Commit graph

25 commits

Author SHA1 Message Date
Stephen Seo 8712d4cd8b frontend: WIP! request id in progress
Frontend is able to successfully send a Request, but is failing to
get/parse the Response.
2022-04-05 18:16:04 +09:00
Stephen Seo 83a9ab2ea0 frontend: WIP! in progress setting up id request 2022-04-04 18:25:17 +09:00
Stephen Seo e4d4d6e153 Move enum from yew_components mod to state mod
Preparation for symlinking shared code into the backend project.
2022-03-29 14:41:04 +09:00
Stephen Seo 839e9021fa Refactor: Replace calling JS settimeout with Rust
web-sys and js-sys provides ways to use "settimeout" in pure Rust which
is used instead of calling into Javascript to do "settimeout".
2022-03-23 16:56:25 +09:00
Stephen Seo ebf0cb5bb8 Impl async delay on AI choice
This commit is also a stepping-stone towards handling http requests
which will require deferred callbacks on Yew Components. By figuring
out how to delay callbacks in this commit, it should be easier to
figure out how to handle http requests that may require a deferred
callback.
2022-03-15 13:16:09 +09:00
Stephen Seo 414740b7ce Reorder code to print winning move
Previously, the winning move was not printed at the bottom info_text.
2022-03-10 18:16:30 +09:00
Stephen Seo 92f91672fa Fix infinite loop bug, refactorings/fixes 2022-03-10 17:01:34 +09:00
Stephen Seo 89a12623b4 Incorporate game AI into game
Can select from three difficulties, and the AI makes their move when it
is their turn. AI probably still needs some tweaking..
2022-03-10 16:17:16 +09:00
Stephen Seo e35870b240 Impl placed token indicator, fixes/refactorings 2022-03-10 15:43:03 +09:00
Stephen Seo 7e9718a743 Refactorings and linter fixes 2022-03-09 18:14:01 +09:00
Stephen Seo 76e6d3be52 Impl buttons indicator that won the game 2022-03-09 18:10:13 +09:00
Stephen Seo b902b1c7b4 Impl use of win/draw check, fixes
Also added unit tests for win/draw checks.
2022-03-09 17:29:53 +09:00
Stephen Seo 5e2c5b6d41 Minor refactoring
Use "From<>" instead of "Into<>" for MainMenuMessage to GameState.
2022-03-07 13:14:57 +09:00
Stephen Seo 130cc42d86 Impl main menu
Only "LocalMultiplayer" can be chosen for the game-mode since neither
AI nor Networked-Multiplayer has been implemented yet.
2022-03-04 16:22:30 +09:00
Stephen Seo 079bf6229f Impl convenience functions, refactoring 2022-03-03 18:01:46 +09:00
Stephen Seo 462dec9ea1 Remove NodeRef for getter, improve turn indicator
All NodeRefs have been removed in favor of "getElementById".

Turn indicator is now much more obvious to see.
2022-03-03 17:36:51 +09:00
Stephen Seo 52b841d98a Replace slot "ref" with "id" 2022-03-03 14:08:35 +09:00
Stephen Seo 5390e4f9cf Minor impl: add default messages to info_texts 2022-03-02 19:22:36 +09:00
Stephen Seo 2fb5a18636 Minor refactoring
Changed the "Msg" type of "Wrapper" from "String" to "WrapperMsg".
2022-03-02 19:19:50 +09:00
Stephen Seo 3b4d8b3483 Impl additional info text box, drop logic
Can place tokens, and not place tokens where there already is a token.

Additional info text box added to the side of the board.

More information to the UI regarding placed tokens.
2022-03-02 17:51:14 +09:00
Stephen Seo 4c8e330c05 Fix comment typo 2022-03-02 16:27:19 +09:00
Stephen Seo 8838dbae69 Cleanup and fixes
Remove state::MessageBus in favor of String messages sent to Wrapper
from Slot.

Update Slot state from inside Wrapper::update such that changes should
be immediately visible per Slot (moved code from Wrapper::rendered,
fixing updates not being immediately visble).
2022-03-02 16:25:01 +09:00
Stephen Seo 7e82a6e787 Minor fix to usage of html element for info_text 2022-03-02 15:47:43 +09:00
Stephen Seo 45e2c88745 Reverse info_text vertically
info_text's latest messages now appear at the top instead of at the
bottom.
2022-03-02 15:38:24 +09:00
Stephen Seo 15c7dc7654 Reorganize front-end source into modules 2022-03-02 15:18:21 +09:00