speed = 50
+slow_speed = 10
 decision_attack_probability = 100
 decision_defend_probability = 0
 decision_flee_probability = 0
@@ -535,6 +589,8 @@ defense_damage = 0
 evasion = 25
 category = "monster"
 speed = 70
+haste_speed = 90
+slow_speed = 50
 decision_attack_probability = 100
 decision_defend_probability = 0
 decision_flee_probability = 0
@@ -551,6 +607,8 @@ defense_damage = 0
 evasion = 13
 category = "monster"
 speed = 30
+haste_speed = 50
+slow_speed = 10
 decision_attack_probability = 100
 decision_defend_probability = 0
 decision_flee_probability = 0
@@ -566,6 +624,8 @@ defense_damage = 0
 evasion = 30
 category = "monster"
 speed = 80
+haste_speed = 90
+slow_speed = 50
 decision_attack_probability = 100
 decision_defend_probability = 0
 decision_flee_probability = 0
@@ -581,6 +641,8 @@ defense_damage = 0
 evasion = 10
 category = "monster"
 speed = 35
+haste_speed = 55
+slow_speed = 15
 decision_attack_probability = 100
 decision_defend_probability = 0
 decision_flee_probability = 0
@@ -596,6 +658,8 @@ defense_damage = 0
 evasion = 7
 category = "monster"
 speed = 50
+haste_speed = 70
+slow_speed = 20
 decision_attack_probability = 95
 decision_defend_probability = 0
 decision_flee_probability = 0
@@ -611,6 +675,8 @@ defense_damage = 0
 evasion = 8
 category = "monster"
 speed = 35
+haste_speed = 55
+slow_speed = 15
 decision_attack_probability = 100
 decision_defend_probability = 0
 decision_flee_probability = 0
@@ -627,6 +693,8 @@ defense_damage = 0
 evasion = 7
 category = "monster"
 speed = 65
+haste_speed = 85
+slow_speed = 40
 decision_attack_probability = 100
 decision_defend_probability = 0
 decision_flee_probability = 0
@@ -642,6 +710,8 @@ defense_damage = 0
 evasion = 20
 category = "monster"
 speed = 40
+haste_speed = 60
+slow_speed = 20
 decision_attack_probability = 100
 decision_defend_probability = 0
 decision_flee_probability = 0
@@ -657,6 +727,8 @@ defense_damage = 0
 evasion = 5
 category = "monster"
 speed = 25
+haste_speed = 45
+slow_speed = 10
 decision_attack_probability = 100
 decision_defend_probability = 0
 decision_flee_probability = 0
@@ -672,6 +744,8 @@ defense_damage = 0
 evasion = 10
 category = "monster"
 speed = 50
+haste_speed = 65
+slow_speed = 20
 decision_attack_probability = 100
 decision_defend_probability = 0
 decision_flee_probability = 0
@@ -687,6 +761,8 @@ defense_damage = 0
 evasion = 5
 category = "monster"
 speed = 25
+haste_speed = 45
+slow_speed = 10
 decision_attack_probability = 100
 decision_defend_probability = 0
 decision_flee_probability = 0
@@ -702,6 +778,8 @@ defense_damage = 0
 evasion = 40
 category = "passive"
 speed = 50
+haste_speed = 80
+slow_speed = 30
 decision_attack_probability = 0
 decision_defend_probability = 0
 decision_flee_probability = 100
@@ -717,6 +795,8 @@ defense_damage = 0
 evasion = 10
 category = "passive"
 speed = 20
+haste_speed = 40
+slow_speed = 10
 decision_attack_probability = 0
 decision_defend_probability = 50
 decision_flee_probability = 50
@@ -732,6 +812,8 @@ defense_damage = 0
 evasion = 25
 category = "passive"
 speed = 65
+haste_speed = 85
+slow_speed = 45
 decision_attack_probability = 70
 decision_defend_probability = 20
 decision_flee_probability = 10
@@ -747,6 +829,8 @@ defense_damage = 0
 evasion = 35
 category = "passive"
 speed = 75
+haste_speed = 95
+slow_speed = 50
 decision_attack_probability = 0
 decision_defend_probability = 0
 decision_flee_probability = 90
@@ -761,6 +845,8 @@ defense_damage = 0
 evasion = 30
 category = "animal"
 speed = 20
+haste_speed = 50
+slow_speed = 10
 decision_attack_probability = 90
 decision_defend_probability = 0
 decision_flee_probability = 0
@@ -778,6 +864,8 @@ defense_damage = 0
 evasion = 30
 category = "passive"
 speed = 75
+haste_speed = 90
+slow_speed = 30
 decision_attack_probability = 0
 decision_defend_probability = 0
 decision_flee_probability = 90
@@ -793,6 +881,8 @@ defense_damage = 0
 evasion = 10
 category = "passive"
 speed = 35
+haste_speed = 45
+slow_speed = 10
 decision_attack_probability = 0
