Reorganize front-end source into modules

This commit is contained in:
Stephen Seo 2022-03-02 15:18:10 +09:00
parent bef0c60baf
commit 15c7dc7654
4 changed files with 372 additions and 361 deletions

View file

@ -0,0 +1,5 @@
//const ROWS: u8 = 8;
pub const COLS: u8 = 7;
pub const INFO_TEXT_MAX_ITEMS: u32 = 100;
pub const INFO_TEXT_HEIGHT: i32 = 400;

View file

@ -1,367 +1,13 @@
use std::cell::{Cell, RefCell}; mod state;
use std::collections::VecDeque; mod yew_components;
use std::rc::Rc; mod constants;
use state::SharedState;
use yew_components::Wrapper;
use yew::prelude::*; use yew::prelude::*;
//const ROWS: u8 = 8;
const COLS: u8 = 7;
const INFO_TEXT_MAX_ITEMS: u32 = 100;
const INFO_TEXT_HEIGHT: i32 = 400;
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
enum BoardState {
Empty,
Cyan,
Magenta,
}
impl Default for BoardState {
fn default() -> Self {
Self::Empty
}
}
#[derive(Clone, Debug, PartialEq, Eq)]
struct MessageBus {
queued: VecDeque<String>,
}
impl Default for MessageBus {
fn default() -> Self {
Self {
queued: VecDeque::new(),
}
}
}
impl MessageBus {
pub fn get_next_msg(&mut self) -> Option<String> {
self.queued.pop_front()
}
pub fn push_msg(&mut self, msg: String) -> Result<(), String> {
self.queued.push_back(msg);
Ok(())
}
}
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
enum Turn {
CyanPlayer,
MagentaPlayer,
}
#[derive(Clone, Debug, PartialEq)]
struct SharedState {
board: [Rc<Cell<BoardState>>; 56],
bus: Rc<RefCell<MessageBus>>,
turn: Turn,
info_text_ref: NodeRef,
}
impl Default for SharedState {
fn default() -> Self {
Self {
// cannot use [<type>; 56] because Rc does not impl Copy
board: [
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
],
bus: Rc::new(RefCell::new(MessageBus::default())),
turn: Turn::CyanPlayer,
info_text_ref: NodeRef::default(),
}
}
}
struct Slot {}
enum SlotMessage {
Press(u8),
}
#[derive(Clone, PartialEq, Properties)]
struct SlotProperties {
idx: u8,
state: Rc<Cell<BoardState>>,
bus: Rc<RefCell<MessageBus>>,
}
impl Component for Slot {
type Message = SlotMessage;
type Properties = SlotProperties;
fn create(_ctx: &Context<Self>) -> Self {
Self {}
}
fn view(&self, ctx: &Context<Self>) -> Html {
let idx = ctx.props().idx;
let state = match ctx.props().state.as_ref().get() {
BoardState::Empty => "open",
BoardState::Cyan => "cyan",
BoardState::Magenta => "magenta",
};
let idx_copy = idx;
let onclick = ctx.link().callback(move |_| SlotMessage::Press(idx_copy));
let col = idx % COLS;
let row = idx / COLS;
html! {
<button class={format!("slot {} r{} c{}", state, row, col)} id={format!("{}", idx)} onclick={onclick}>
</button>
}
}
fn update(&mut self, ctx: &Context<Self>, msg: Self::Message) -> bool {
match msg {
SlotMessage::Press(idx) => {
let (shared, _) = ctx
.link()
.context::<SharedState>(Callback::noop())
.expect("shared to be set");
let result = shared.bus.borrow_mut().push_msg(format!("pressed {idx}"));
if let Err(e) = result {
log::error!("Error pushing msg to bus: {}", e);
} else {
// DEBUG
//log::info!("Pushed \"pressed {idx}\" msg to bus");
}
}
}
// notify Wrapper with message
if let Some(p) = ctx.link().get_parent() {
p.clone().downcast::<Wrapper>().send_message(());
}
true
}
}
struct Wrapper {}
impl Component for Wrapper {
type Message = ();
