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36 commits

Author SHA1 Message Date
Stephen Seo 2d7c8c37e5 Maintenance update
`cargo update` to update Cargo.lock for backend and frontend Rust
projects.
2024-04-03 11:04:52 +09:00
Stephen Seo 090b8bbd30 Fix crash bug 2022-05-06 11:32:20 +09:00
Stephen Seo 59b2bc34fb back-end: Do refactorings 2022-05-05 12:35:30 +09:00
Stephen Seo 1872c4877e Fix bug: board not updated on win/lose/draw 2022-05-04 14:55:01 +09:00
Stephen Seo b5529cb542 Convert User Stories to MSExcel compatible format 2022-05-04 12:41:04 +09:00
Stephen Seo f4f3ad7a5b Refactorings, fix bug where board doesn't update
Also silence warnings related to unused code since the front-end and
back-end share some code.
2022-05-03 13:18:07 +09:00
Stephen Seo 4331a20daa Update README.md 2022-05-02 21:12:18 +09:00
Stephen Seo 047549ecb5 Convert spreadsheets to MS Excel compatible format 2022-05-02 13:56:48 +09:00
Stephen Seo bc6c234314 Add Sprint 6 Retrospective 2022-05-02 13:53:50 +09:00
Stephen Seo 1f27defe11 Update Sprint 6 Backlog, Product Backlog 2022-05-02 13:45:32 +09:00
Stephen Seo 3eb663c305 Update Sprint 6 backlog 2022-04-30 17:48:58 +09:00
Stephen Seo b2ea79a7f7 Impl conditionally update front-end board
When the front-end polls the back-end for the game-state, the back-end includes
a "date_updated" String in the JSON. If the String is the same as in the
front-end, then no updates are needed, but if they are not the same, then the
front-end will update the board. Because the front-end polls the back-end's
board state approximately every second, this should make the front-end more
efficient.
2022-04-30 16:44:48 +09:00
Stephen Seo b4eaba09c5 Refactorings/Fixes related to emoting 2022-04-29 19:21:59 +09:00
Stephen Seo d88e8ef9f3 Update Product Backlog, Sprint 6 Backlog 2022-04-29 18:34:05 +09:00
Stephen Seo 105cd880f2 Impl sending/receiving emotes 2022-04-29 18:30:41 +09:00
Stephen Seo 36dd43bb70 Fixes related to new send emote functionality 2022-04-29 17:24:42 +09:00
Stephen Seo 5381578b08 Update specs, impl back-end support for send emote 2022-04-29 17:16:32 +09:00
Stephen Seo f498f2c475 Update backend_protocol for emote send/recv 2022-04-29 15:53:36 +09:00
Stephen Seo 8eb30fc5d5 Update Product Backlog 2022-04-29 15:35:26 +09:00
Stephen Seo 6ef8667382 Update Sprint 6 backlog 2022-04-29 15:28:08 +09:00
Stephen Seo a4bf4cbd25 Change fn string_from_board to accept board ref 2022-04-29 15:21:22 +09:00
Stephen Seo f799bae530 front-end: Minor refactorings fixes 2022-04-29 12:12:01 +09:00
Stephen Seo b158e7347e front-end: Minor refactorings 2022-04-29 11:37:15 +09:00
Stephen Seo e6152331b0 front-end: minor refactoring 2022-04-29 11:23:03 +09:00
Stephen Seo e77d25996d front-end: fix repeated disconnects on close
When the front-end connects to the back-end, it creates a callback that
sends a disconnect message with the received ID on "pagehide" and
"beforeunload" events. The previous implementation did not "undo" these
callbacks when the game was reset and a new ID was received. This fix
prevents the front-end from resending disconnect messages with
previously received IDs on browser window/tab close.
2022-04-29 11:08:54 +09:00
Stephen Seo e0ed5fc5d8 back_end: Fix bug where CyanWin is MagentaWin 2022-04-28 22:12:36 +09:00
Stephen Seo 6b430660b7 Update README.md 2022-04-28 12:23:04 +09:00
Stephen Seo 174875b88b back-end/front-end: Rust clippy fixes/refactorings 2022-04-27 16:51:57 +09:00
Stephen Seo 694da61bd6 Update Sprint 6 backlog 2022-04-27 15:17:25 +09:00
Stephen Seo 3172af19f8 front-end/back-end: Tweaks to game AI 2022-04-27 15:02:53 +09:00
Stephen Seo dcc9400483 back-end: Minor fix related to phrase handling
Fixes passing an empty string to the db in (probably) rare cases.
2022-04-27 14:16:34 +09:00
Stephen Seo 665dff94fe back-end: Enforce max-length of user-input phrase 2022-04-27 14:11:02 +09:00
Stephen Seo edd3b0c65c Update Sprint 6 backlog 2022-04-27 13:06:35 +09:00
Stephen Seo 059d0608b6 Impl match players via phrase
Front-end now has option to input phrase on game start.
Fixed back-end accepting empty strings (will treat empty strings as if
no phrase was given).
2022-04-27 12:47:45 +09:00
Stephen Seo f9338d4093 back-end: Impl "phrase", update protocol 2022-04-27 11:42:28 +09:00
Stephen Seo 87d93e5b4f back_end: Update back-end for new "phrase" column 2022-04-27 11:15:53 +09:00
20 changed files with 3607 additions and 927 deletions

View file

@ -26,6 +26,11 @@ The directory `plans` contains the release plans.
The directory `pictures` holds pertinent images to the project. It includes the
"Simple Model" of the project.
## Tags
The git repository is tagged per Sprint and per Day. [One can visualize the
progress here.](https://git.seodisparate.com/stephenseo/EN605.607.81.SP22_ASDM_Project/graph)
## What is Four-Line Dropper?
Four-Line Dropper is a game where two players take turns dropping tokens into
@ -34,3 +39,7 @@ diagonally is the win condition of the game. If the board fills up with no
four-line matches, then the game ends in a draw. The game is called "Four-Line
Dropper" to avoid clashing with the game's original name that is trademarked
(this game is a clone of an existing game).
# Link to a hosted instance
[I have hosted an instance of the front-end/back-end here.](https://asdm.seodisparate.com)