 decision_defend_probability = 0
 decision_flee_probability = 90
@@ -808,6 +898,8 @@ defense_damage = 0
 evasion = 1
 category = "passive"
 speed = 20
+haste_speed = 40
+slow_speed = 10
 decision_attack_probability = 0
 decision_defend_probability = 10
 decision_flee_probability = 80
@@ -823,6 +915,8 @@ defense_damage = 0
 evasion = 45
 category = "passive"
 speed = 75
+haste_speed = 90
+slow_speed = 55
 decision_attack_probability = 70
 decision_defend_probability = 0
 decision_flee_probability = 30
@@ -838,6 +932,8 @@ defense_damage = 0
 evasion = 65
 category = "animal"
 speed = 65
+haste_speed = 85
+slow_speed = 30
 decision_attack_probability = 70
 decision_defend_probability = 0
 decision_flee_probability = 25
@@ -853,6 +949,8 @@ defense_damage = 0
 evasion = 60
 category = "animal"
 speed = 70
+haste_speed = 80
+slow_speed = 20
 decision_attack_probability = 0
 decision_defend_probability = 0
 decision_flee_probability = 100
@@ -868,6 +966,8 @@ defense_damage = 0
 evasion = 45
 category = "animal"
 speed = 50
+haste_speed = 60
+slow_speed = 15
 decision_attack_probability = 0
 decision_defend_probability = 0
 decision_flee_probability = 100
@@ -883,6 +983,8 @@ defense_damage = 0
 evasion = 10
 category = "passive"
 speed = 65
+haste_speed = 80
+slow_speed = 20
 decision_attack_probability = 0
 decision_defend_probability = 0
 decision_flee_probability = 90
@@ -898,6 +1000,8 @@ defense_damage = 0
 evasion = 10
 category = "passive"
 speed = 65
+haste_speed = 85
+slow_speed = 45
 decision_attack_probability = 0
 decision_defend_probability = 0
 decision_flee_probability = 90
@@ -913,6 +1017,8 @@ defense_damage = 0
 evasion = 30
 category = "passive"
 speed = 60
+haste_speed = 80
+slow_speed = 40
 decision_attack_probability = 75
 decision_defend_probability = 20
 decision_flee_probability = 5
@@ -928,6 +1034,8 @@ defense_damage = 0
 evasion = 10
 category = "passive"
 speed = 50
+haste_speed = 70
+slow_speed = 30
 decision_attack_probability = 65
 decision_defend_probability = 0
 decision_flee_probability = 25
@@ -943,6 +1051,8 @@ defense_damage = 0
 evasion = 1
 category = "passive"
 speed = 20
+haste_speed = 40
+slow_speed = 10
 decision_attack_probability = 0
 decision_defend_probability = 10
 decision_flee_probability = 80
@@ -958,6 +1068,8 @@ defense_damage = 0
 evasion = 10
 category = "passive"
 speed = 50
+haste_speed = 70
+slow_speed = 30
 decision_attack_probability = 0
 decision_defend_probability = 0
 decision_flee_probability = 90
@@ -973,6 +1085,8 @@ defense_damage = 0
 evasion = 30
 category = "passive"
 speed = 75
+haste_speed = 90
+slow_speed = 55
 decision_attack_probability = 0
 decision_defend_probability = 0
 decision_flee_probability = 90
@@ -988,6 +1102,8 @@ defense_damage = 0
 evasion = 10
 category = "passive"
 speed = 30
+haste_speed = 50
+slow_speed = 10
 decision_attack_probability = 45
 decision_defend_probability = 25
 decision_flee_probability = 30
@@ -1003,6 +1119,8 @@ defense_damage = 0
 evasion = 35
 category = "passive"
 speed = 70
+haste_speed = 90
+slow_speed = 40
 decision_attack_probability = 0
 decision_defend_probability = 0
 decision_flee_probability = 90
@@ -1018,6 +1136,8 @@ defense_damage = 0
 evasion = 10
 category = "passive"
 speed = 30
+haste_speed = 50
+slow_speed = 10
 decision_attack_probability = 0
 decision_defend_probability = 5
 decision_flee_probability = 85
@@ -1033,6 +1153,8 @@ defense_damage = 0
 evasion = 5
 category = "animal"
 speed = 35
+haste_speed = 70
+slow_speed = 20
 decision_attack_probability = 100
 decision_defend_probability = 0
 decision_flee_probability = 0
@@ -1048,6 +1170,8 @@ defense_damage = 0
 evasion = 40
 category = "passive"
 speed = 75
+haste_speed = 90
+slow_speed = 35
 decision_attack_probability = 0
 decision_defend_probability = 0
 decision_flee_probability = 100
@@ -1063,6 +1187,8 @@ defense_damage = 0
 evasion = 5
 category = "passive"
 speed = 30
+haste_speed = 40
+slow_speed = 20
 decision_attack_probability = 0
 decision_defend_probability = 0
