82 lines
1.6 KiB
Markdown
82 lines
1.6 KiB
Markdown
# Changelog
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## Version 3.2.1
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Add workflow to build shared/static libs available
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[here](https://git.seodisparate.com/stephenseo/3d_collision_helpers/releases).
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## Version 3.2.0
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Add Vec3 negate and normalize functions.
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## Version 3.1.0
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Add Vec3 helper functions.
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Add Vec3 project and reflect functions.
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## Version 3.0.1
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Remove unnecessary header include in sc_sacd.cpp. This should fix builds that
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do not target C++23 as the header is from C++23.
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## Version 3.0.0
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### Breaking Changes
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Change pointer-parameters in API to non-pointer parameters.
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## Version 2.2.1
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Fix UnitTest for checking AABB.
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## Version 2.2.0
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Refactoring of internally used function.
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Add functions to convert Sphere and GenericBox to AABB.
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Add function to combine two AABBs.
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## Version 2.1.0
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Refactoring of internally used function(s).
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This library now requires a compiler that supports C++20.
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Add SC_SACD_Scale_Mat4(...) fn.
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## Version 2.0.2
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Fix SC_SACD_Translate_Mat4(...). It was missing a "1" in the first element of
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the Mat4.
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Made internal function getting normals of a box more robust.
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## Version 2.0.1
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Added check in SC_SACD_Sphere_Box_Collision(...) to see if sphere and box has
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same center.
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## Version 2.0.0
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### Breaking Changes
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Replace Mat3 with Mat4.
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Replace xyz-axis rotation floats in GenericBox with Mat4.
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### Non-Breaking Changes
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Add collision detection with Spheres.
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Add some more vector/matrix math stuff.
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## Version 1.0.0
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First version of this library.
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Implements collision detection between AABB (Axis-Aligned-Bounding-Box) and
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AABB, AABB and Generic-Boxes, and Generic-Boxes and Generic-Boxes.
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Some vector/matrix math also added.
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