2022-03-10 07:17:16 +00:00
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use crate::ai::AIDifficulty;
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2022-04-01 08:17:42 +00:00
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use crate::constants::{COLS, ROWS};
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use crate::game_logic::{check_win_draw, WinType};
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2022-03-31 12:02:52 +00:00
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2022-04-06 04:39:12 +00:00
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use serde::{Deserialize, Serialize};
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2022-03-02 07:25:01 +00:00
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use std::cell::Cell;
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2022-04-01 08:17:42 +00:00
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use std::collections::hash_set::HashSet;
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2022-03-02 08:51:14 +00:00
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use std::fmt::Display;
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2022-03-02 06:18:10 +00:00
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use std::rc::Rc;
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2022-03-04 07:22:30 +00:00
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#[derive(Copy, Clone, Debug, PartialEq, Eq)]
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pub enum GameState {
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MainMenu,
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2022-03-10 07:17:16 +00:00
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SinglePlayer(Turn, AIDifficulty),
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2022-03-04 07:22:30 +00:00
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LocalMultiplayer,
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2022-04-04 09:25:17 +00:00
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NetworkedMultiplayer {
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paired: bool,
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current_side: Option<Turn>,
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current_turn: Turn,
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},
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2022-03-09 08:29:53 +00:00
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PostGameResults(BoardState),
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2022-03-04 07:22:30 +00:00
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}
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2022-04-04 09:25:17 +00:00
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impl GameState {
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pub fn is_networked_multiplayer(self) -> bool {
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matches!(
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self,
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GameState::NetworkedMultiplayer {
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paired,
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current_side,
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current_turn
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}
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)
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}
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2022-04-06 09:43:17 +00:00
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pub fn set_networked_paired(&mut self) {
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if let GameState::NetworkedMultiplayer {
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ref mut paired,
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current_side: _,
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current_turn: _,
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} = self
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{
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*paired = true;
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}
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}
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pub fn get_networked_current_side(&self) -> Option<Turn> {
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if let GameState::NetworkedMultiplayer {
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paired,
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current_side,
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current_turn,
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} = *self
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{
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current_side
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} else {
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None
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}
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}
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pub fn set_networked_current_side(&mut self, side: Option<Turn>) {
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if let GameState::NetworkedMultiplayer {
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paired,
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ref mut current_side,
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current_turn,
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} = self
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{