type Properties = ();
fn create(_ctx: &Context<Self>) -> Self {
Self {}
}
fn view(&self, ctx: &Context<Self>) -> Html {
let (shared, _) = ctx
.link()
.context::<SharedState>(Callback::noop())
.expect("state to be set");
html! {
<div class="wrapper">
<Slot idx=0 state={shared.board[0].clone()} bus={shared.bus.clone()} />
<Slot idx=1 state={shared.board[1].clone()} bus={shared.bus.clone()} />
<Slot idx=2 state={shared.board[2].clone()} bus={shared.bus.clone()} />
<Slot idx=3 state={shared.board[3].clone()} bus={shared.bus.clone()} />
<Slot idx=4 state={shared.board[4].clone()} bus={shared.bus.clone()} />
<Slot idx=5 state={shared.board[5].clone()} bus={shared.bus.clone()} />
<Slot idx=6 state={shared.board[6].clone()} bus={shared.bus.clone()} />
<Slot idx=7 state={shared.board[7].clone()} bus={shared.bus.clone()} />
<Slot idx=8 state={shared.board[8].clone()} bus={shared.bus.clone()} />
<Slot idx=9 state={shared.board[9].clone()} bus={shared.bus.clone()} />
<Slot idx=10 state={shared.board[10].clone()} bus={shared.bus.clone()} />
<Slot idx=11 state={shared.board[11].clone()} bus={shared.bus.clone()} />
<Slot idx=12 state={shared.board[12].clone()} bus={shared.bus.clone()} />
<Slot idx=13 state={shared.board[13].clone()} bus={shared.bus.clone()} />
<Slot idx=14 state={shared.board[14].clone()} bus={shared.bus.clone()} />
<Slot idx=15 state={shared.board[15].clone()} bus={shared.bus.clone()} />
<Slot idx=16 state={shared.board[16].clone()} bus={shared.bus.clone()} />
<Slot idx=17 state={shared.board[17].clone()} bus={shared.bus.clone()} />
<Slot idx=18 state={shared.board[18].clone()} bus={shared.bus.clone()} />
<Slot idx=19 state={shared.board[19].clone()} bus={shared.bus.clone()} />
<Slot idx=20 state={shared.board[20].clone()} bus={shared.bus.clone()} />
<Slot idx=21 state={shared.board[21].clone()} bus={shared.bus.clone()} />
<Slot idx=22 state={shared.board[22].clone()} bus={shared.bus.clone()} />
<Slot idx=23 state={shared.board[23].clone()} bus={shared.bus.clone()} />
<Slot idx=24 state={shared.board[24].clone()} bus={shared.bus.clone()} />
<Slot idx=25 state={shared.board[25].clone()} bus={shared.bus.clone()} />
<Slot idx=26 state={shared.board[26].clone()} bus={shared.bus.clone()} />
<Slot idx=27 state={shared.board[27].clone()} bus={shared.bus.clone()} />
<Slot idx=28 state={shared.board[28].clone()} bus={shared.bus.clone()} />
<Slot idx=29 state={shared.board[29].clone()} bus={shared.bus.clone()} />
<Slot idx=30 state={shared.board[30].clone()} bus={shared.bus.clone()} />
<Slot idx=31 state={shared.board[31].clone()} bus={shared.bus.clone()} />
<Slot idx=32 state={shared.board[32].clone()} bus={shared.bus.clone()} />
<Slot idx=33 state={shared.board[33].clone()} bus={shared.bus.clone()} />
<Slot idx=34 state={shared.board[34].clone()} bus={shared.bus.clone()} />
<Slot idx=35 state={shared.board[35].clone()} bus={shared.bus.clone()} />
<Slot idx=36 state={shared.board[36].clone()} bus={shared.bus.clone()} />
<Slot idx=37 state={shared.board[37].clone()} bus={shared.bus.clone()} />
<Slot idx=38 state={shared.board[38].clone()} bus={shared.bus.clone()} />
<Slot idx=39 state={shared.board[39].clone()} bus={shared.bus.clone()} />
<Slot idx=40 state={shared.board[40].clone()} bus={shared.bus.clone()} />