 decision_flee_probability = 90
@@ -1078,6 +1204,8 @@ defense_damage = 0
 evasion = 5
 category = "passive"
 speed = 65
+haste_speed = 85
+slow_speed = 35
 decision_attack_probability = 0
 decision_defend_probability = 0
 decision_flee_probability = 90
@@ -1093,6 +1221,8 @@ defense_damage = 0
 evasion = 5
 category = "passive"
 speed = 60
+haste_speed = 70
+slow_speed = 45
 decision_attack_probability = 100
 decision_defend_probability = 0
 decision_flee_probability = 0
@@ -1108,6 +1238,8 @@ defense_damage = 0
 evasion = 15
 category = "passive"
 speed = 40
+haste_speed = 70
+slow_speed = 25
 decision_attack_probability = 0
 decision_defend_probability = 0
 decision_flee_probability = 90
@@ -1123,6 +1255,8 @@ defense_damage = 0
 evasion = 10
 category = "passive"
 speed = 50
+haste_speed = 70
+slow_speed = 35
 decision_attack_probability = 65
 decision_defend_probability = 0
 decision_flee_probability = 25
@@ -1138,6 +1272,8 @@ defense_damage = 0
 evasion = 5
 category = "passive"
 speed = 35
+haste_speed = 50
+slow_speed = 20
 decision_attack_probability = 0
 decision_defend_probability = 10
 decision_flee_probability = 80
@@ -1153,6 +1289,8 @@ defense_damage = 0
 evasion = 20
 category = "animal"
 speed = 70
+haste_speed = 85
+slow_speed = 45
 decision_attack_probability = 80
 decision_defend_probability = 15
 decision_flee_probability = 5
@@ -1168,6 +1306,8 @@ defense_damage = 0
 evasion = 8
 category = "passive"
 speed = 65
+haste_speed = 80
+slow_speed = 35
 decision_attack_probability = 0
 decision_defend_probability = 0
 decision_flee_probability = 90
@@ -1183,6 +1323,8 @@ defense_damage = 0
 evasion = 50
 category = "passive"
 speed = 75
+haste_speed = 90
+slow_speed = 40
 decision_attack_probability = 25
 decision_defend_probability = 0
 decision_flee_probability = 75
@@ -1199,6 +1341,8 @@ defense_damage_probability = 75
 evasion = 25
 category = "passive"
 speed = 45
+haste_speed = 55
+slow_speed = 25
 decision_attack_probability = 35
 decision_defend_probability = 0
 decision_flee_probability = 65
@@ -1214,6 +1358,8 @@ defense_damage = 0
 evasion = 50
 category = "passive"
 speed = 75
+haste_speed = 90
+slow_speed = 40
 decision_attack_probability = 25
 decision_defend_probability = 0
 decision_flee_probability = 75
@@ -1229,6 +1375,8 @@ defense_damage = 0
 evasion = 35
 category = "passive"
 speed = 45
+haste_speed = 65
+slow_speed = 25
 decision_attack_probability = 0
 decision_defend_probability = 10
 decision_flee_probability = 90
@@ -1244,6 +1392,8 @@ defense_damage = 0
 evasion = 50
 category = "passive"
 speed = 75
+haste_speed = 90
+slow_speed = 40
 decision_attack_probability = 25
 decision_defend_probability = 0
 decision_flee_probability = 75
@@ -1259,6 +1409,8 @@ defense_damage = 0
 evasion = 35
 category = "passive"
 speed = 50
+haste_speed = 60
+slow_speed = 30
 decision_attack_probability = 0
 decision_defend_probability = 40
 decision_flee_probability = 60
@@ -1274,6 +1426,8 @@ defense_damage = 0
 evasion = 5
 category = "passive"
 speed = 35
+haste_speed = 50
+slow_speed = 25
 decision_attack_probability = 0
 decision_defend_probability = 10
 decision_flee_probability = 80
@@ -1289,6 +1443,8 @@ defense_damage = 0
 evasion = 27
 category = "boss"
 speed = 63
+haste_speed = 85
+slow_speed = 53
 decision_attack_probability = 100
 decision_defend_probability = 0
 decision_flee_probability = 0
@@ -1305,6 +1461,8 @@ defense_damage = 0
 evasion = 20
 category = "boss"
 speed = 68
+haste_speed = 88
+slow_speed = 48
 decision_attack_probability = 100
 decision_defend_probability = 0
 decision_flee_probability = 0
@@ -1320,6 +1478,8 @@ defense_damage = 0
 evasion = 10
 category = "passive"
 speed = 55
+haste_speed = 75
+slow_speed = 35
 decision_attack_probability = 0
 decision_defend_probability = 0
 decision_flee_probability = 90
@@ -1335,6 +1495,8 @@ defense_damage = 0
 evasion = 10
 category = "passive"
 speed = 15
+haste_speed = 20
+slow_speed = 10
 decision_attack_probability = 0
 decision_defend_probability = 0
 decision_flee_probability = 90