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*current_side = side;
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}
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}
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pub fn get_current_turn(&self) -> Turn {
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if let GameState::SinglePlayer(turn, _) = *self {
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turn
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} else if let GameState::NetworkedMultiplayer {
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paired: _,
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current_side: _,
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current_turn,
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} = *self
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{
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current_turn
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} else {
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Turn::CyanPlayer
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}
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}
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pub fn set_networked_current_turn(&mut self, turn: Turn) {
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if let GameState::NetworkedMultiplayer {
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paired: _,
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current_side: _,
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ref mut current_turn,
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} = self
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{
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*current_turn = turn;
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}
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}
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2022-04-04 09:25:17 +00:00
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}
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2022-03-04 07:22:30 +00:00
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impl Default for GameState {
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fn default() -> Self {
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GameState::MainMenu
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}
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}
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2022-03-07 04:14:57 +00:00
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impl From<MainMenuMessage> for GameState {
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fn from(msg: MainMenuMessage) -> Self {
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match msg {
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2022-03-10 07:17:16 +00:00
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MainMenuMessage::SinglePlayer(t, ai) => GameState::SinglePlayer(t, ai),
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2022-03-07 04:14:57 +00:00
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MainMenuMessage::LocalMultiplayer => GameState::LocalMultiplayer,
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2022-04-04 09:25:17 +00:00
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MainMenuMessage::NetworkedMultiplayer => GameState::NetworkedMultiplayer {
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paired: false,
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current_side: None,
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current_turn: Turn::CyanPlayer,
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},
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2022-03-07 04:14:57 +00:00
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}
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}
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}
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2022-03-02 06:18:10 +00:00
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#[derive(Copy, Clone, Debug, PartialEq, Eq)]
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pub enum BoardState {
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Empty,
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Cyan,
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Magenta,
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2022-03-09 09:10:13 +00:00
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CyanWin,
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MagentaWin,
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2022-03-02 06:18:10 +00:00
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}
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impl Default for BoardState {
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fn default() -> Self {
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Self::Empty
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}
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}
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2022-03-02 08:51:14 +00:00
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impl Display for BoardState {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match *self {
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BoardState::Empty => f.write_str("open"),
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BoardState::Cyan => f.write_str("cyan"),
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2022-03-09 09:10:13 +00:00
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BoardState::CyanWin => f.write_str("cyan win"),