<Slot idx=41 state={shared.board[41].clone()} bus={shared.bus.clone()} />
<Slot idx=42 state={shared.board[42].clone()} bus={shared.bus.clone()} />
<Slot idx=43 state={shared.board[43].clone()} bus={shared.bus.clone()} />
<Slot idx=44 state={shared.board[44].clone()} bus={shared.bus.clone()} />
<Slot idx=45 state={shared.board[45].clone()} bus={shared.bus.clone()} />
<Slot idx=46 state={shared.board[46].clone()} bus={shared.bus.clone()} />
<Slot idx=47 state={shared.board[47].clone()} bus={shared.bus.clone()} />
<Slot idx=48 state={shared.board[48].clone()} bus={shared.bus.clone()} />
<Slot idx=49 state={shared.board[49].clone()} bus={shared.bus.clone()} />
<Slot idx=50 state={shared.board[50].clone()} bus={shared.bus.clone()} />
<Slot idx=51 state={shared.board[51].clone()} bus={shared.bus.clone()} />
<Slot idx=52 state={shared.board[52].clone()} bus={shared.bus.clone()} />
<Slot idx=53 state={shared.board[53].clone()} bus={shared.bus.clone()} />
<Slot idx=54 state={shared.board[54].clone()} bus={shared.bus.clone()} />
<Slot idx=55 state={shared.board[55].clone()} bus={shared.bus.clone()} />
<div class="info_text_wrapper">
<InfoText />
</div>
</div> // wrapper
}
}
fn rendered(&mut self, ctx: &Context<Self>, _first_render: bool) {
let (shared, _) = ctx
.link()
.context::<SharedState>(Callback::noop())
.expect("state to be set");
loop {
if let Some(msg) = shared.bus.borrow_mut().get_next_msg() {
let split_str: Vec<&str> = msg.split_whitespace().collect();
if split_str.len() == 2 {
if split_str[0] == "pressed" {
if let Ok(idx) = split_str[1].parse::<u8>() {
let output_str: String = format!("Got {idx} pressed.");
// DEBUG
//log::info!("{}", &output_str);
if let Some(info_text) =
shared.info_text_ref.cast::<web_sys::HtmlParagraphElement>()
{
// create the new text to be appended in the output
let window = web_sys::window().expect("no window exists");
let document =
window.document().expect("window should have a document");
let p = document
.create_element("p")
.expect("document should be able to create <p>");
p.set_text_content(Some(&output_str));
// check if scrolled to bottom
let at_bottom: bool = info_text.scroll_top() + INFO_TEXT_HEIGHT
>= info_text.scroll_height();
// append text to output
info_text
.append_with_node_1(&p)
.expect("should be able to append to info_text");
while info_text.child_element_count() > INFO_TEXT_MAX_ITEMS {
info_text
.remove_child(&info_text.first_child().unwrap())
.expect("should be able to limit items in info_text");
}
// scroll to bottom only if at bottom
if at_bottom {
info_text.set_scroll_top(info_text.scroll_height());
}
} else {
log::warn!("Failed to get \"info_text\"");
}
}
}
}
} else {
break;
}
}
}
fn update(&mut self, _ctx: &Context<Self>, _msg: Self::Message) -> bool {
true
}
}
#[derive(Clone, Debug, PartialEq, Eq)]
struct InfoText {}
impl Component for InfoText {
type Message = ();
type Properties = ();
fn create(_ctx: &Context<Self>) -> Self {
Self {}
}
fn view(&self, ctx: &Context<Self>) -> Html {
let (shared, _) = ctx
.link()
.context::<SharedState>(Callback::noop())
.expect("state to be set");
html! {
<div ref={shared.info_text_ref} class="info_text">
{"Hello"}
</div>
}
}
}
#[function_component(App)] #[function_component(App)]
fn app() -> Html { pub fn app() -> Html {
