e1b2c62912
Add sprint 3 backlog
2022-03-13 22:15:05 +09:00
eb86b52b03
Update backlogs/user_stories after Sprint 2
2022-03-13 22:05:10 +09:00
414740b7ce
Reorder code to print winning move
...
Previously, the winning move was not printed at the bottom info_text.
2022-03-10 18:16:30 +09:00
b6a86bc631
Update Sprint 2 backlog
2022-03-10 17:25:04 +09:00
92f91672fa
Fix infinite loop bug, refactorings/fixes
2022-03-10 17:01:34 +09:00
38e7772d4f
More AI tweaks
2022-03-10 16:44:01 +09:00
d8377d280a
Tweaks to AI for correctness
2022-03-10 16:39:26 +09:00
2a44cf810e
Update Sprint 2 backlog
2022-03-10 16:19:48 +09:00
89a12623b4
Incorporate game AI into game
...
Can select from three difficulties, and the AI makes their move when it
is their turn. AI probably still needs some tweaking..
2022-03-10 16:17:16 +09:00
e35870b240
Impl placed token indicator, fixes/refactorings
2022-03-10 15:43:03 +09:00
07eee5b0ce
Add root README.md
2022-03-09 22:13:53 +09:00
a597b4217a
Update front_end/README.md about website
2022-03-09 19:45:11 +09:00
0d3d6b2a8d
Fix typo
2022-03-09 19:29:00 +09:00
d4acd7a58f
Update Sprint 2 backlog
2022-03-09 18:20:06 +09:00
7e9718a743
Refactorings and linter fixes
2022-03-09 18:14:01 +09:00
76e6d3be52
Impl buttons indicator that won the game
2022-03-09 18:10:13 +09:00
b902b1c7b4
Impl use of win/draw check, fixes
...
Also added unit tests for win/draw checks.
2022-03-09 17:29:53 +09:00
9e9bb0758c
Fix rand not compilable for wasm, impl game logic
...
"rand" crate was not compilable for wasm-unknown-unknown target, so an
alternative "oorandom" crate was substituted in.
Basic game win/draw detection logic added.
2022-03-09 16:26:14 +09:00
2389441207
Update sprint 2 backlog
2022-03-09 15:31:29 +09:00
21041132c6
Minor fixes/tweaks to Utility AI
2022-03-07 19:50:43 +09:00
14d224734f
Minor fix to Utility AI code
2022-03-07 17:07:00 +09:00
ec9aac8400
Tweak Hard-level AI
...
Shuffles the utilities-index pairs for the cases where there are
multiple pairs of the same utility value.
2022-03-07 16:59:18 +09:00
c960859348
Update Sprint 2 backlog, product backlog
2022-03-07 14:55:41 +09:00
d78c612587
Move "ai/mod.rs" to "ai.rs" (module management)
2022-03-07 14:47:04 +09:00
1936e5ce22
Basic impl. of AI (enough completed to use/test)
2022-03-07 14:45:57 +09:00
ea2625cb48
WIP AI implementation, some fixes/tweaks to AI
2022-03-07 14:35:09 +09:00
93af9c234d
WIP Utility based AI, some impl. progress
2022-03-07 14:23:39 +09:00
b2fbd8cdcc
Update Sprint 2 backlog
2022-03-07 13:18:11 +09:00
872fb87313
Minor formatting fix
2022-03-07 13:15:53 +09:00
5e2c5b6d41
Minor refactoring
...
Use "From<>" instead of "Into<>" for MainMenuMessage to GameState.
2022-03-07 13:14:57 +09:00
2e58bc1288
Set up API for AI choice of slot on board
2022-03-07 13:12:05 +09:00
614aae9f54
Create Backlog for Sprint 2
2022-03-06 19:44:21 +09:00
324da009b6
Prepare for Sprint 2 in spreadsheets
...
Sprint 2 Goal: Utility-based AI impl.
2022-03-06 19:36:55 +09:00
c6e88e31e6
Update backlogs for additional story completed
...
"Game start" User Story was implemented along side "Main menu".
2022-03-04 16:32:10 +09:00
86396ff330
Update Sprint 1 backlog (day 5)
2022-03-04 16:25:16 +09:00
130cc42d86
Impl main menu
...
Only "LocalMultiplayer" can be chosen for the game-mode since neither
AI nor Networked-Multiplayer has been implemented yet.
2022-03-04 16:22:30 +09:00
20d9562aa8
Update Sprint 1 Backlog
2022-03-04 14:37:03 +09:00
079bf6229f
Impl convenience functions, refactoring
2022-03-03 18:01:46 +09:00
eefa8f5bdc
Update spreadsheets for Sprint 1 day 4
2022-03-03 17:39:59 +09:00
462dec9ea1
Remove NodeRef for getter, improve turn indicator
...
All NodeRefs have been removed in favor of "getElementById".
Turn indicator is now much more obvious to see.
2022-03-03 17:36:51 +09:00
52b841d98a
Replace slot "ref" with "id"
2022-03-03 14:08:35 +09:00
582729fc58
Spreadsheets: one task as incomplete/blocked
...
"Turn logic" marked as incomplete/blocked because it will be reworked
when actual multiplayer is to be implemented.
2022-03-02 19:26:21 +09:00
5390e4f9cf
Minor impl: add default messages to info_texts
2022-03-02 19:22:36 +09:00
2fb5a18636
Minor refactoring
...
Changed the "Msg" type of "Wrapper" from "String" to "WrapperMsg".
2022-03-02 19:19:50 +09:00
3ffeb45de4
Update spreadsheets for Sprint 1 Day 3's progress
2022-03-02 17:58:22 +09:00
3b4d8b3483
Impl additional info text box, drop logic
...
Can place tokens, and not place tokens where there already is a token.
Additional info text box added to the side of the board.
More information to the UI regarding placed tokens.
2022-03-02 17:51:14 +09:00
4c8e330c05
Fix comment typo
2022-03-02 16:27:19 +09:00
8838dbae69
Cleanup and fixes
...
Remove state::MessageBus in favor of String messages sent to Wrapper
from Slot.
Update Slot state from inside Wrapper::update such that changes should
be immediately visible per Slot (moved code from Wrapper::rendered,
fixing updates not being immediately visble).
2022-03-02 16:25:01 +09:00
7e82a6e787
Minor fix to usage of html element for info_text
2022-03-02 15:47:43 +09:00
45e2c88745
Reverse info_text vertically
...
info_text's latest messages now appear at the top instead of at the
bottom.
2022-03-02 15:38:24 +09:00