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2022-03-02 08:51:14 +00:00
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BoardState::Magenta => f.write_str("magenta"),
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2022-03-09 09:10:13 +00:00
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BoardState::MagentaWin => f.write_str("magenta win"),
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2022-03-02 08:51:14 +00:00
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}
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}
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}
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2022-03-03 09:01:46 +00:00
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impl From<Turn> for BoardState {
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fn from(t: Turn) -> Self {
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match t {
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Turn::CyanPlayer => BoardState::Cyan,
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Turn::MagentaPlayer => BoardState::Magenta,
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}
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}
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}
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impl BoardState {
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pub fn is_empty(&self) -> bool {
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*self == BoardState::Empty
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}
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2022-03-09 09:10:13 +00:00
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2022-03-10 06:43:03 +00:00
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pub fn is_win(self) -> bool {
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match self {
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BoardState::Empty | BoardState::Cyan | BoardState::Magenta => false,
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BoardState::CyanWin | BoardState::MagentaWin => true,
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}
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}
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2022-03-09 09:14:01 +00:00
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pub fn into_win(self) -> Self {
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match self {
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2022-03-09 09:10:13 +00:00
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BoardState::Empty => BoardState::Empty,
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BoardState::Cyan | BoardState::CyanWin => BoardState::CyanWin,
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BoardState::Magenta | BoardState::MagentaWin => BoardState::MagentaWin,
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}
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}
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2022-03-10 06:43:03 +00:00
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pub fn from_win(&self) -> Self {
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match *self {
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2022-03-09 09:10:13 +00:00
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BoardState::Empty => BoardState::Empty,
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BoardState::Cyan | BoardState::CyanWin => BoardState::Cyan,
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2022-03-09 10:29:00 +00:00
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BoardState::Magenta | BoardState::MagentaWin => BoardState::Magenta,
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2022-03-09 09:10:13 +00:00
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}
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}
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2022-03-03 09:01:46 +00:00
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}
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2022-03-02 06:18:10 +00:00
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#[derive(Copy, Clone, Debug, PartialEq, Eq)]
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pub enum Turn {
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CyanPlayer,
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MagentaPlayer,
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}
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2022-03-02 08:51:14 +00:00
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impl Display for Turn {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match *self {
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Turn::CyanPlayer => f.write_str("CyanPlayer"),
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Turn::MagentaPlayer => f.write_str("MagentaPlayer"),
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}
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}
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}
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2022-03-03 09:01:46 +00:00
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impl From<BoardState> for Turn {
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fn from(board_state: BoardState) -> Self {
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match board_state {
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2022-03-09 09:10:13 +00:00
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BoardState::Empty | BoardState::Cyan | BoardState::CyanWin => Turn::CyanPlayer,