let ctx = use_state(SharedState::default); let ctx = use_state(SharedState::default);
html! { html! {
<ContextProvider<SharedState> context={(*ctx).clone()}> <ContextProvider<SharedState> context={(*ctx).clone()}>

124
front_end/src/state.rs Normal file
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@ -0,0 +1,124 @@
use std::collections::VecDeque;
use std::cell::{Cell, RefCell};
use std::rc::Rc;
use yew::prelude::*;
#[derive(Clone, Debug, PartialEq, Eq)]
pub struct MessageBus {
queued: VecDeque<String>,
}
impl MessageBus {
pub fn get_next_msg(&mut self) -> Option<String> {
self.queued.pop_front()
}
pub fn push_msg(&mut self, msg: String) -> Result<(), String> {
self.queued.push_back(msg);
Ok(())
}
}
impl Default for MessageBus {
fn default() -> Self {
Self {
queued: VecDeque::new(),
}
}
}
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum BoardState {
Empty,
Cyan,
Magenta,
}
impl Default for BoardState {
fn default() -> Self {
Self::Empty
}
}
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum Turn {
CyanPlayer,
MagentaPlayer,
}
#[derive(Clone, Debug, PartialEq)]
pub struct SharedState {
pub board: [Rc<Cell<BoardState>>; 56],
pub bus: Rc<RefCell<MessageBus>>,
pub turn: Turn,
pub info_text_ref: NodeRef,
}
impl Default for SharedState {
fn default() -> Self {
Self {
// cannot use [<type>; 56] because Rc does not impl Copy
board: [
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
Rc::new(Cell::new(BoardState::default())),
],
bus: Rc::new(RefCell::new(MessageBus::default())),
turn: Turn::CyanPlayer,
info_text_ref: NodeRef::default(),
}
}
}

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@ -0,0 +1,236 @@
use crate::state::{MessageBus, BoardState, Turn, SharedState};
use crate::constants::{COLS, INFO_TEXT_HEIGHT, INFO_TEXT_MAX_ITEMS};
use yew::prelude::*;
use std::cell::{Cell, RefCell};
use std::rc::Rc;
pub struct Slot {}
pub enum SlotMessage {
Press(u8),
}
#[derive(Clone, PartialEq, Properties)]
pub struct SlotProperties {
idx: u8,
state: Rc<Cell<BoardState>>,
bus: Rc<RefCell<MessageBus>>,
}
impl Component for Slot {
type Message = SlotMessage;
type Properties = SlotProperties;
fn create(_ctx: &Context<Self>) -> Self {
Self {}
}
fn view(&self, ctx: &Context<Self>) -> Html {
let idx = ctx.props().idx;
let state = match ctx.props().state.as_ref().get() {
BoardState::Empty => "open",
BoardState::Cyan => "cyan",
BoardState::Magenta => "magenta",
};
let idx_copy = idx;
let onclick = ctx.link().callback(move |_| SlotMessage::Press(idx_copy));
let col = idx % COLS;
let row = idx / COLS;
html! {
<button class={format!("slot {} r{} c{}", state, row, col)} id={format!("{}", idx)} onclick={onclick}>
</button>
}
}
fn update(&mut self, ctx: &Context<Self>, msg: Self::Message) -> bool {
match msg {
SlotMessage::Press(idx) => {
let (shared, _) = ctx
.link()
.context::<SharedState>(Callback::noop())
.expect("shared to be set");
let result = shared.bus.borrow_mut().push_msg(format!("pressed {idx}"));
if let Err(e) = result {
log::error!("Error pushing msg to bus: {}", e);
} else {
// DEBUG
//log::info!("Pushed \"pressed {idx}\" msg to bus");
}
}
}
// notify Wrapper with message
if let Some(p) = ctx.link().get_parent() {
p.clone().downcast::<Wrapper>().send_message(());
}
true