828
back_end/Cargo.lock generated

File diff suppressed because it is too large Load diff

View file

@ -11,8 +11,11 @@ use crate::constants::{
BACKEND_CLEANUP_INTERVAL_SECONDS, COLS, GAME_CLEANUP_TIMEOUT, PLAYER_CLEANUP_TIMEOUT,
PLAYER_COUNT_LIMIT, ROWS, TURN_SECONDS,
};
use crate::state::{board_from_string, new_string_board, string_from_board, BoardState, Turn};
use crate::state::{
board_from_string, new_string_board, string_from_board, BoardState, EmoteEnum, Turn,
};
use std::collections::HashMap;
use std::sync::mpsc::{Receiver, RecvTimeoutError, SyncSender};
use std::time::{Duration, Instant};
use std::{fmt, thread};
@ -28,7 +31,14 @@ pub type GetIDSenderType = (Option<u32>, Option<bool>);
/// third bool is if cyan player
pub type CheckPairingType = (bool, bool, bool);
pub type BoardStateType = (DBGameState, Option<String>);
/// second String is board string, third String is date updated, fourth value
/// is EmoteEnum
pub type BoardStateType = (
DBGameState,
Option<String>,
Option<String>,
Option<EmoteEnum>,
);
pub type PlaceResultType = Result<(DBPlaceStatus, Option<String>), DBPlaceError>;
@ -118,7 +128,10 @@ impl fmt::Display for DBPlaceError {
#[derive(Clone, Debug)]
pub enum DBHandlerRequest {
GetID(SyncSender<GetIDSenderType>),
GetID {
response_sender: SyncSender<GetIDSenderType>,
phrase: Option<String>,
},
CheckPairing {
id: u32,
response_sender: SyncSender<CheckPairingType>,
@ -136,6 +149,11 @@ pub enum DBHandlerRequest {
pos: usize,
response_sender: SyncSender<PlaceResultType>,
},
SendEmote {
id: u32,
emote_type: EmoteEnum,
response_sender: SyncSender<Result<(), ()>>,
},
}
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
@ -163,7 +181,10 @@ impl DBHandler {
}
let db_request = rx_recv_result.unwrap();
match db_request {
DBHandlerRequest::GetID(player_tx) => {
DBHandlerRequest::GetID {
response_sender,
phrase,
} => {
// got request to create new player, create new player
let conn_result = self.get_conn(DBFirstRun::NotFirstRun);
if let Err(e) = conn_result {
@ -172,10 +193,10 @@ impl DBHandler {
}
let conn = conn_result.unwrap();
let create_player_result = self.create_new_player(Some(&conn));
let create_player_result = self.create_new_player(Some(&conn), phrase);
if let Err(e) = create_player_result {
println!("{}", e);
player_tx.send((None, None)).ok();
response_sender.send((None, None)).ok();
// don't stop server because player limit may have been reached
return false;
}
@ -197,11 +218,11 @@ impl DBHandler {
if paired {
// don't stop server on send fail, may have timed
// out and dropped the receiver
player_tx.send((Some(player_id), Some(is_cyan))).ok();
response_sender.send((Some(player_id), Some(is_cyan))).ok();
} else {
// don't stop server on send fail, may have timed
// out and dropped the receiver
player_tx.send((Some(player_id), None)).ok();
response_sender.send((Some(player_id), None)).ok();
}
} else {
println!("Internal error, created player doesn't exist");
@ -234,7 +255,9 @@ impl DBHandler {
println!("{}", e);
// don't stop server on send fail, may have timed out and
// dropped the receiver
response_sender.send((DBGameState::UnknownID, None)).ok();
response_sender
.send((DBGameState::UnknownID, None, None, None))
.ok();
return false;
}
// don't stop server on send fail, may have timed out and
@ -261,6 +284,23 @@ impl DBHandler {
// dropped the receiver
response_sender.send(place_result).ok();
}
DBHandlerRequest::SendEmote {
id,
emote_type,
response_sender,
} => {
let result = self.create_new_sent_emote(None, id, emote_type);
if let Err(error_string) = result {
println!("{}", error_string);
// don't stop server on send fail, may have timed
// out and dropped the receiver
response_sender.send(Err(())).ok();
} else {
// don't stop server on send fail, may have timed
// out and dropped the receiver
response_sender.send(Ok(())).ok();
}
}
} // match db_request
false
@ -275,6 +315,7 @@ impl DBHandler {
CREATE TABLE players (id INTEGER PRIMARY KEY NOT NULL,
date_added TEXT NOT NULL DEFAULT CURRENT_TIMESTAMP,
game_id INTEGER,
phrase TEXT,
FOREIGN KEY(game_id) REFERENCES games(id) ON DELETE CASCADE);
",
[],
@ -285,6 +326,9 @@ impl DBHandler {
}
} else if first_run == DBFirstRun::FirstRun {
println!("\"players\" table exists");
if let Err(e) = self.db_check_migration(&conn) {
println!("{}", e);
}
}
let result = conn.execute(
@ -308,19 +352,65 @@ impl DBHandler {
} else if first_run == DBFirstRun::FirstRun {
println!("\"games\" table exists");
}
let result = conn.execute(
"
CREATE TABLE emotes (id INTEGER PRIMARY KEY AUTOINCREMENT NOT NULL,
type TEXT NOT NULL,
date_added TEXT NOT NULL DEFAULT CURRENT_TIMESTAMP,
receiver_id INTEGER NOT NULL,
FOREIGN KEY(receiver_id) REFERENCES players (id) ON DELETE CASCADE);
",
[],
);
if result.is_ok() {
if first_run == DBFirstRun::FirstRun {
println!("Created \"emotes\" table");
}
} else if first_run == DBFirstRun::FirstRun {
println!("\"emotes\" table exists");
}
Ok(conn)
} else {
Err(String::from("Failed to open connection"))
}
}
fn create_new_player(&self, conn: Option<&Connection>) -> Result<u32, String> {
fn db_check_migration(&self, conn: &Connection) -> Result<(), String> {
let mut table_entries_stmt = conn
.prepare("PRAGMA table_info(players);")
.map_err(|e| format!("{:?}", e))?;
let mut table_entries_rows = table_entries_stmt
.query([])
.map_err(|e| format!("{:?}", e))?;
// check if "phrase" column exists
let mut phrase_exists = false;
while let Some(row) = table_entries_rows.next().map_err(|e| format!("{:?}", e))? {
let column_name: String = row.get(1).map_err(|e| format!("{:?}", e))?;
if column_name.contains("phrase") {
phrase_exists = true;
}
}
if !phrase_exists {
conn.execute("ALTER TABLE players ADD COLUMN phrase TEXT;", [])
.map_err(|e| format!("{:?}", e))?;
println!("Added \"phrase\" column to \"players\" in db.");
}
Ok(())
}
fn create_new_player(
&self,
conn: Option<&Connection>,
phrase: Option<String>,
) -> Result<u32, String> {
let mut _conn_result = Err(String::new());
let conn = if conn.is_none() {
let conn = if let Some(c) = conn {
c
} else {
_conn_result = self.get_conn(DBFirstRun::NotFirstRun);
_conn_result.as_ref().unwrap()
} else {
conn.unwrap()
};
let row_result: Result<usize, _> =
@ -353,7 +443,10 @@ impl DBHandler {
}
}
let insert_result = conn.execute("INSERT INTO players (id) VALUES (?);", [player_id]);
let insert_result = conn.execute(
"INSERT INTO players (id, phrase) VALUES (?, ?);",
params![player_id, phrase],
);
if let Err(e) = insert_result {
return Err(format!("Failed to insert player into db: {:?}", e));
}
@ -363,32 +456,48 @@ impl DBHandler {
fn pair_up_players(&self, conn: Option<&Connection>) -> Result<(), String> {
let mut _conn_result = Err(String::new());
let conn = if conn.is_none() {
let conn = if let Some(c) = conn {
c
} else {
_conn_result = self.get_conn(DBFirstRun::NotFirstRun);
_conn_result.as_ref().unwrap()
} else {
conn.unwrap()
};
let mut to_pair: Option<u32> = None;
let mut unpaired_players_stmt = conn
.prepare("SELECT id FROM players WHERE game_id ISNULL ORDER BY date_added;")
.prepare("SELECT id, phrase FROM players WHERE game_id ISNULL ORDER BY date_added;")
.map_err(|e| format!("{:?}", e))?;
let mut unpaired_players_rows = unpaired_players_stmt
.query([])
.map_err(|e| format!("{:?}", e))?;
let mut phrase_map: HashMap<String, u32> = HashMap::new();
while let Some(row) = unpaired_players_rows
.next()
.map_err(|e| format!("{:?}", e))?
{
if to_pair.is_none() {
to_pair = Some(row.get(0).map_err(|e| format!("{:?}", e))?);
if let Ok(phrase_text) = row.get::<usize, String>(1) {
// pair players with matching phrases
if let Some(matching_player_id) = phrase_map.get(&phrase_text) {
let players: [u32; 2] = [
*matching_player_id,
row.get(0).map_err(|e| format!("{:?}", e))?,
];
self.create_game(Some(conn), &players)?;
phrase_map.remove(&phrase_text);
} else {
phrase_map.insert(phrase_text, row.get(0).map_err(|e| format!("{:?}", e))?);
}
} else {
let players: [u32; 2] = [
to_pair.take().unwrap(),
row.get(0).map_err(|e| format!("{:?}", e))?,
];
self.create_game(Some(conn), &players)?;
// pair players that did not use a phrase
if to_pair.is_none() {
to_pair = Some(row.get(0).map_err(|e| format!("{:?}", e))?);
} else {
let players: [u32; 2] = [
to_pair.take().unwrap(),
row.get(0).map_err(|e| format!("{:?}", e))?,
];
self.create_game(Some(conn), &players)?;
}
}
}
@ -397,11 +506,11 @@ impl DBHandler {
fn create_game(&self, conn: Option<&Connection>, players: &[u32; 2]) -> Result<u32, String> {
let mut _conn_result = Err(String::new());
let conn = if conn.is_none() {
let conn = if let Some(c) = conn {
c
} else {
_conn_result = self.get_conn(DBFirstRun::NotFirstRun);
_conn_result.as_ref().unwrap()
} else {
conn.unwrap()
};
let mut game_id: u32 = thread_rng().gen();
@ -448,11 +557,11 @@ impl DBHandler {
}
let mut _conn_result = Err(String::new());
let conn = if conn.is_none() {
let conn = if let Some(c) = conn {
c
} else {
_conn_result = self.get_conn(DBFirstRun::NotFirstRun);
_conn_result.as_ref().unwrap()
} else {
conn.unwrap()
};
let check_player_row = conn.query_row("SELECT games.cyan_player FROM players JOIN games where games.id = players.game_id AND players.id = ?;", [player_id], |row| row.get::<usize, u32>(0));
@ -491,11 +600,11 @@ impl DBHandler {
player_id: u32,
) -> Result<bool, String> {
let mut _conn_result = Err(String::new());
let conn = if conn.is_none() {
let conn = if let Some(c) = conn {
c
} else {
_conn_result = self.get_conn(DBFirstRun::NotFirstRun);
_conn_result.as_ref().unwrap()
} else {
conn.unwrap()
};
let check_player_row: Result<u32, _> =
@ -515,11 +624,11 @@ impl DBHandler {
player_id: u32,
) -> Result<bool, String> {
let mut _conn_result = Err(String::new());
let conn = if conn.is_none() {
let conn = if let Some(c) = conn {
c
} else {
_conn_result = self.get_conn(DBFirstRun::NotFirstRun);
_conn_result.as_ref().unwrap()
} else {
conn.unwrap()
};
let check_player_game_row: Result<u32, _> = conn.query_row(
@ -539,70 +648,127 @@ impl DBHandler {
player_id: u32,
) -> Result<BoardStateType, String> {
let mut _conn_result = Err(String::new());
let conn = if conn.is_none() {
let conn = if let Some(c) = conn {
c
} else {
_conn_result = self.get_conn(DBFirstRun::NotFirstRun);
_conn_result.as_ref().unwrap()
} else {
conn.unwrap()
};
let mut received_emote: Option<EmoteEnum> = None;
{
let row_result: Result<(u64, String), RusqliteError> = conn.query_row(
"SELECT id, type FROM emotes WHERE receiver_id = ? ORDER BY date_added ASC;",
[player_id],
|row| {
Ok((
row.get(0).expect("emotes.id should exist"),
row.get(1).expect("emotes.type should exist"),
))
},
);
if let Err(RusqliteError::QueryReturnedNoRows) = row_result {
// no-op
} else if let Err(e) = row_result {
println!("Error while fetching received emotes: {:?}", e);
} else {
let (emote_id, emote_type) = row_result.unwrap();
received_emote = emote_type.as_str().try_into().ok();
if received_emote.is_none() {
println!("WARNING: Invalid emote type \"{}\" in db", emote_type);
}
conn.execute("DELETE FROM emotes WHERE id = ?;", [emote_id])
.ok();
}
}
// TODO maybe handle "opponent_disconnected" case
let row_result: Result<(String, i64, Option<u32>, Option<u32>), RusqliteError> = conn.query_row(
"SELECT games.board, games.status, games.cyan_player, games.magenta_player FROM games JOIN players WHERE players.id = ? AND games.id = players.game_id;",