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BoardState::Magenta | BoardState::MagentaWin => Turn::MagentaPlayer,
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2022-03-03 09:01:46 +00:00
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}
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}
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}
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2022-03-03 08:36:51 +00:00
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impl Turn {
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pub fn get_color(&self) -> &str {
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match *self {
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Turn::CyanPlayer => "cyan",
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Turn::MagentaPlayer => "magenta",
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}
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}
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2022-03-03 09:01:46 +00:00
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pub fn get_opposite(&self) -> Self {
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match *self {
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Turn::CyanPlayer => Turn::MagentaPlayer,
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Turn::MagentaPlayer => Turn::CyanPlayer,
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}
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}
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2022-03-03 08:36:51 +00:00
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}
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2022-03-07 04:12:05 +00:00
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pub type BoardType = [Rc<Cell<BoardState>>; 56];
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2022-03-09 08:29:53 +00:00
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pub fn new_empty_board() -> BoardType {
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[
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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Rc::new(Cell::new(BoardState::default())),
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]
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}
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2022-03-10 07:39:26 +00:00
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pub fn board_deep_clone(board: &BoardType) -> BoardType {
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let cloned_board = new_empty_board();
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for i in 0..board.len() {
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cloned_board[i].replace(board[i].get());
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}
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cloned_board
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}
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2022-03-10 06:43:03 +00:00
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pub type PlacedType = [Rc<Cell<bool>>; 56];
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pub fn new_placed() -> PlacedType {
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[
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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Rc::new(Cell::new(false)),
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|
|
|
Rc::new(Cell::new(false)),
|
|
|
|
Rc::new(Cell::new(false)),
|
|
|
|
Rc::new(Cell::new(false)),
|
|
|
|
Rc::new(Cell::new(false)),
|
|
|
|
Rc::new(Cell::new(false)),
|
|
|
|
Rc::new(Cell::new(false)),
|
|
|
|
Rc::new(Cell::new(false)),
|
|
|
|
Rc::new(Cell::new(false)),
|
|
|
|
Rc::new(Cell::new(false)),
|
|
|
|
Rc::new(Cell::new(false)),
|
|
|
|
Rc::new(Cell::new(false)),
|
|
|
|
Rc::new(Cell::new(false)),
|
|
|
|
Rc::new(Cell::new(false)),
|
|
|
|
Rc::new(Cell::new(false)),
|
|
|
|
Rc::new(Cell::new(false)),
|
|
|
|
Rc::new(Cell::new(false)),
|
|
|
|
Rc::new(Cell::new(false)),
|
|
|
|
Rc::new(Cell::new(false)),
|
|
|
|
Rc::new(Cell::new(false)),
|
|
|
|
Rc::new(Cell::new(false)),
|
|
|
|
Rc::new(Cell::new(false)),
|
|
|
|
]
|
|
|
|
}
|
|
|
|
|
2022-03-02 06:18:10 +00:00
|
|
|
#[derive(Clone, Debug, PartialEq)]
|
|
|
|
pub struct SharedState {
|
2022-03-07 04:12:05 +00:00
|
|
|
pub board: BoardType,
|
2022-03-04 07:22:30 +00:00
|
|
|
pub game_state: Rc<Cell<GameState>>,
|
2022-03-02 08:51:14 +00:00
|
|
|
pub turn: Rc<Cell<Turn>>,
|
2022-03-10 06:43:03 +00:00
|
|
|
pub placed: PlacedType,
|
2022-03-02 06:18:10 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
impl Default for SharedState {
|
|
|
|
fn default() -> Self {
|
|
|
|
Self {
|
|
|
|
// cannot use [<type>; 56] because Rc does not impl Copy
|
2022-03-09 08:29:53 +00:00
|
|
|
board: new_empty_board(),
|
2022-03-04 07:22:30 +00:00
|
|
|
game_state: Rc::new(Cell::new(GameState::default())),
|
2022-03-02 08:51:14 +00:00
|
|
|
turn: Rc::new(Cell::new(Turn::CyanPlayer)),
|
2022-03-10 06:43:03 +00:00
|
|
|
placed: new_placed(),
|
2022-03-02 06:18:10 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2022-03-29 05:41:04 +00:00
|
|
|
|
|
|
|
// This enum moved from yew_components module so that this module would have no
|
|
|
|
// dependencies on the yew_components module
|
|
|
|
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
|
|
|
|
pub enum MainMenuMessage {
|
|
|
|
SinglePlayer(Turn, AIDifficulty),
|
|
|
|
LocalMultiplayer,
|
2022-04-04 09:25:17 +00:00
|
|
|
NetworkedMultiplayer,
|
2022-03-29 05:41:04 +00:00
|
|
|
}
|
2022-03-31 12:02:52 +00:00