}
}
pub struct Wrapper {}
impl Component for Wrapper {
type Message = ();
type Properties = ();
fn create(_ctx: &Context<Self>) -> Self {
Self {}
}
fn view(&self, ctx: &Context<Self>) -> Html {
let (shared, _) = ctx
.link()
.context::<SharedState>(Callback::noop())
.expect("state to be set");
html! {
<div class="wrapper">
<Slot idx=0 state={shared.board[0].clone()} bus={shared.bus.clone()} />
<Slot idx=1 state={shared.board[1].clone()} bus={shared.bus.clone()} />
<Slot idx=2 state={shared.board[2].clone()} bus={shared.bus.clone()} />
<Slot idx=3 state={shared.board[3].clone()} bus={shared.bus.clone()} />
<Slot idx=4 state={shared.board[4].clone()} bus={shared.bus.clone()} />
<Slot idx=5 state={shared.board[5].clone()} bus={shared.bus.clone()} />
<Slot idx=6 state={shared.board[6].clone()} bus={shared.bus.clone()} />
<Slot idx=7 state={shared.board[7].clone()} bus={shared.bus.clone()} />
<Slot idx=8 state={shared.board[8].clone()} bus={shared.bus.clone()} />
<Slot idx=9 state={shared.board[9].clone()} bus={shared.bus.clone()} />
<Slot idx=10 state={shared.board[10].clone()} bus={shared.bus.clone()} />
<Slot idx=11 state={shared.board[11].clone()} bus={shared.bus.clone()} />
<Slot idx=12 state={shared.board[12].clone()} bus={shared.bus.clone()} />
<Slot idx=13 state={shared.board[13].clone()} bus={shared.bus.clone()} />
<Slot idx=14 state={shared.board[14].clone()} bus={shared.bus.clone()} />
<Slot idx=15 state={shared.board[15].clone()} bus={shared.bus.clone()} />
<Slot idx=16 state={shared.board[16].clone()} bus={shared.bus.clone()} />
<Slot idx=17 state={shared.board[17].clone()} bus={shared.bus.clone()} />
<Slot idx=18 state={shared.board[18].clone()} bus={shared.bus.clone()} />
<Slot idx=19 state={shared.board[19].clone()} bus={shared.bus.clone()} />
<Slot idx=20 state={shared.board[20].clone()} bus={shared.bus.clone()} />
<Slot idx=21 state={shared.board[21].clone()} bus={shared.bus.clone()} />
<Slot idx=22 state={shared.board[22].clone()} bus={shared.bus.clone()} />
<Slot idx=23 state={shared.board[23].clone()} bus={shared.bus.clone()} />
<Slot idx=24 state={shared.board[24].clone()} bus={shared.bus.clone()} />
<Slot idx=25 state={shared.board[25].clone()} bus={shared.bus.clone()} />
<Slot idx=26 state={shared.board[26].clone()} bus={shared.bus.clone()} />
<Slot idx=27 state={shared.board[27].clone()} bus={shared.bus.clone()} />
<Slot idx=28 state={shared.board[28].clone()} bus={shared.bus.clone()} />
<Slot idx=29 state={shared.board[29].clone()} bus={shared.bus.clone()} />
<Slot idx=30 state={shared.board[30].clone()} bus={shared.bus.clone()} />
<Slot idx=31 state={shared.board[31].clone()} bus={shared.bus.clone()} />
<Slot idx=32 state={shared.board[32].clone()} bus={shared.bus.clone()} />
<Slot idx=33 state={shared.board[33].clone()} bus={shared.bus.clone()} />
<Slot idx=34 state={shared.board[34].clone()} bus={shared.bus.clone()} />
<Slot idx=35 state={shared.board[35].clone()} bus={shared.bus.clone()} />
<Slot idx=36 state={shared.board[36].clone()} bus={shared.bus.clone()} />
<Slot idx=37 state={shared.board[37].clone()} bus={shared.bus.clone()} />
<Slot idx=38 state={shared.board[38].clone()} bus={shared.bus.clone()} />
<Slot idx=39 state={shared.board[39].clone()} bus={shared.bus.clone()} />