type ResultTuple = (String, i64, Option<u32>, Option<u32>, String);
let row_result: Result<ResultTuple, RusqliteError> = conn.query_row(
"SELECT games.board, games.status, games.cyan_player, games.magenta_player, games.turn_time_start FROM games JOIN players WHERE players.id = ? AND games.id = players.game_id;",
[player_id],
|row| {
let board_result = row.get(0);
let status_result = row.get(1);
let cyan_player = row.get(2);
let magenta_player = row.get(3);
if board_result.is_ok() && status_result.is_ok() && cyan_player.is_ok() && magenta_player.is_ok() {
if let (Ok(board), Ok(status), Ok(cyan_id), Ok(magenta_id)) = (board_result, status_result, cyan_player, magenta_player) {
Ok((board, status, cyan_id, magenta_id))
let updated_time = row.get(4);
if board_result.is_ok() && status_result.is_ok() && cyan_player.is_ok() && magenta_player.is_ok() && updated_time.is_ok() {
if let (Ok(board), Ok(status), Ok(cyan_id), Ok(magenta_id), Ok(updated_time)) = (board_result, status_result, cyan_player, magenta_player, updated_time) {
Ok((board, status, cyan_id, magenta_id, updated_time))
} else {
unreachable!("Both row items should be Ok");
unreachable!("All row items should be Ok");
}
} else if board_result.is_err() {
board_result
.map(|_| (String::from("this value should never be returned"), 0, None, None))
.map(|_| (String::from("this value should never be returned"), 0, None, None, String::new()))
} else if status_result.is_err() {
status_result
.map(|_| (String::from("this value should never be returned"), 0, None, None))
.map(|_| (String::from("this value should never be returned"), 0, None, None, String::new()))
} else if cyan_player.is_err() {
cyan_player
.map(|_| (String::from("this value should never be returned"), 0, None, None))
} else {
.map(|_| (String::from("this value should never be returned"), 0, None, None, String::new()))
} else if magenta_player.is_err() {
magenta_player
.map(|_| (String::from("this value should never be returned"), 0, None, None))
.map(|_| (String::from("this value should never be returned"), 0, None, None, String::new()))
} else {
updated_time
.map(|_| (String::from("this value should never be returned"), 0, None, None, String::new()))
}
}
);
if let Ok((board, status, cyan_opt, magenta_opt)) = row_result {
if let Ok((board, status, cyan_opt, magenta_opt, updated_time)) = row_result {
if board.len() != (ROWS * COLS) as usize {
// board is invalid size
Ok((DBGameState::InternalError, None))
Ok((
DBGameState::InternalError,
None,
Some(updated_time),
received_emote,
))
} else if cyan_opt.is_none() || magenta_opt.is_none() {
// One player disconnected
self.disconnect_player(Some(conn), player_id).ok();
// Remove the game(s) with disconnected players
if self.clear_empty_games(Some(conn)).is_err() {
Ok((DBGameState::InternalError, None))
Ok((
DBGameState::InternalError,
None,
Some(updated_time),
received_emote,
))
} else if status == 2 || status == 3 {
Ok((DBGameState::from(status), Some(board)))
Ok((
DBGameState::from(status),
Some(board),
Some(updated_time),
received_emote,
))
} else {
Ok((DBGameState::OpponentDisconnected, Some(board)))
Ok((
DBGameState::OpponentDisconnected,
Some(board),
Some(updated_time),
received_emote,
))
}
} else {
// Game in progress, or other state depending on "status"
Ok((DBGameState::from(status), Some(board)))
Ok((
DBGameState::from(status),
Some(board),
Some(updated_time),
received_emote,
))
}
} else if let Err(RusqliteError::QueryReturnedNoRows) = row_result {
// No rows is either player doesn't exist or not paired
let (exists, is_paired, _is_cyan) =
self.check_if_player_is_paired(Some(conn), player_id)?;
if !exists {
Ok((DBGameState::UnknownID, None))
Ok((DBGameState::UnknownID, None, None, received_emote))
} else if !is_paired {
Ok((DBGameState::NotPaired, None))
Ok((DBGameState::NotPaired, None, None, received_emote))
} else {
unreachable!("either exists or is_paired must be false");
}
@ -614,11 +780,11 @@ impl DBHandler {
fn disconnect_player(&self, conn: Option<&Connection>, player_id: u32) -> Result<(), String> {
let mut _conn_result = Err(String::new());
let conn = if conn.is_none() {
let conn = if let Some(c) = conn {
c
} else {
_conn_result = self.get_conn(DBFirstRun::NotFirstRun);
_conn_result.as_ref().unwrap()
} else {
conn.unwrap()
};
let stmt_result = conn.execute("DELETE FROM players WHERE id = ?;", [player_id]);
@ -631,11 +797,11 @@ impl DBHandler {
fn clear_empty_games(&self, conn: Option<&Connection>) -> Result<(), String> {
let mut _conn_result = Err(String::new());
let conn = if conn.is_none() {
let conn = if let Some(c) = conn {
c
} else {
_conn_result = self.get_conn(DBFirstRun::NotFirstRun);
_conn_result.as_ref().unwrap()
} else {
conn.unwrap()
};
// Only fails if no rows were removed, and that is not an issue
@ -655,11 +821,11 @@ impl DBHandler {
pos: usize,
) -> PlaceResultType {
let mut _conn_result = Err(String::new());
let conn = if conn.is_none() {
let conn = if let Some(c) = conn {
c
} else {
_conn_result = self.get_conn(DBFirstRun::NotFirstRun);
_conn_result.as_ref().unwrap()
} else {
conn.unwrap()
};
// check if player exists
@ -748,33 +914,21 @@ impl DBHandler {
}
2 => {
// game over, cyan won
self.disconnect_player(Some(conn), player_id).ok();
if self.clear_empty_games(Some(conn)).is_err() {
return Err(DBPlaceError::InternalError);
}
return Ok((DBPlaceStatus::GameEndedCyanWon, Some(board_string)));
}
3 => {
// game over, magenta won
self.disconnect_player(Some(conn), player_id).ok();
if self.clear_empty_games(Some(conn)).is_err() {
return Err(DBPlaceError::InternalError);
}
return Ok((DBPlaceStatus::GameEndedMagentaWon, Some(board_string)));
}
4 => {
// game over, draw
self.disconnect_player(Some(conn), player_id).ok();
if self.clear_empty_games(Some(conn)).is_err() {
return Err(DBPlaceError::InternalError);
}
return Ok((DBPlaceStatus::GameEndedDraw, Some(board_string)));
}
_ => (),
}
// get board state
let board = board_from_string(board_string);
let board = board_from_string(&board_string);
// find placement position or return "illegal move" if unable to
let mut final_pos = pos;
@ -800,7 +954,7 @@ impl DBHandler {
}
// board back to string
let (board_string, ended_state_opt) = string_from_board(board, final_pos);
let (board_string, ended_state_opt) = string_from_board(&board, final_pos);
// update DB
let update_result = if ended_state_opt.is_none() {
@ -831,7 +985,6 @@ impl DBHandler {
}
if let Some(ended_state) = ended_state_opt {
self.disconnect_player(Some(conn), player_id).ok();
Ok((
match ended_state {
BoardState::Empty => DBPlaceStatus::GameEndedDraw,
@ -880,7 +1033,7 @@ impl DBHandler {
for row_result in rows {
if let Ok((id, status, board)) = row_result {
self.have_ai_take_players_turn(Some(&conn), id, status, board)?;
self.have_ai_take_players_turn(Some(&conn), id, status, &board)?;
} else {
unreachable!("This part should never execute");
}
@ -894,7 +1047,7 @@ impl DBHandler {
conn: Option<&Connection>,
game_id: u32,
status: u32,
board_string: String,
board_string: &str,
) -> Result<(), String> {
if status > 1 {
return Err(String::from(
@ -903,11 +1056,11 @@ impl DBHandler {
}
let mut _conn_result = Err(String::new());
let conn = if conn.is_none() {
let conn = if let Some(c) = conn {
c
} else {
_conn_result = self.get_conn(DBFirstRun::NotFirstRun);
_conn_result.as_ref().unwrap()
} else {
conn.unwrap()
};
let is_cyan = status == 0;
@ -947,7 +1100,7 @@ impl DBHandler {
});
// get board string from board while checking if game has ended
let (board_string, end_state_opt) = string_from_board(board, ai_choice_pos);
let (board_string, end_state_opt) = string_from_board(&board, ai_choice_pos);
let state;
if let Some(board_state) = end_state_opt {
@ -975,11 +1128,11 @@ impl DBHandler {
fn cleanup_stale_games(&self, conn: Option<&Connection>) -> Result<(), String> {
let mut _conn_result = Err(String::new());
let conn = if conn.is_none() {
let conn = if let Some(c) = conn {
c
} else {
_conn_result = self.get_conn(DBFirstRun::NotFirstRun);
_conn_result.as_ref().unwrap()
} else {
conn.unwrap()
};
conn.execute(
@ -993,11 +1146,11 @@ impl DBHandler {
fn cleanup_stale_players(&self, conn: Option<&Connection>) -> Result<(), String> {
let mut _conn_result = Err(String::new());
let conn = if conn.is_none() {
let conn = if let Some(c) = conn {
c
} else {
_conn_result = self.get_conn(DBFirstRun::NotFirstRun);
_conn_result.as_ref().unwrap()
} else {
conn.unwrap()
};
conn.execute(
@ -1008,6 +1161,79 @@ impl DBHandler {
Ok(())
}
fn cleanup_stale_emotes(&self, conn: Option<&Connection>) -> Result<(), String> {
let mut _conn_result = Err(String::new());
let conn = if let Some(c) = conn {
c
} else {
_conn_result = self.get_conn(DBFirstRun::NotFirstRun);
_conn_result.as_ref().unwrap()
};
conn.execute(
"DELETE FROM emotes WHERE unixepoch() - unixepoch(date_added) > ?;",
[GAME_CLEANUP_TIMEOUT],
)
.ok();
Ok(())
}
fn create_new_sent_emote(
&self,
conn: Option<&Connection>,
sender_id: u32,
emote: EmoteEnum,
) -> Result<(), String> {
let mut _conn_result = Err(String::new());
let conn = if let Some(c) = conn {
c
} else {
_conn_result = self.get_conn(DBFirstRun::NotFirstRun);
_conn_result.as_ref().unwrap()
};
let mut prepared_stmt = conn.prepare("SELECT games.cyan_player, games.magenta_player FROM games JOIN players WHERE players.id = ? AND games.id = players.game_id;")
.map_err(|_| String::from("Failed to prepare db query for getting opponent id for sending emote"))?;
let row_result: Result<(Option<u32>, Option<u32>), RusqliteError> =
prepared_stmt.query_row([sender_id], |row| Ok((row.get(0).ok(), row.get(1).ok())));
if let Err(RusqliteError::QueryReturnedNoRows) = row_result {
return Err(String::from("Failed to send emote, game doesn't exist"));
} else if let Err(e) = row_result {
return Err(format!("Failed to send emote: {:?}", e));
}
let (cyan_player_opt, magenta_player_opt) = row_result.unwrap();
if cyan_player_opt.is_none() {
return Err(String::from(
"Failed to send emote, cyan player disconnected",
));
} else if magenta_player_opt.is_none() {
return Err(String::from(
"Failed to send emote, magenta player disconnected",
));
}
let cyan_player_id = cyan_player_opt.unwrap();
let magenta_player_id = magenta_player_opt.unwrap();
let receiver_id = if cyan_player_id == sender_id {
magenta_player_id
} else {
cyan_player_id
};
conn.execute(
"INSERT INTO emotes (type, receiver_id) VALUES (?, ?);",
params![String::from(emote), receiver_id],
)
.map_err(|_| {
format!(
"Failed to store emote from player {} to player {}",
sender_id, receiver_id
)
})?;
Ok(())
}
}
pub fn start_db_handler_thread(
@ -1042,11 +1268,18 @@ pub fn start_db_handler_thread(
}
if cleanup_instant.elapsed() > cleanup_duration {
let conn = handler.get_conn(DBFirstRun::NotFirstRun).ok();
cleanup_instant = Instant::now();
if let Err(e) = handler.cleanup_stale_games(None) {
if let Err(e) = handler.cleanup_stale_games(conn.as_ref()) {
println!("{}", e);
}
if let Err(e) = handler.cleanup_stale_players(None) {
if let Err(e) = handler.cleanup_stale_players(conn.as_ref()) {
println!("{}", e);
}
if let Err(e) = handler.cleanup_stale_emotes(conn.as_ref()) {
println!("{}", e);
}
if let Err(e) = handler.clear_empty_games(conn.as_ref()) {
println!("{}", e);
}
}