|
|
|
|
|
|
|
pub fn new_string_board() -> String {
|
|
|
|
let mut board = String::with_capacity(56);
|
|
|
|
for _i in 0..56 {
|
|
|
|
board.push('a');
|
|
|
|
}
|
|
|
|
board
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn board_from_string(board_string: String) -> BoardType {
|
|
|
|
let board = new_empty_board();
|
|
|
|
|
|
|
|
for (idx, c) in board_string.chars().enumerate() {
|
|
|
|
match c {
|
|
|
|
'a' => board[idx].replace(BoardState::Empty),
|
2022-04-06 09:43:17 +00:00
|
|
|
'b' | 'f' => board[idx].replace(BoardState::Cyan),
|
|
|
|
'd' => board[idx].replace(BoardState::CyanWin),
|
|
|
|
'c' | 'g' => board[idx].replace(BoardState::Magenta),
|
|
|
|
'e' => board[idx].replace(BoardState::MagentaWin),
|
2022-03-31 12:02:52 +00:00
|
|
|
_ => BoardState::Empty,
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
board
|
|
|
|
}
|
|
|
|
|
2022-04-01 08:17:42 +00:00
|
|
|
/// Returns the board as a String, and None if game has not ended, Empty if game
|
|
|
|
/// ended in a draw, or a player if that player has won
|
|
|
|
pub fn string_from_board(board: BoardType, placed: usize) -> (String, Option<BoardState>) {
|
2022-03-31 12:02:52 +00:00
|
|
|
let mut board_string = String::with_capacity(56);
|
|
|
|
|
|
|
|
// check for winning pieces
|
|
|
|
let mut win_set: HashSet<usize> = HashSet::new();
|
|
|
|
let win_opt = check_win_draw(&board);
|
2022-04-01 08:17:42 +00:00
|
|
|
if let Some((_board_state, win_type)) = win_opt {
|
2022-03-31 12:02:52 +00:00
|
|
|
match win_type {
|
|
|
|
WinType::Horizontal(pos) => {
|
|
|
|
for i in pos..(pos + 4) {
|
|
|
|
win_set.insert(i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
WinType::Vertical(pos) => {
|
|
|
|
for i in 0..4 {
|
|
|
|
win_set.insert(pos + i * COLS as usize);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
WinType::DiagonalUp(pos) => {
|
|
|
|
for i in 0..4 {
|
|
|
|
win_set.insert(pos + i - i * COLS as usize);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
WinType::DiagonalDown(pos) => {
|
|
|
|
for i in 0..4 {
|
|
|
|
win_set.insert(pos + i + i * COLS as usize);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
WinType::None => (),
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// set values to String
|
|
|
|
let mut is_full = true;
|
|
|
|
for (idx, board_state) in board.iter().enumerate().take((COLS * ROWS) as usize) {
|
|
|
|
board_string.push(match board_state.get() {
|
|
|
|
BoardState::Empty => {
|
|
|
|
is_full = false;
|
|
|
|
'a'
|
|
|
|
}
|
|
|
|
BoardState::Cyan | BoardState::CyanWin => {
|
|
|
|
if win_set.contains(&idx) {
|
|
|
|
'd'
|
|
|
|
} else if idx == placed {
|
|
|
|
'f'
|
|
|
|
} else {
|
|
|
|
'b'
|
|
|
|
}
|
|
|
|
}
|
|
|
|
BoardState::Magenta | BoardState::MagentaWin => {
|
|
|
|
if win_set.contains(&idx) {
|
|
|
|
'e'
|
|
|
|
} else if idx == placed {
|
|
|
|
'g'
|
|
|
|
} else {
|
|
|
|
'c'
|
|
|
|
}
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
2022-04-01 08:17:42 +00:00
|
|
|
if is_full && win_set.is_empty() {
|
|
|
|
(board_string, Some(BoardState::Empty))
|
|
|
|
} else if !win_set.is_empty() {
|
|
|
|
(
|
|
|
|
board_string.clone(),
|
|
|
|
if board_string.chars().collect::<Vec<char>>()[*win_set.iter().next().unwrap()] == 'd' {
|
|
|
|
Some(BoardState::CyanWin)
|
|
|
|
} else {
|
|
|
|
Some(BoardState::MagentaWin)
|
|
|
|
},
|
|
|
|
)
|
|
|
|
} else {
|
|
|
|
(board_string, None)
|
|
|
|
}
|
2022-03-31 12:02:52 +00:00
|
|
|
}
|
2022-04-04 09:25:17 +00:00
|
|
|
|
2022-04-06 04:39:12 +00:00
|
|
|
#[derive(Debug, Serialize, Deserialize)]
|
|
|
|
pub struct PairingRequestResponse {
|
|
|
|
pub r#type: String,
|
|
|
|
pub id: u32,
|
|
|
|
pub status: String,
|
|
|
|
pub color: Option<String>,
|
|
|
|
}
|
|
|
|
|
2022-04-06 09:43:17 +00:00
|
|
|
#[derive(Debug, Serialize, Deserialize)]
|
|
|
|
pub struct PairingStatusResponse {
|
|
|
|
pub r#type: String,
|
|
|
|
pub status: String,
|
|
|
|
pub color: Option<String>,
|
|
|
|
}
|
|
|
|
|
|
|
|
#[derive(Debug, Serialize, Deserialize)]
|
|
|
|
pub struct GameStateResponse {
|
|
|
|
pub r#type: String,
|
|
|
|
pub status: String,
|
|
|
|
pub board: Option<String>,
|
|
|
|
}
|
|
|
|
|
|
|
|
#[derive(Debug, Serialize, Deserialize)]
|
|
|
|
pub struct PlaceTokenResponse {
|
|
|
|
pub r#type: String,
|
|
|
|
pub status: String,
|
|
|
|
pub board: String,
|
|
|
|
}
|
|
|
|
|
|
|
|
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
|
|
|
|
pub enum NetworkedGameState {
|
|
|
|
CyanTurn,
|
|
|
|
MagentaTurn,
|
|
|
|
CyanWon,
|
|
|
|
MagentaWon,
|
|
|
|
Draw,
|
|
|
|
Disconnected,
|
|
|
|
InternalError,
|
|
|
|
NotPaired,
|
|
|
|
UnknownID,
|
|
|
|
}
|
|
|
|
|
|
|
|
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
|
|
|
|
pub enum PlacedEnum {
|
|
|
|
Accepted,
|
|
|
|
Illegal,
|
|
|
|
NotYourTurn,
|
|
|
|
Other(NetworkedGameState),
|
|
|
|
}
|
|
|
|
|
2022-04-04 09:25:17 +00:00
|
|
|
#[cfg(test)]
|
|
|
|
mod tests {
|
|
|
|
use super::*;
|
|
|
|
|
|
|
|
#[test]
|
|
|
|
fn test_is_networked_multiplayer_enum() {
|
|
|
|
let state = GameState::MainMenu;
|
|
|
|
assert!(!state.is_networked_multiplayer());
|
|
|
|
let state = GameState::LocalMultiplayer;
|
|
|
|
assert!(!state.is_networked_multiplayer());
|
|
|
|
let state = GameState::NetworkedMultiplayer {
|
|
|
|
paired: false,
|
|
|
|
current_side: None,
|
|
|
|
current_turn: Turn::CyanPlayer,
|
|
|
|
};
|
|
|
|
assert!(state.is_networked_multiplayer());
|
|
|
|
let state = GameState::NetworkedMultiplayer {
|
|
|
|
paired: true,
|
|
|
|
current_side: Some(Turn::CyanPlayer),
|
|
|
|
current_turn: Turn::MagentaPlayer,
|
|
|
|
};
|
|
|
|
}
|
|
|
|
}
|