<Slot idx=40 state={shared.board[40].clone()} bus={shared.bus.clone()} />
<Slot idx=41 state={shared.board[41].clone()} bus={shared.bus.clone()} />
<Slot idx=42 state={shared.board[42].clone()} bus={shared.bus.clone()} />
<Slot idx=43 state={shared.board[43].clone()} bus={shared.bus.clone()} />
<Slot idx=44 state={shared.board[44].clone()} bus={shared.bus.clone()} />
<Slot idx=45 state={shared.board[45].clone()} bus={shared.bus.clone()} />
<Slot idx=46 state={shared.board[46].clone()} bus={shared.bus.clone()} />
<Slot idx=47 state={shared.board[47].clone()} bus={shared.bus.clone()} />
<Slot idx=48 state={shared.board[48].clone()} bus={shared.bus.clone()} />
<Slot idx=49 state={shared.board[49].clone()} bus={shared.bus.clone()} />
<Slot idx=50 state={shared.board[50].clone()} bus={shared.bus.clone()} />
<Slot idx=51 state={shared.board[51].clone()} bus={shared.bus.clone()} />
<Slot idx=52 state={shared.board[52].clone()} bus={shared.bus.clone()} />
<Slot idx=53 state={shared.board[53].clone()} bus={shared.bus.clone()} />
<Slot idx=54 state={shared.board[54].clone()} bus={shared.bus.clone()} />
<Slot idx=55 state={shared.board[55].clone()} bus={shared.bus.clone()} />
<div class="info_text_wrapper">
<InfoText />
</div>
</div> // wrapper
}
}
fn rendered(&mut self, ctx: &Context<Self>, _first_render: bool) {
let (shared, _) = ctx
.link()
.context::<SharedState>(Callback::noop())
.expect("state to be set");
loop {
if let Some(msg) = shared.bus.borrow_mut().get_next_msg() {
let split_str: Vec<&str> = msg.split_whitespace().collect();
if split_str.len() == 2 {
if split_str[0] == "pressed" {
if let Ok(idx) = split_str[1].parse::<u8>() {
let output_str: String = format!("Got {idx} pressed.");
// DEBUG
//log::info!("{}", &output_str);
if let Some(info_text) =
shared.info_text_ref.cast::<web_sys::HtmlParagraphElement>()
{
// create the new text to be appended in the output
let window = web_sys::window().expect("no window exists");
let document =
window.document().expect("window should have a document");
let p = document
.create_element("p")
.expect("document should be able to create <p>");
p.set_text_content(Some(&output_str));
// check if scrolled to bottom
let at_bottom: bool = info_text.scroll_top() + INFO_TEXT_HEIGHT
>= info_text.scroll_height();
// append text to output
info_text
.append_with_node_1(&p)
.expect("should be able to append to info_text");
while info_text.child_element_count() > INFO_TEXT_MAX_ITEMS {
info_text
.remove_child(&info_text.first_child().unwrap())
.expect("should be able to limit items in info_text");
}
// scroll to bottom only if at bottom
if at_bottom {
info_text.set_scroll_top(info_text.scroll_height());
}
} else {
log::warn!("Failed to get \"info_text\"");
}
}
}
}
} else {
break;
}
}
}
fn update(&mut self, _ctx: &Context<Self>, _msg: Self::Message) -> bool {
true
}
}
#[derive(Clone, Debug, PartialEq, Eq)]
pub struct InfoText {}
impl Component for InfoText {
type Message = ();
type Properties = ();
fn create(_ctx: &Context<Self>) -> Self {
Self {}
}
fn view(&self, ctx: &Context<Self>) -> Html {
let (shared, _) = ctx
.link()
.context::<SharedState>(Callback::noop())
.expect("state to be set");
html! {
<div ref={shared.info_text_ref} class="info_text">
{"Hello"}
</div>
}
}
}