View file

@ -6,7 +6,11 @@
//This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
//
//You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
use crate::db_handler::{CheckPairingType, DBHandlerRequest, GetIDSenderType};
use crate::{
constants::BACKEND_PHRASE_MAX_LENGTH,
db_handler::{CheckPairingType, DBHandlerRequest, GetIDSenderType},
state::EmoteEnum,
};
use std::{
sync::mpsc::{sync_channel, SyncSender},
@ -24,11 +28,12 @@ pub fn handle_json(
) -> Result<String, String> {
if let Some(Value::String(type_str)) = root.get("type") {
match type_str.as_str() {
"pairing_request" => handle_pairing_request(tx),
"pairing_request" => handle_pairing_request(root, tx),
"check_pairing" => handle_check_pairing(root, tx),
"place_token" => handle_place_token(root, tx),
"disconnect" => handle_disconnect(root, tx),
"game_state" => handle_game_state(root, tx),
"send_emote" => handle_send_emote(root, tx),
_ => Err("{\"type\":\"invalid_type\"}".into()),
}
} else {
@ -36,9 +41,37 @@ pub fn handle_json(
}
}
fn handle_pairing_request(tx: SyncSender<DBHandlerRequest>) -> Result<String, String> {
fn handle_pairing_request(root: Value, tx: SyncSender<DBHandlerRequest>) -> Result<String, String> {
let (player_tx, player_rx) = sync_channel::<GetIDSenderType>(1);
if tx.send(DBHandlerRequest::GetID(player_tx)).is_err() {
let mut phrase: Option<String> = None;
if let Some(phrase_text) = root.get("phrase") {
if let Some(mut phrase_str) = phrase_text.as_str() {
if !phrase_str.is_empty() {
if phrase_str.len() > BACKEND_PHRASE_MAX_LENGTH {
let mut idx = BACKEND_PHRASE_MAX_LENGTH;
while idx > 0 && !phrase_str.is_char_boundary(idx) {
idx -= 1;
}
if idx == 0 {
phrase_str = "";
} else {
phrase_str = phrase_str.split_at(idx).0;
}
}
if !phrase_str.is_empty() {
phrase = Some(phrase_str.to_owned());
}
}
}
}
if tx
.send(DBHandlerRequest::GetID {
response_sender: player_tx,
phrase,
})
.is_err()
{
return Err("{\"type\":\"pairing_response\", \"status\":\"internal_error\"}".into());
}
if let Ok((pid_opt, is_cyan_opt)) = player_rx.recv_timeout(DB_REQUEST_TIMEOUT) {
@ -233,12 +266,27 @@ fn handle_game_state(root: Value, tx: SyncSender<DBHandlerRequest>) -> Result<St
return Err("{\"type\":\"game_state\", \"status\":\"internal_error\"}".into());
}
if let Ok((db_game_state, board_string_opt)) = resp_rx.recv_timeout(DB_REQUEST_TIMEOUT) {
if let Ok((db_game_state, board_string_opt, updated_time_opt, received_emote_opt)) =
resp_rx.recv_timeout(DB_REQUEST_TIMEOUT)
{
if let Some(board_string) = board_string_opt {
Ok(format!(
"{{\"type\":\"game_state\", \"status\":\"{}\", \"board\":\"{}\"}}",
db_game_state, board_string
))
let updated_time = if let Some(time_string) = updated_time_opt {
time_string
} else {
return Err("{\"type\":\"game_state\", \"status\":\"internal_error\"}".into());
};
if let Some(emote) = received_emote_opt {
Ok(format!(
"{{\"type\":\"game_state\", \"status\":\"{}\", \"board\":\"{}\", \"peer_emote\": \"{}\", \"updated_time\": \"{}\"}}",
db_game_state, board_string, emote, updated_time
))
} else {
Ok(format!(
"{{\"type\":\"game_state\", \"status\":\"{}\", \"board\":\"{}\", \"updated_time\": \"{}\"}}",
db_game_state, board_string, updated_time
))
}
} else {
Ok(format!(
"{{\"type\":\"game_state\", \"status\":\"{}\"}}",
@ -249,3 +297,56 @@ fn handle_game_state(root: Value, tx: SyncSender<DBHandlerRequest>) -> Result<St
Err("{\"type\":\"game_state\", \"status\":\"internal_error_timeout\"}".into())
}
}
fn handle_send_emote(root: Value, tx: SyncSender<DBHandlerRequest>) -> Result<String, String> {
let id_option = root.get("id");
if id_option.is_none() {
return Err("{\"type\":\"invalid_syntax\"}".into());
}
let player_id = id_option
.unwrap()
.as_u64()
.ok_or_else(|| String::from("{\"type\":\"invalid_syntax\"}"))?;
let player_id: u32 = player_id
.try_into()
.map_err(|_| String::from("{\"type\":\"invalid_syntax\"}"))?;
let emote_type_option = root.get("emote");
if emote_type_option.is_none() {
return Err("{\"type\":\"invalid_syntax\"}".into());
}
let emote_type_option = emote_type_option.unwrap().as_str();
if emote_type_option.is_none() {
return Err("{\"type\":\"invalid_syntax\"}".into());
}
let emote_type = emote_type_option.unwrap();
let emote_enum: Result<EmoteEnum, ()> = emote_type.try_into();
if emote_enum.is_err() {
return Err("{\"type\":\"invalid_syntax\"}".into());
}
let emote_enum = emote_enum.unwrap();
let (resp_tx, resp_rx) = sync_channel(1);
if tx
.send(DBHandlerRequest::SendEmote {
id: player_id,
emote_type: emote_enum,
response_sender: resp_tx,
})
.is_err()
{
return Err("{\"type\":\"send_emote\", \"status\":\"internal_error\"}".into());
}
if let Ok(db_response) = resp_rx.recv_timeout(DB_REQUEST_TIMEOUT) {
if db_response.is_ok() {
Ok("{\"type\":\"send_emote\", \"status\":\"ok\"}".into())
} else {
Err("{\"type\":\"send_emote\", \"status\":\"internal_error\"}".into())
}
} else {
Err("{\"type\":\"send_emote\", \"status\":\"internal_error\"}".into())
}
}

182
front_end/Cargo.lock generated
View file

@ -4,9 +4,9 @@ version = 3
[[package]]
name = "autocfg"
version = "1.1.0"
version = "1.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d468802bab17cbc0cc575e9b053f41e72aa36bfa6b7f55e3529ffa43161b97fa"
checksum = "f1fdabc7756949593fe60f30ec81974b613357de856987752631dea1e3394c80"
[[package]]
name = "boolinator"
@ -16,9 +16,9 @@ checksum = "cfa8873f51c92e232f9bac4065cddef41b714152812bfc5f7672ba16d6ef8cd9"
[[package]]
name = "bumpalo"
version = "3.9.1"
version = "3.15.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a4a45a46ab1f2412e53d3a0ade76ffad2025804294569aae387231a0cd6e0899"
checksum = "7ff69b9dd49fd426c69a0db9fc04dd934cdb6645ff000864d98f7e2af8830eaa"
[[package]]
name = "cfg-if"
@ -71,10 +71,11 @@ dependencies = [
[[package]]
name = "gloo-console"
version = "0.2.1"
version = "0.2.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3907f786f65bbb4f419e918b0c5674175ef1c231ecda93b2dbd65fd1e8882637"
checksum = "82b7ce3c05debe147233596904981848862b068862e9ec3e34be446077190d3f"
dependencies = [
"gloo-utils",
"js-sys",
"serde",
"wasm-bindgen",
@ -83,9 +84,9 @@ dependencies = [
[[package]]
name = "gloo-dialogs"
version = "0.1.0"
version = "0.1.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "4ffb557a2ea2ed283f1334423d303a336fad55fb8572d51ae488f828b1464b40"
checksum = "67062364ac72d27f08445a46cab428188e2e224ec9e37efdba48ae8c289002e6"
dependencies = [
"wasm-bindgen",
"web-sys",
@ -93,9 +94,9 @@ dependencies = [
[[package]]
name = "gloo-events"
version = "0.1.1"
version = "0.1.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "088514ec8ef284891c762c88a66b639b3a730134714692ee31829765c5bc814f"
checksum = "68b107f8abed8105e4182de63845afcc7b69c098b7852a813ea7462a320992fc"
dependencies = [
"wasm-bindgen",
"web-sys",
@ -103,9 +104,9 @@ dependencies = [
[[package]]
name = "gloo-file"
version = "0.2.1"
version = "0.2.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "aa5d6084efa4a2b182ef3a8649cb6506cb4843f22cf907c6e0a799944248ae90"
checksum = "a8d5564e570a38b43d78bdc063374a0c3098c4f0d64005b12f9bbe87e869b6d7"
dependencies = [
"gloo-events",
"js-sys",
@ -115,9 +116,9 @@ dependencies = [
[[package]]
name = "gloo-render"
version = "0.1.0"
version = "0.1.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5b4cda6e149df3bb4a3c6a343873903e5bcc2448a9877d61bb8274806ad67f6e"
checksum = "2fd9306aef67cfd4449823aadcd14e3958e0800aa2183955a309112a84ec7764"
dependencies = [
"wasm-bindgen",
"web-sys",
@ -125,9 +126,9 @@ dependencies = [
[[package]]
name = "gloo-storage"
version = "0.2.0"
version = "0.2.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1b5057761927af1b1929d02b1f49cf83553dd347a473ee7c8bb08420f2673ffc"
checksum = "5d6ab60bf5dbfd6f0ed1f7843da31b41010515c745735c970e821945ca91e480"
dependencies = [
"gloo-utils",
"js-sys",
@ -140,9 +141,9 @@ dependencies = [
[[package]]
name = "gloo-timers"
version = "0.2.3"
version = "0.2.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "4d12a7f4e95cfe710f1d624fb1210b7d961a5fb05c4fd942f4feab06e61f590e"
checksum = "9b995a66bb87bebce9a0f4a95aed01daca4872c050bfcb21653361c03bc35e5c"
dependencies = [
"js-sys",
"wasm-bindgen",
@ -150,26 +151,28 @@ dependencies = [
[[package]]
name = "gloo-utils"
version = "0.1.2"
version = "0.1.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "05c77af6f96a4f9e27c8ac23a88407381a31f4a74c3fb985c85aa79b8d898136"
checksum = "037fcb07216cb3a30f7292bd0176b050b7b9a052ba830ef7d5d65f6dc64ba58e"
dependencies = [
"js-sys",
"serde",
"serde_json",
"wasm-bindgen",
"web-sys",
]
[[package]]
name = "hashbrown"
version = "0.11.2"
version = "0.12.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ab5ef0d4909ef3724cc8cce6ccc8572c5c817592e9285f5464f8e86f8bd3726e"
checksum = "8a9ee70c43aaf417c914396645a0fa852624801b24ebb7ae78fe8272889ac888"
[[package]]
name = "indexmap"
version = "1.8.0"
version = "1.9.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "282a6247722caba404c065016bbfa522806e51714c34f5dfc3e4a3a46fcb4223"
checksum = "bd070e393353796e801d209ad339e89596eb4c8d430d18ede6a1cced8fafbd99"
dependencies = [
"autocfg",
"hashbrown",
@ -177,15 +180,15 @@ dependencies = [
[[package]]
name = "itoa"
version = "1.0.1"
version = "1.0.11"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1aab8fc367588b89dcee83ab0fd66b72b50b72fa1904d7095045ace2b0c81c35"
checksum = "49f1f14873335454500d59611f1cf4a4b0f786f9ac11f4312a78e4cf2566695b"
[[package]]
name = "js-sys"
version = "0.3.56"
version = "0.3.69"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a38fc24e30fd564ce974c02bf1d337caddff65be6cc4735a1f7eab22a7440f04"
checksum = "29c15563dc2726973df627357ce0c9ddddbea194836909d655df6a75d2cf296d"
dependencies = [
"wasm-bindgen",
]
@ -198,12 +201,15 @@ checksum = "e2abad23fbc42b3700f2f279844dc832adb2b2eb069b2df918f455c4e18cc646"
[[package]]
name = "log"
version = "0.4.14"
version = "0.4.21"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "51b9bbe6c47d51fc3e1a9b945965946b4c44142ab8792c50835a980d362c2710"
dependencies = [
"cfg-if",
]
checksum = "90ed8c1e510134f979dbc4f070f87d4313098b704861a105fe34231c70a3901c"
[[package]]
name = "once_cell"
version = "1.19.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3fdb12b2476b595f9358c5161aa467c2438859caa136dec86c26fdd2efe17b92"
[[package]]
name = "oorandom"
@ -220,7 +226,7 @@ dependencies = [
"proc-macro-error-attr",
"proc-macro2",
"quote",
"syn",
"syn 1.0.109",
"version_check",
]
@ -237,59 +243,59 @@ dependencies = [
[[package]]
name = "proc-macro2"
version = "1.0.36"
version = "1.0.79"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c7342d5883fbccae1cc37a2353b09c87c9b0f3afd73f5fb9bba687a1f733b029"
checksum = "e835ff2298f5721608eb1a980ecaee1aef2c132bf95ecc026a11b7bf3c01c02e"
dependencies = [
"unicode-xid",
"unicode-ident",
]
[[package]]
name = "quote"
version = "1.0.15"
version = "1.0.35"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "864d3e96a899863136fc6e99f3d7cae289dafe43bf2c5ac19b70df7210c0a145"
checksum = "291ec9ab5efd934aaf503a6466c5d5251535d108ee747472c3977cc5acc868ef"
dependencies = [
"proc-macro2",
]
[[package]]
name = "ryu"
version = "1.0.9"
version = "1.0.17"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "73b4b750c782965c211b42f022f59af1fbceabdd026623714f104152f1ec149f"
checksum = "e86697c916019a8588c99b5fac3cead74ec0b4b819707a682fd4d23fa0ce1ba1"
[[package]]
name = "scoped-tls-hkt"
version = "0.1.2"
version = "0.1.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c2e9d7eaddb227e8fbaaa71136ae0e1e913ca159b86c7da82f3e8f0044ad3a63"
checksum = "3ddc765d3410d9f6c6ca071bf0b67f6b01e3ec4595dc3892f02677e75819dddc"
[[package]]
name = "serde"
version = "1.0.136"
version = "1.0.197"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ce31e24b01e1e524df96f1c2fdd054405f8d7376249a5110886fb4b658484789"
checksum = "3fb1c873e1b9b056a4dc4c0c198b24c3ffa059243875552b2bd0933b1aee4ce2"
dependencies = [
"serde_derive",
]
[[package]]
name = "serde_derive"
version = "1.0.136"
version = "1.0.197"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "08597e7152fcd306f41838ed3e37be9eaeed2b61c42e2117266a554fab4662f9"
checksum = "7eb0b34b42edc17f6b7cac84a52a1c5f0e1bb2227e997ca9011ea3dd34e8610b"
dependencies = [
"proc-macro2",
"quote",
"syn",
"syn 2.0.58",
]
[[package]]
name = "serde_json"
version = "1.0.79"
version = "1.0.115"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8e8d9fa5c3b304765ce1fd9c4c8a3de2c8db365a5b91be52f186efc675681d95"
checksum = "12dc5c46daa8e9fdf4f5e71b6cf9a53f2487da0e86e55808e2d35539666497dd"
dependencies = [
"itoa",
"ryu",
@ -298,46 +304,60 @@ dependencies = [
[[package]]
name = "slab"
version = "0.4.5"
version = "0.4.9"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9def91fd1e018fe007022791f865d0ccc9b3a0d5001e01aabb8b40e46000afb5"
checksum = "8f92a496fb766b417c996b9c5e57daf2f7ad3b0bebe1ccfca4856390e3d3bb67"
dependencies = [
"autocfg",
]
[[package]]
name = "syn"
version = "1.0.86"
version = "1.0.109"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8a65b3f4ffa0092e9887669db0eae07941f023991ab58ea44da8fe8e2d511c6b"
checksum = "72b64191b275b66ffe2469e8af2c1cfe3bafa67b529ead792a6d0160888b4237"
dependencies = [
"proc-macro2",
"quote",
"unicode-xid",
"unicode-ident",
]
[[package]]
name = "syn"
version = "2.0.58"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "44cfb93f38070beee36b3fef7d4f5a16f27751d94b187b666a5cc5e9b0d30687"
dependencies = [
"proc-macro2",
"quote",
"unicode-ident",
]
[[package]]
name = "thiserror"
version = "1.0.30"
version = "1.0.58"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "854babe52e4df1653706b98fcfc05843010039b406875930a70e4d9644e5c417"
checksum = "03468839009160513471e86a034bb2c5c0e4baae3b43f79ffc55c4a5427b3297"
dependencies = [
"thiserror-impl",
]
[[package]]
name = "thiserror-impl"
version = "1.0.30"
version = "1.0.58"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "aa32fd3f627f367fe16f893e2597ae3c05020f8bba2666a4e6ea73d377e5714b"
checksum = "c61f3ba182994efc43764a46c018c347bc492c79f024e705f46567b418f6d4f7"
dependencies = [
"proc-macro2",
"quote",
"syn",
"syn 2.0.58",
]
[[package]]
name = "unicode-xid"
version = "0.2.2"
name = "unicode-ident"
version = "1.0.12"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8ccb82d61f80a663efe1f787a51b16b5a51e3314d6ac365b08639f52387b33f3"
checksum = "3354b9ac3fae1ff6755cb6db53683adb661634f67557942dea4facebec0fee4b"
[[package]]
name = "version_check"
@ -347,9 +367,9 @@ checksum = "49874b5167b65d7193b8aba1567f5c7d93d001cafc34600cee003eda787e483f"
[[package]]
name = "wasm-bindgen"
version = "0.2.79"
version = "0.2.92"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "25f1af7423d8588a3d840681122e72e6a24ddbcb3f0ec385cac0d12d24256c06"
checksum = "4be2531df63900aeb2bca0daaaddec08491ee64ceecbee5076636a3b026795a8"
dependencies = [
"cfg-if",
"serde",
@ -359,24 +379,24 @@ dependencies = [
[[package]]
name = "wasm-bindgen-backend"
version = "0.2.79"
version = "0.2.92"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8b21c0df030f5a177f3cba22e9bc4322695ec43e7257d865302900290bcdedca"
checksum = "614d787b966d3989fa7bb98a654e369c762374fd3213d212cfc0251257e747da"
dependencies = [
"bumpalo",
"lazy_static",
"log",
"once_cell",
"proc-macro2",
"quote",
"syn",
"syn 2.0.58",
"wasm-bindgen-shared",
]
[[package]]
name = "wasm-bindgen-futures"
version = "0.4.29"
version = "0.4.42"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "2eb6ec270a31b1d3c7e266b999739109abce8b6c87e4b31fcfcd788b65267395"
checksum = "76bc14366121efc8dbb487ab05bcc9d346b3b5ec0eaa76e46594cabbe51762c0"
dependencies = [
"cfg-if",
"js-sys",
@ -386,9 +406,9 @@ dependencies = [
[[package]]
name = "wasm-bindgen-macro"
version = "0.2.79"
version = "0.2.92"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "2f4203d69e40a52ee523b2529a773d5ffc1dc0071801c87b3d270b471b80ed01"
checksum = "a1f8823de937b71b9460c0c34e25f3da88250760bec0ebac694b49997550d726"
dependencies = [
"quote",
"wasm-bindgen-macro-support",
@ -396,22 +416,22 @@ dependencies = [
[[package]]
name = "wasm-bindgen-macro-support"
version = "0.2.79"
version = "0.2.92"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "bfa8a30d46208db204854cadbb5d4baf5fcf8071ba5bf48190c3e59937962ebc"
checksum = "e94f17b526d0a461a191c78ea52bbce64071ed5c04c9ffe424dcb38f74171bb7"
dependencies = [
"proc-macro2",
"quote",
"syn",
"syn 2.0.58",
"wasm-bindgen-backend",
"wasm-bindgen-shared",
]
[[package]]
name = "wasm-bindgen-shared"
version = "0.2.79"
version = "0.2.92"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3d958d035c4438e28c70e4321a2911302f10135ce78a9c7834c0cab4123d06a2"
checksum = "af190c94f2773fdb3729c55b007a722abb5384da03bc0986df4c289bf5567e96"
[[package]]
name = "wasm-logger"
@ -426,9 +446,9 @@ dependencies = [
[[package]]
name = "web-sys"
version = "0.3.56"
version = "0.3.69"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c060b319f29dd25724f09a2ba1418f142f539b2be99fbf4d2d5a8f7330afb8eb"
checksum = "77afa9a11836342370f4817622a2f0f418b134426d91a82dfb48f532d2ec13ef"
dependencies = [
"js-sys",
"wasm-bindgen",
@ -464,5 +484,5 @@ dependencies = [
"proc-macro-error",
"proc-macro2",
"quote",
"syn",
"syn 1.0.109",
]

View file

@ -9,7 +9,7 @@ edition = "2021"
yew = "0.19"
log = "0.4.6"
wasm-logger = "0.2.0"
web-sys = { version = "0.3.56", features = ["Window", "Document", "Element", "Request", "RequestInit", "Headers", "RequestMode", "Response", "ReadableStream", "AddEventListenerOptions", "EventTarget"] }
web-sys = { version = "0.3.56", features = ["Window", "Document", "Element", "Request", "RequestInit", "Headers", "RequestMode", "Response", "ReadableStream", "AddEventListenerOptions", "EventListenerOptions", "EventTarget"] }
js-sys = "0.3.56"
oorandom = "11.1.3"
wasm-bindgen = { version = "0.2.79", features = ["serde-serialize"] }

View file

@ -42,9 +42,50 @@
grid-row: 2;
grid-column: 3;
}
button.menuMultiplayer {
div.multiplayerMenu {
grid-row: 2;
grid-column: 4;
display: grid;
}
div.emote_wrapper {
grid-row: 4;
grid-column: 8;
display: grid;
}
button.emote {
font-size: 2em;
}
b.emote {
font-size: 1.5em;
}
button#emote_smile {
grid-row: 1;
grid-column: 1;
}
button#emote_neutral {
grid-row: 1;
grid-column: 2;
}
button#emote_frown {
grid-row: 1;
grid-column: 3;
}
button#emote_think {
grid-row: 1;
grid-column: 4;
}
button.networkedMultiplayer {
grid-row: 1;
grid-column: 1;
}
button.NMPhrase {
grid-row: 2;
grid-column: 1;
}
input.NMPhrase {
grid-row: 3;
grid-column: 1;
}
b.menuText {
color: #FFF;

View file

@ -13,6 +13,9 @@ use crate::game_logic::check_win_draw;
use crate::random_helper::get_seeded_random;
use crate::state::{board_deep_clone, BoardState, BoardType, Turn};
const AI_THIRD_MAX_UTILITY: f64 = 0.89;
#[allow(dead_code)]
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum AIDifficulty {
Easy,
@ -176,25 +179,25 @@ fn get_utility_for_slot(player: Turn, slot: SlotChoice, board: &BoardType) -> Op
// check if placing a token here connects 2 pieces
if get_block_amount(player.get_opposite(), idx, 2, board) {
utility *= 1.5;
if utility >= 0.8 {
utility = 0.8;
utility *= 1.22;
if utility >= AI_THIRD_MAX_UTILITY {
utility = AI_THIRD_MAX_UTILITY;
}
}
// check if placing a token here blocks 2 pieces
if get_block_amount(player, idx, 2, board) {
utility *= 1.2;
if utility >= 0.8 {
utility = 0.8;
utility *= 1.11;
if utility >= AI_THIRD_MAX_UTILITY {
utility = AI_THIRD_MAX_UTILITY;
}
}
// check if placing a token here connects 1 piece
if get_block_amount(player.get_opposite(), idx, 1, board) {
utility *= 1.09;
if utility >= 0.8 {
utility = 0.8;
utility *= 1.05;
if utility >= AI_THIRD_MAX_UTILITY {
utility = AI_THIRD_MAX_UTILITY;
}
}
@ -330,3 +333,24 @@ fn get_block_amount(player: Turn, idx: usize, amount: usize, board: &BoardType)
// exhausted all possible potential wins, therefore does not block a win
false
}
#[cfg(test)]
mod tests {
use crate::state::new_empty_board;
use super::*;
#[test]
fn test_get_block_amount() {
let board = new_empty_board();
board[51].set(BoardState::Cyan);
board[52].set(BoardState::Cyan);
board[53].set(BoardState::Cyan);
assert!(!get_block_amount(Turn::MagentaPlayer, 50, 4, &board));
assert!(get_block_amount(Turn::MagentaPlayer, 50, 3, &board));
assert!(get_block_amount(Turn::MagentaPlayer, 50, 2, &board));
assert!(!get_block_amount(Turn::MagentaPlayer, 54, 4, &board));
assert!(get_block_amount(Turn::MagentaPlayer, 54, 3, &board));
assert!(get_block_amount(Turn::MagentaPlayer, 54, 2, &board));
}
}

View file

@ -9,23 +9,36 @@
pub const ROWS: u8 = 8;
pub const COLS: u8 = 7;
#[allow(dead_code)]
pub const INFO_TEXT_MAX_ITEMS: u32 = 100;
pub const AI_EASY_MAX_CHOICES: usize = 5;
pub const AI_NORMAL_MAX_CHOICES: usize = 3;
#[allow(dead_code)]
pub const AI_CHOICE_DURATION_MILLIS: i32 = 1000;
#[allow(dead_code)]
pub const PLAYER_COUNT_LIMIT: usize = 1000;
#[allow(dead_code)]
pub const TURN_SECONDS: u64 = 25;
#[allow(dead_code)]
pub const GAME_CLEANUP_TIMEOUT: u64 = (TURN_SECONDS + 1) * ((ROWS * COLS) as u64 + 5u64);
#[allow(dead_code)]
pub const PLAYER_CLEANUP_TIMEOUT: u64 = 300;
#[allow(dead_code)]
pub const BACKEND_TICK_DURATION_MILLIS: i32 = 500;
#[allow(dead_code)]
pub const BACKEND_CLEANUP_INTERVAL_SECONDS: u64 = 120;
#[allow(dead_code)]
pub const BACKEND_PHRASE_MAX_LENGTH: usize = 128;
// TODO: Change this to "https://asdm.seodisparate.com/api" when backend is installed
#[allow(dead_code)]
#[cfg(debug_assertions)]
pub const BACKEND_URL: &str = "http://testlocalhost/api";
#[allow(dead_code)]
#[cfg(not(debug_assertions))]
pub const BACKEND_URL: &str = "https://asdm.seodisparate.com/api";

View file

@ -10,7 +10,7 @@ use js_sys::{Function, JsString, Promise};
use std::collections::HashMap;
use wasm_bindgen::{JsCast, JsValue};
use wasm_bindgen_futures::JsFuture;
use web_sys::{window, Document, Request, RequestInit, Window};
use web_sys::{window, Document, Window};
use crate::constants::BACKEND_URL;
@ -119,34 +119,6 @@ pub fn element_has_class(document: &Document, id: &str, class: &str) -> Result<b
Ok(element_class.contains(class))
}
pub fn create_json_request(target_url: &str, json_body: &str) -> Result<Request, String> {
let mut req_init: RequestInit = RequestInit::new();
req_init.body(Some(&JsValue::from_str(json_body)));
req_init.method("POST");
// TODO omit the NoCors when hosted on website
req_init.mode(web_sys::RequestMode::NoCors);
// req_init.headers(
// &JsValue::from_str("{'Content-Type': 'application/json'}"),
// &JsValue::from_serde("{'Content-Type': 'application/json'}")
// .map_err(|e| format!("{}", e))?,
// &JsValue::from_serde("'headers': { 'Content-Type': 'application/json' }")
// .map_err(|e| format!("{}", e))?,
// );
let request: Request =
Request::new_with_str_and_init(target_url, &req_init).map_err(|e| format!("{:?}", e))?;
request
.headers()
.set("Content-Type", "application/json")
.map_err(|e| format!("{:?}", e))?;
request
.headers()
.set("Accept", "application/json")
.map_err(|e| format!("{:?}", e))?;
Ok(request)
}
pub async fn send_to_backend(entries: HashMap<String, String>) -> Result<String, String> {
let mut send_json_string = String::from("{");
for (key, value) in entries {

View file

@ -12,12 +12,13 @@ use crate::game_logic::{check_win_draw, WinType};
use serde::{Deserialize, Serialize};
use std::cell::Cell;
use std::cell::{Cell, RefCell};
use std::collections::hash_set::HashSet;
use std::fmt::Display;
use std::rc::Rc;
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
#[allow(dead_code)]
#[derive(Clone, Debug, PartialEq, Eq)]
pub enum GameState {
MainMenu,
SinglePlayer(Turn, AIDifficulty),
@ -26,38 +27,45 @@ pub enum GameState {
paired: bool,
current_side: Option<Turn>,
current_turn: Turn,
phrase: Option<String>,
},
PostGameResults(BoardState),
}
impl GameState {
pub fn is_networked_multiplayer(self) -> bool {
#[allow(dead_code)]
pub fn is_networked_multiplayer(&self) -> bool {
matches!(
self,
*self,
GameState::NetworkedMultiplayer {
paired: _,
current_side: _,
current_turn: _
current_turn: _,
phrase: _,
}
)
}
#[allow(dead_code)]
pub fn set_networked_paired(&mut self) {
if let GameState::NetworkedMultiplayer {
ref mut paired,
current_side: _,
current_turn: _,
phrase: _,
} = self
{
*paired = true;
}
}
#[allow(dead_code)]
pub fn get_networked_current_side(&self) -> Option<Turn> {
if let GameState::NetworkedMultiplayer {
paired: _,
current_side,
current_turn: _,
phrase: _,
} = *self
{
current_side
@ -66,17 +74,20 @@ impl GameState {
}
}
#[allow(dead_code)]
pub fn set_networked_current_side(&mut self, side: Option<Turn>) {
if let GameState::NetworkedMultiplayer {
paired: _,
ref mut current_side,
current_turn: _,
phrase: _,
} = self
{
*current_side = side;
}
}
#[allow(dead_code)]
pub fn get_current_turn(&self) -> Turn {
if let GameState::SinglePlayer(turn, _) = *self {
turn
@ -84,6 +95,7 @@ impl GameState {
paired: _,
current_side: _,
current_turn,
phrase: _,
} = *self
{
current_turn
@ -92,29 +104,42 @@ impl GameState {
}
}
pub fn get_network_current_side(&self) -> Option<Turn> {
if let GameState::NetworkedMultiplayer {
paired: _,
current_side,
current_turn: _,
} = *self
{
current_side
} else {
None
}
}
#[allow(dead_code)]
pub fn set_networked_current_turn(&mut self, turn: Turn) {
if let GameState::NetworkedMultiplayer {
paired: _,
current_side: _,
ref mut current_turn,
phrase: _,
} = self
{
*current_turn = turn;
}
}
#[allow(dead_code)]
pub fn get_phrase(&self) -> Option<String> {
if let GameState::NetworkedMultiplayer {
paired: _,
current_side: _,
current_turn: _,
phrase,
} = self
{
phrase.clone()
} else {
None
}
}
#[allow(dead_code)]
pub fn get_singleplayer_current_side(&self) -> Option<Turn> {
if let GameState::SinglePlayer(turn, _) = *self {
Some(turn)
} else {
None
}
}
}
impl Default for GameState {
@ -128,15 +153,17 @@ impl From<MainMenuMessage> for GameState {
match msg {
MainMenuMessage::SinglePlayer(t, ai) => GameState::SinglePlayer(t, ai),
MainMenuMessage::LocalMultiplayer => GameState::LocalMultiplayer,
MainMenuMessage::NetworkedMultiplayer => GameState::NetworkedMultiplayer {
MainMenuMessage::NetworkedMultiplayer(phrase) => GameState::NetworkedMultiplayer {
paired: false,
current_side: None,
current_turn: Turn::CyanPlayer,
phrase,
},
}
}
}
#[allow(dead_code)]
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum BoardState {
Empty,
@ -174,10 +201,12 @@ impl From<Turn> for BoardState {
}
impl BoardState {
#[allow(dead_code)]
pub fn is_empty(&self) -> bool {
*self == BoardState::Empty
}
#[allow(dead_code)]
pub fn is_win(self) -> bool {
match self {
BoardState::Empty | BoardState::Cyan | BoardState::Magenta => false,
@ -185,6 +214,7 @@ impl BoardState {
}
}
#[allow(dead_code)]
pub fn into_win(self) -> Self {
match self {
BoardState::Empty => BoardState::Empty,
@ -193,8 +223,9 @@ impl BoardState {
}
}
pub fn from_win(&self) -> Self {
match *self {
#[allow(dead_code, clippy::wrong_self_convention)]
pub fn from_win(self) -> Self {
match self {
BoardState::Empty => BoardState::Empty,
BoardState::Cyan | BoardState::CyanWin => BoardState::Cyan,
BoardState::Magenta | BoardState::MagentaWin => BoardState::Magenta,
@ -202,6 +233,7 @@ impl BoardState {
}
}
#[allow(dead_code)]
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum Turn {
CyanPlayer,
@ -227,6 +259,7 @@ impl From<BoardState> for Turn {
}
impl Turn {
#[allow(dead_code)]
pub fn get_color(&self) -> &str {
match *self {
Turn::CyanPlayer => "cyan",
@ -244,6 +277,7 @@ impl Turn {
pub type BoardType = [Rc<Cell<BoardState>>; 56];
#[allow(dead_code)]
pub fn new_empty_board() -> BoardType {
[
Rc::new(Cell::new(BoardState::default())),
@ -305,6 +339,7 @@ pub fn new_empty_board() -> BoardType {
]
}
#[allow(dead_code)]
pub fn board_deep_clone(board: &BoardType) -> BoardType {
let cloned_board = new_empty_board();
for i in 0..board.len() {
@ -316,6 +351,7 @@ pub fn board_deep_clone(board: &BoardType) -> BoardType {
pub type PlacedType = [Rc<Cell<bool>>; 56];
#[allow(dead_code)]
pub fn new_placed() -> PlacedType {
[
Rc::new(Cell::new(false)),
@ -377,10 +413,11 @@ pub fn new_placed() -> PlacedType {
]
}
#[allow(dead_code)]
#[derive(Clone, Debug, PartialEq)]
pub struct SharedState {
pub board: BoardType,
pub game_state: Rc<Cell<GameState>>,
pub game_state: Rc<RefCell<GameState>>,
pub turn: Rc<Cell<Turn>>,
pub placed: PlacedType,
}
@ -390,7 +427,7 @@ impl Default for SharedState {
Self {
// cannot use [<type>; 56] because Rc does not impl Copy
board: new_empty_board(),
game_state: Rc::new(Cell::new(GameState::default())),
game_state: Rc::new(RefCell::new(GameState::default())),
turn: Rc::new(Cell::new(Turn::CyanPlayer)),
placed: new_placed(),
}
@ -399,13 +436,15 @@ impl Default for SharedState {
// This enum moved from yew_components module so that this module would have no
// dependencies on the yew_components module
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
#[allow(dead_code)]
#[derive(Clone, Debug, PartialEq, Eq)]
pub enum MainMenuMessage {
SinglePlayer(Turn, AIDifficulty),
LocalMultiplayer,
NetworkedMultiplayer,
NetworkedMultiplayer(Option<String>),
}
#[allow(dead_code)]
pub fn new_string_board() -> String {
let mut board = String::with_capacity(56);
for _i in 0..56 {
@ -414,7 +453,8 @@ pub fn new_string_board() -> String {
board
}
pub fn board_from_string(board_string: String) -> BoardType {
#[allow(dead_code)]
pub fn board_from_string(board_string: &str) -> BoardType {
let board = new_empty_board();
for (idx, c) in board_string.chars().enumerate() {
@ -433,12 +473,13 @@ pub fn board_from_string(board_string: String) -> BoardType {
/// Returns the board as a String, and None if game has not ended, Empty if game
/// ended in a draw, or a player if that player has won
pub fn string_from_board(board: BoardType, placed: usize) -> (String, Option<BoardState>) {
#[allow(dead_code)]
pub fn string_from_board(board: &BoardType, placed: usize) -> (String, Option<BoardState>) {
let mut board_string = String::with_capacity(56);
// check for winning pieces
let mut win_set: HashSet<usize> = HashSet::new();
let win_opt = check_win_draw(&board);
let win_opt = check_win_draw(board);
if let Some((_board_state, win_type)) = win_opt {
match win_type {
WinType::Horizontal(pos) => {
@ -505,9 +546,11 @@ pub fn string_from_board(board: BoardType, placed: usize) -> (String, Option<Boa
if is_full && win_set.is_empty() {
(board_string, Some(BoardState::Empty))
} else if !win_set.is_empty() {
let winning_char: char =
board_string.chars().collect::<Vec<char>>()[*win_set.iter().next().unwrap()];
(
board_string.clone(),
if board_string.chars().collect::<Vec<char>>()[*win_set.iter().next().unwrap()] == 'd' {
if winning_char == 'd' || winning_char == 'h' {
Some(BoardState::CyanWin)
} else {
Some(BoardState::MagentaWin)
@ -518,6 +561,7 @@ pub fn string_from_board(board: BoardType, placed: usize) -> (String, Option<Boa
}
}
#[allow(dead_code)]
#[derive(Debug, Serialize, Deserialize)]
pub struct PairingRequestResponse {
pub r#type: String,
@ -526,6 +570,7 @@ pub struct PairingRequestResponse {
pub color: Option<String>,
}
#[allow(dead_code)]
#[derive(Debug, Serialize, Deserialize)]
pub struct PairingStatusResponse {
pub r#type: String,
@ -533,13 +578,17 @@ pub struct PairingStatusResponse {
pub color: Option<String>,
}
#[allow(dead_code)]
#[derive(Debug, Serialize, Deserialize)]
pub struct GameStateResponse {
pub r#type: String,
pub status: String,
pub board: Option<String>,
pub peer_emote: Option<String>,
pub updated_time: Option<String>,
}
#[allow(dead_code)]
#[derive(Debug, Serialize, Deserialize)]
pub struct PlaceTokenResponse {
pub r#type: String,
@ -547,6 +596,14 @@ pub struct PlaceTokenResponse {
pub board: String,
}
#[allow(dead_code)]
#[derive(Debug, Serialize, Deserialize)]
pub struct SendEmoteRequestResponse {
pub r#type: String,
pub status: String,
}
#[allow(dead_code)]
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum NetworkedGameState {
CyanTurn,
@ -560,6 +617,7 @@ pub enum NetworkedGameState {
UnknownID,
}
#[allow(dead_code)]
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum PlacedEnum {
Accepted,
@ -568,6 +626,62 @@ pub enum PlacedEnum {
Other(NetworkedGameState),
}
#[allow(dead_code)]
#[derive(Copy, Clone, PartialEq, Eq, Debug)]
pub enum EmoteEnum {
Smile,
Neutral,
Frown,
Think,
}
impl Display for EmoteEnum {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match *self {
EmoteEnum::Smile => f.write_str("smile"),
EmoteEnum::Neutral => f.write_str("neutral"),
EmoteEnum::Frown => f.write_str("frown"),
EmoteEnum::Think => f.write_str("think"),
}
}
}
impl TryFrom<&str> for EmoteEnum {
type Error = ();
fn try_from(value: &str) -> Result<Self, Self::Error> {
match value.to_lowercase().as_str() {
"smile" => Ok(Self::Smile),
"neutral" => Ok(Self::Neutral),
"frown" => Ok(Self::Frown),
"think" => Ok(Self::Think),
_ => Err(()),
}
}
}
impl From<EmoteEnum> for String {
fn from(e: EmoteEnum) -> Self {
match e {
EmoteEnum::Smile => "smile".into(),
EmoteEnum::Neutral => "neutral".into(),
EmoteEnum::Frown => "frown".into(),
EmoteEnum::Think => "think".into(),
}
}
}
impl EmoteEnum {
pub fn get_unicode(&self) -> char {
match *self {
EmoteEnum::Smile => '🙂',
EmoteEnum::Neutral => '😐',
EmoteEnum::Frown => '🙁',
EmoteEnum::Think => '🤔',
}
}
}
#[cfg(test)]
mod tests {
use super::*;
@ -582,12 +696,59 @@ mod tests {
paired: false,
current_side: None,
current_turn: Turn::CyanPlayer,
phrase: None,
};
assert!(state.is_networked_multiplayer());
let state = GameState::NetworkedMultiplayer {
paired: true,
current_side: Some(Turn::CyanPlayer),
current_turn: Turn::MagentaPlayer,
phrase: None,
};
assert!(state.is_networked_multiplayer());
}
#[test]
fn test_board_string() {
let board = new_empty_board();
board[49].set(BoardState::Cyan);
board[51].set(BoardState::Cyan);
board[52].set(BoardState::Cyan);
board[53].set(BoardState::Cyan);
board[54].set(BoardState::Cyan);
board[55].set(BoardState::Magenta);
let (board_string, state_opt) = string_from_board(&board, 51);
let board_chars: Vec<char> = board_string.chars().collect();
assert_eq!(board_chars[49], 'b');
assert_eq!(board_chars[50], 'a');
assert_eq!(board_chars[51], 'h');
assert_eq!(board_chars[52], 'd');
assert_eq!(board_chars[53], 'd');
assert_eq!(board_chars[54], 'd');
assert_eq!(board_chars[55], 'c');
assert_eq!(state_opt, Some(BoardState::CyanWin));
board[49].set(BoardState::Magenta);
board[51].set(BoardState::Magenta);
board[52].set(BoardState::Magenta);
board[53].set(BoardState::Magenta);
board[54].set(BoardState::Magenta);
board[55].set(BoardState::Cyan);
let (board_string, state_opt) = string_from_board(&board, 51);
let board_chars: Vec<char> = board_string.chars().collect();
assert_eq!(board_chars[49], 'c');
assert_eq!(board_chars[50], 'a');
assert_eq!(board_chars[51], 'i');
assert_eq!(board_chars[52], 'e');
assert_eq!(board_chars[53], 'e');
assert_eq!(board_chars[54], 'e');
assert_eq!(board_chars[55], 'b');
assert_eq!(state_opt, Some(BoardState::MagentaWin));
}
}

View file

@ -13,25 +13,22 @@ use crate::constants::{
};
use crate::game_logic::{check_win_draw, WinType};
use crate::html_helper::{
append_to_info_text, create_json_request, element_append_class, element_has_class,
element_remove_class, get_window_document, send_to_backend,
append_to_info_text, element_append_class, element_has_class, element_remove_class,
get_window_document, send_to_backend,
};
use crate::random_helper::get_seeded_random;
use crate::state::{
board_from_string, BoardState, BoardType, GameState, GameStateResponse, MainMenuMessage,
board_from_string, BoardState, EmoteEnum, GameState, GameStateResponse, MainMenuMessage,
NetworkedGameState, PairingRequestResponse, PairingStatusResponse, PlaceTokenResponse,
PlacedEnum, SharedState, Turn,
PlacedEnum, SendEmoteRequestResponse, SharedState, Turn,
};
use std::cell::Cell;
use std::cell::{Cell, RefCell};
use std::collections::HashMap;
use std::rc::Rc;
use js_sys::{Function, Promise};
use wasm_bindgen::JsCast;
use web_sys::{AddEventListenerOptions, Document, Response};
use serde_json::Value as SerdeJSONValue;
use web_sys::{AddEventListenerOptions, Document, EventListenerOptions, HtmlInputElement};
use wasm_bindgen_futures::JsFuture;
@ -80,9 +77,9 @@ impl Component for MainMenu {
let onclick_networked_multiplayer = ctx
.link()
.callback(|_| MainMenuMessage::NetworkedMultiplayer);
.callback(|_| MainMenuMessage::NetworkedMultiplayer(None));
let menu_class = if shared.game_state.get() == GameState::MainMenu {
let menu_class = if shared.game_state.borrow().eq(&GameState::MainMenu) {
"menu"
} else {
"hidden_menu"
@ -104,9 +101,19 @@ impl Component for MainMenu {
<button class={"menuLocalMultiplayer"} onclick={onclick_local_multiplayer}>
{"Local Multiplayer"}
</button>
<button class={"menuMultiplayer"} onclick={onclick_networked_multiplayer}>
{"Networked Multiplayer"}
</button>
<div class={"multiplayerMenu"}>
<button class={"networkedMultiplayer"} onclick={onclick_networked_multiplayer}>
{"Networked Multiplayer"}
</button>
<button class={"NMPhrase"} onclick={ctx.link().callback(|_| {
let (_window, document) = get_window_document().expect("Should be able to get window/document");
let input = HtmlInputElement::from(wasm_bindgen::JsValue::from(document.get_element_by_id("NMPhraseText").expect("Should be able to get NMPhrase input element")));
MainMenuMessage::NetworkedMultiplayer(Some(input.value()))
})}>
{"NMultiplayer with Phrase"}
</button>
<input class={"NMPhrase"} id={"NMPhraseText"} placeholder={"input phrase here"} autofocus=true />
</div>
</div>
}
}
@ -120,13 +127,13 @@ impl Component for MainMenu {
let document = window.document().expect("window should have a document");
shared.game_state.replace(msg.into());
if shared.game_state.get() != GameState::MainMenu {
if !shared.game_state.borrow().eq(&GameState::MainMenu) {
let mainmenu = document
.get_element_by_id("mainmenu")
.expect("mainmenu should exist");
mainmenu.set_class_name("hidden_menu");
match shared.game_state.get() {
match shared.game_state.borrow().clone() {
GameState::SinglePlayer(turn, _) => {
if shared.turn.get() == turn {
append_to_info_text(
@ -157,6 +164,7 @@ impl Component for MainMenu {
paired: _,
current_side: _,
current_turn: _,
phrase: _,
} => {
append_to_info_text(
&document,
@ -219,6 +227,76 @@ impl Component for ResetButton {
}
}
struct EmoteButton {}
enum EmoteButtonMsg {
Pressed,
}
#[derive(Copy, Clone, Debug, PartialEq, Eq, Properties)]
struct EmoteButtonProperties {
emote: EmoteEnum,
}
impl Component for EmoteButton {
type Message = EmoteButtonMsg;
type Properties = EmoteButtonProperties;
fn create(_ctx: &Context<Self>) -> Self {
Self {}
}
fn view(&self, ctx: &Context<Self>) -> Html {
let onclick = ctx.link().callback(|_| EmoteButtonMsg::Pressed);
let emote_id = format!("emote_{}", ctx.props().emote);
html! {
<button class={"emote"} id={emote_id} onclick={onclick}>
{ctx.props().emote.get_unicode()}
</button>
}
}
fn update(&mut self, ctx: &Context<Self>, _msg: Self::Message) -> bool {
let (shared, _) = ctx
.link()
.context::<SharedState>(Callback::noop())
.expect("state to be set");
let (_window, document) =
get_window_document().expect("Should be able to get Window and Document");
if shared.game_state.borrow().is_networked_multiplayer() {
ctx.link()
.get_parent()
.expect("Wrapper should be parent of EmoteButton")
.clone()
.downcast::<Wrapper>()
.send_message(WrapperMsg::SendEmote(ctx.props().emote));
} else if let Some(side) = shared.game_state.borrow().get_singleplayer_current_side() {
append_to_info_text(
&document,
"info_text0",
&format!(
"<b class=\"{}\">{} emoted with <b class=\"emote\">{}</b></b>",
side.get_color(),
side,
ctx.props().emote.get_unicode()
),
INFO_TEXT_MAX_ITEMS,
)
.ok();
} else {
append_to_info_text(
&document,
"info_text0",
"<b>Cannot use emotes at this time</b>",
INFO_TEXT_MAX_ITEMS,
)
.ok();
}
true
}
}
pub struct Slot {}
pub enum SlotMessage {
@ -265,31 +343,33 @@ impl Component for Slot {
.context::<SharedState>(Callback::noop())
.expect("state to be set");
match shared.game_state.get() {
match shared.game_state.borrow().clone() {
GameState::MainMenu => return false,
GameState::SinglePlayer(_, _) | GameState::LocalMultiplayer => (),
GameState::NetworkedMultiplayer {
paired,
current_side,
current_turn,
phrase: _,
} => {
if paired && current_side.is_some() {
if current_side.as_ref().unwrap() == &current_turn {
// notify Wrapper with picked slot
if let Some(p) = ctx.link().get_parent() {
p.clone().downcast::<Wrapper>().send_message(
WrapperMsg::BackendRequest {
place: ctx.props().idx,
},
);
return false;
}
if paired
&& current_side.is_some()
&& current_side.as_ref().unwrap() == &current_turn
{
// notify Wrapper with picked slot
if let Some(p) = ctx.link().get_parent() {
p.clone()
.downcast::<Wrapper>()
.send_message(WrapperMsg::BackendRequest {
place: ctx.props().idx,
});
return false;
}
}
}
GameState::PostGameResults(_) => return false,
}
if shared.game_state.get() == GameState::MainMenu {
if shared.game_state.borrow().eq(&GameState::MainMenu) {
return false;
}
@ -311,6 +391,8 @@ pub struct Wrapper {
player_id: Option<u32>,
place_request: Option<u8>,
do_backend_tick: bool,
cleanup_id_callback: Rc<RefCell<Option<Function>>>,
board_updated_time: Option<String>,
}
impl Wrapper {
@ -342,10 +424,19 @@ impl Wrapper {
}
fn get_networked_player_id(&mut self, ctx: &Context<Self>) {
let (shared, _) = ctx
.link()
.context::<SharedState>(Callback::noop())
.expect("state to be set");
let phrase_clone: Option<String> = shared.game_state.borrow().get_phrase();
// make a request to get the player_id
ctx.link().send_future(async {
ctx.link().send_future(async move {
let mut json_entries = HashMap::new();
json_entries.insert("type".into(), "pairing_request".into());
if let Some(phrase_string) = phrase_clone {
json_entries.insert("phrase".into(), phrase_string);
}
let send_to_backend_result = send_to_backend(json_entries).await;
if let Err(e) = send_to_backend_result {
@ -465,7 +556,12 @@ impl Wrapper {
_ => NetworkedGameState::InternalError,
};
WrapperMsg::BackendResponse(BREnum::GotStatus(networked_game_state, response.board))
WrapperMsg::BackendResponse(BREnum::GotStatus {
networked_game_state,
board_string: response.board,
received_emote: response.peer_emote,
updated_time: response.updated_time,
})
});
}
@ -519,34 +615,34 @@ impl Wrapper {
&mut self,
shared: &SharedState,
document: &Document,
board_string: String,
board_string: &str,
) {
let board = board_from_string(board_string.clone());
let board = board_from_string(board_string);
for (idx, slot) in board.iter().enumerate() {
let was_open =
element_has_class(&document, &format!("slot{}", idx), "open").unwrap_or(false);
element_remove_class(&document, &format!("slot{}", idx), "open").ok();
element_remove_class(&document, &format!("slot{}", idx), "placed").ok();
element_remove_class(&document, &format!("slot{}", idx), "win").ok();
element_remove_class(&document, &format!("slot{}", idx), "cyan").ok();
element_remove_class(&document, &format!("slot{}", idx), "magenta").ok();
element_has_class(document, &format!("slot{}", idx), "open").unwrap_or(false);
element_remove_class(document, &format!("slot{}", idx), "open").ok();
element_remove_class(document, &format!("slot{}", idx), "placed").ok();
element_remove_class(document, &format!("slot{}", idx), "win").ok();
element_remove_class(document, &format!("slot{}", idx), "cyan").ok();
element_remove_class(document, &format!("slot{}", idx), "magenta").ok();
match slot.get() {
BoardState::Empty => {
element_append_class(&document, &format!("slot{}", idx), "open").ok();
element_append_class(document, &format!("slot{}", idx), "open").ok();
}
BoardState::Cyan => {
element_append_class(&document, &format!("slot{}", idx), "cyan").ok();
element_append_class(document, &format!("slot{}", idx), "cyan").ok();
}
BoardState::CyanWin => {
element_append_class(&document, &format!("slot{}", idx), "cyan").ok();
element_append_class(&document, &format!("slot{}", idx), "win").ok();
element_append_class(document, &format!("slot{}", idx), "cyan").ok();
element_append_class(document, &format!("slot{}", idx), "win").ok();
}
BoardState::Magenta => {
element_append_class(&document, &format!("slot{}", idx), "magenta").ok();
element_append_class(document, &format!("slot{}", idx), "magenta").ok();
}
BoardState::MagentaWin => {
element_append_class(&document, &format!("slot{}", idx), "magenta").ok();
element_append_class(&document, &format!("slot{}", idx), "win").ok();
element_append_class(document, &format!("slot{}", idx), "magenta").ok();
element_append_class(document, &format!("slot{}", idx), "win").ok();
}
}
let char_at_idx = board_string
@ -555,11 +651,11 @@ impl Wrapper {
.expect("idx into board_string should be in range");
if char_at_idx == 'f' || char_at_idx == 'h' {
if char_at_idx == 'f' {
element_append_class(&document, &format!("slot{}", idx), "placed").ok();
element_append_class(document, &format!("slot{}", idx), "placed").ok();
}
if was_open {
append_to_info_text(
&document,
document,
"info_text0",
&format!("<b class=\"cyan\">CyanPlayer placed at {}</b>", idx),
INFO_TEXT_MAX_ITEMS,
@ -568,11 +664,11 @@ impl Wrapper {
}
} else if char_at_idx == 'g' || char_at_idx == 'i' {
if char_at_idx == 'g' {
element_append_class(&document, &format!("slot{}", idx), "placed").ok();
element_append_class(document, &format!("slot{}", idx), "placed").ok();
}
if was_open {
append_to_info_text(
&document,
document,
"info_text0",
&format!("<b class=\"magenta\">MagentaPlayer placed at {}</b>", idx),
INFO_TEXT_MAX_ITEMS,
@ -583,6 +679,47 @@ impl Wrapper {
shared.board[idx].set(slot.get());
}
}
fn cleanup_disconnect_callbacks(&mut self) {
// if previously set disconnect callback is set, unset it
if let Some(callback) = self.cleanup_id_callback.take() {
let window = web_sys::window().expect("Should be able to get window");
let mut options = EventListenerOptions::new();
options.capture(true);
if window
.remove_event_listener_with_callback_and_event_listener_options(
"pagehide", &callback, &options,
)
.is_err()
{
log::warn!("Failed to remove event listener for disconnect ID on pagehide");
}
if window
.remove_event_listener_with_callback_and_event_listener_options(
"beforeunload",
&callback,
&options,
)
.is_err()
{
log::warn!("Failed to remove event listener for disconnect ID on beforeunload");
}
}
}
fn send_disconnect(&mut self) {
if let Some(id) = self.player_id.take() {
let function = Function::new_no_args(&format!(
"
let xhr = new XMLHttpRequest();
xhr.open('POST', '{}');
xhr.send('{{\"type\": \"disconnect\", \"id\": {}}}');
",
BACKEND_URL, id
));
function.call0(&function).ok();
}
}
}
#[derive(Clone, Debug, PartialEq, Eq)]
@ -590,7 +727,14 @@ pub enum BREnum {
Error(String),
GotID(u32, Option<Turn>),
GotPairing(Option<Turn>),
GotStatus(NetworkedGameState, Option<String>),
/// Second opt string is board_str, third opt string is received emote,
/// fourth opt string is updated_time
GotStatus {
networked_game_state: NetworkedGameState,
board_string: Option<String>,
received_emote: Option<String>,
updated_time: Option<String>,
},
GotPlaced(PlacedEnum, String),
}
@ -606,10 +750,12 @@ pub enum WrapperMsg {
BackendRequest { place: u8 },
BackendResponse(BREnum),
Reset,
SendEmote(EmoteEnum),
SentEmote(EmoteEnum),
}
impl WrapperMsg {
fn is_ai_pressed(self) -> bool {
fn is_ai_pressed(&self) -> bool {
matches!(self, WrapperMsg::AIPressed(_))
}
}
@ -623,6 +769,8 @@ impl Component for Wrapper {
player_id: None,
place_request: None,
do_backend_tick: true,
cleanup_id_callback: Rc::new(RefCell::new(None)),
board_updated_time: None,
}
}
@ -635,6 +783,12 @@ impl Component for Wrapper {
<div class="wrapper">
<MainMenu />
<ResetButton />
<div class="emote_wrapper">
<EmoteButton emote={EmoteEnum::Smile} />
<EmoteButton emote={EmoteEnum::Neutral} />
<EmoteButton emote={EmoteEnum::Frown} />
<EmoteButton emote={EmoteEnum::Think} />
</div>
<Slot idx=0 state={shared.board[0].clone()} placed={shared.placed[0].clone()} />
<Slot idx=1 state={shared.board[1].clone()} placed={shared.placed[1].clone()} />
<Slot idx=2 state={shared.board[2].clone()} placed={shared.placed[2].clone()} />
@ -717,7 +871,7 @@ impl Component for Wrapper {
// check if player can make a move
if !msg.is_ai_pressed() {
match shared.game_state.get() {
match shared.game_state.borrow().clone() {
GameState::MainMenu => (),
GameState::SinglePlayer(turn, _) => {
if current_player != turn {
@ -729,6 +883,7 @@ impl Component for Wrapper {
paired,
current_side,
current_turn,
phrase: _,
} => {
if paired {
if let Some(current_side) = current_side {
@ -796,28 +951,29 @@ impl Component for Wrapper {
// info text right of the grid
{
let turn = shared.turn.get();
let output_str =
if let GameState::SinglePlayer(player_turn, _) = shared.game_state.get() {
if shared.turn.get() == player_turn {
format!(
"<b class=\"{}\">It is {}'s (player) turn</b>",
turn.get_color(),
turn
)
} else {
format!(
"<b class=\"{}\">It is {}'s (ai) turn</b>",
turn.get_color(),
turn
)
}
} else {
let output_str = if let GameState::SinglePlayer(player_turn, _) =
shared.game_state.borrow().clone()
{
if shared.turn.get() == player_turn {
format!(
"<b class=\"{}\">It is {}'s Turn</b>",
"<b class=\"{}\">It is {}'s (player) turn</b>",
turn.get_color(),
turn
)
};
} else {
format!(
"<b class=\"{}\">It is {}'s (ai) turn</b>",
turn.get_color(),
turn
)
}
} else {
format!(
"<b class=\"{}\">It is {}'s Turn</b>",
turn.get_color(),
turn
)
};
let text_append_result =
append_to_info_text(&document, "info_text1", &output_str, 1);
@ -1179,7 +1335,7 @@ impl Component for Wrapper {
// check if it is AI's turn
if let GameState::SinglePlayer(player_type, _ai_difficulty) =
shared.game_state.get()
shared.game_state.borrow().clone()
{
if shared.turn.get() != player_type {
ctx.link().send_message(WrapperMsg::AIChoice);
@ -1192,7 +1348,8 @@ impl Component for Wrapper {
}
WrapperMsg::AIChoiceImpl => {
// get AI's choice
if let GameState::SinglePlayer(player_type, ai_difficulty) = shared.game_state.get()
if let GameState::SinglePlayer(player_type, ai_difficulty) =
shared.game_state.borrow().clone()
{
if shared.turn.get() != player_type {
let choice =
@ -1213,34 +1370,16 @@ impl Component for Wrapper {
WrapperMsg::StartBackendTickImpl => {
// If previous id is still stored, request disconnect so that a
// new id can be received
if let Some(id) = self.player_id.take() {
let function = Function::new_no_args(&format!(
"
let xhr = new XMLHttpRequest();
xhr.open('POST', '{}');
xhr.send('{{\"type\": \"disconnect\", \"id\": {}}}');
",
BACKEND_URL, id
));
function.call0(&function).ok();
}
self.send_disconnect();
self.do_backend_tick = true;
ctx.link().send_message(WrapperMsg::BackendTick);
}
WrapperMsg::BackendTick => {
if !self.do_backend_tick || !shared.game_state.get().is_networked_multiplayer() {
// disconnect id if backend tick is to be stopped
if let Some(id) = self.player_id.take() {
let function = Function::new_no_args(&format!(
"
let xhr = new XMLHttpRequest();
xhr.open('POST', '{}');
xhr.send('{{\"type\": \"disconnect\", \"id\": {}}}');
",
BACKEND_URL, id
));
function.call0(&function).ok();
}
let is_networked_multiplayer =
shared.game_state.borrow().is_networked_multiplayer();
if !self.do_backend_tick || !is_networked_multiplayer {
self.send_disconnect();
self.cleanup_disconnect_callbacks();
return false;
}
@ -1248,12 +1387,15 @@ impl Component for Wrapper {
self.get_networked_player_id(ctx);
} else if shared
.game_state
.get()
.borrow()
.get_networked_current_side()
.is_none()
{
self.get_networked_player_type(ctx);
} else if !matches!(shared.game_state.get(), GameState::PostGameResults(_)) {
} else if !matches!(
shared.game_state.borrow().clone(),
GameState::PostGameResults(_)
) {
if self.place_request.is_some() {
let placement = self.place_request.take().unwrap();
self.send_place_request(ctx, placement);
@ -1280,11 +1422,16 @@ impl Component for Wrapper {
log::warn!("{}", string);
}
BREnum::GotID(id, turn_opt) => {
self.cleanup_disconnect_callbacks();
// set reset and disconnect on page "unload"
let player_id = id;
let listener_function: Rc<RefCell<Option<Function>>> =
self.cleanup_id_callback.clone();
ctx.link().send_future(async move {
let listener_function = listener_function;
let promise =
Promise::new(&mut |resolve: js_sys::Function, _reject| {
Promise::new(&mut move |resolve: js_sys::Function, _reject| {
let window =
web_sys::window().expect("Should be able to get window");
let outer_function = Function::new_with_args(
@ -1301,17 +1448,18 @@ impl Component for Wrapper {
);
let binded_func =
outer_function.bind1(&outer_function, &resolve);
listener_function.replace(Some(binded_func));
window
.add_event_listener_with_callback_and_add_event_listener_options(
"pagehide",
&binded_func,
listener_function.borrow().as_ref().unwrap(),
AddEventListenerOptions::new().capture(true).once(true)
)
.expect("Should be able to set \"pagehide\" callback");
window
.add_event_listener_with_callback_and_add_event_listener_options(
"beforeunload",
&binded_func,
listener_function.borrow().as_ref().unwrap(),
AddEventListenerOptions::new().capture(true).once(true)
)
.expect("Should be able to set \"beforeunload\" callback");
@ -1323,10 +1471,10 @@ impl Component for Wrapper {
});
self.player_id = Some(id);
let mut game_state = shared.game_state.get();
let mut game_state = shared.game_state.borrow().clone();
game_state.set_networked_paired();
game_state.set_networked_current_side(turn_opt);
shared.game_state.set(game_state);
shared.game_state.replace(game_state);
if let Some(turn_type) = turn_opt {
append_to_info_text(
&document,
@ -1356,9 +1504,9 @@ impl Component for Wrapper {
}
}
BREnum::GotPairing(turn_opt) => {
let mut game_state = shared.game_state.get();
let mut game_state = shared.game_state.borrow().clone();
game_state.set_networked_current_side(turn_opt);
shared.game_state.set(game_state);
shared.game_state.replace(game_state);
if let Some(turn_type) = turn_opt {
append_to_info_text(
&document,
@ -1387,24 +1535,72 @@ impl Component for Wrapper {
.ok();
}
}
BREnum::GotStatus(networked_game_state, board_opt) => {
if let Some(board_string) = board_opt {
self.update_board_from_string(&shared, &document, board_string);
BREnum::GotStatus {
networked_game_state,
board_string,
received_emote,
updated_time,
} => {
let current_side = shared.game_state.borrow().get_networked_current_side();
let current_side = if let Some(side) = current_side {
side
} else {
return true;
};
if let Some(emote_string) = received_emote {
if let Ok(emote_enum) = EmoteEnum::try_from(emote_string.as_str()) {
append_to_info_text(
&document,
"info_text0",
&format!(
"<b class=\"{}\">{} sent <b class=\"emote\">{}</b></b>",
current_side.get_opposite().get_color(),
current_side.get_opposite(),
emote_enum.get_unicode()
),
INFO_TEXT_MAX_ITEMS,
)
.ok();
} else {
append_to_info_text(
&document,
"info_text0",
&format!(
"<b class=\"{}\">{} sent invalid emote</b>",
current_side.get_color(),
current_side.get_opposite()
),
INFO_TEXT_MAX_ITEMS,
)
.ok();
}
}
let mut current_game_state = shared.game_state.get();
// only update board string if updated_time is different
if self.board_updated_time != updated_time {
if let Some(updated_time) = updated_time {
self.board_updated_time.replace(updated_time);
if let Some(board_string) = board_string.as_ref() {
self.update_board_from_string(&shared, &document, board_string);
}
}
}
let mut current_game_state: GameState = shared.game_state.borrow().clone();
match networked_game_state {
NetworkedGameState::CyanTurn => {
if current_game_state.get_current_turn() != Turn::CyanPlayer {
self.board_updated_time.take();
current_game_state.set_networked_current_turn(Turn::CyanPlayer);
shared.game_state.set(current_game_state);
shared.game_state.replace(current_game_state.clone());
append_to_info_text(
&document,
"info_text1",
&format!(
"<b class=\"cyan\">It is CyanPlayer's ({}) Turn</b>",
if current_game_state
.get_network_current_side()
.get_networked_current_side()
.unwrap_or(Turn::CyanPlayer)
== Turn::CyanPlayer
{
@ -1420,15 +1616,16 @@ impl Component for Wrapper {
}
NetworkedGameState::MagentaTurn => {
if current_game_state.get_current_turn() != Turn::MagentaPlayer {
self.board_updated_time.take();
current_game_state
.set_networked_current_turn(Turn::MagentaPlayer);
shared.game_state.set(current_game_state);
shared.game_state.replace(current_game_state.clone());
append_to_info_text(
&document,
"info_text1",
&format!(
"<b class=\"magenta\">It is MagentaPlayer's ({}) Turn</b>",
if current_game_state.get_network_current_side().unwrap_or(Turn::CyanPlayer) == Turn::MagentaPlayer
if current_game_state.get_networked_current_side().unwrap_or(Turn::CyanPlayer) == Turn::MagentaPlayer
{
"your"
} else {
@ -1440,6 +1637,9 @@ impl Component for Wrapper {
}
}
NetworkedGameState::CyanWon => {
if let Some(board_string) = board_string.as_ref() {
self.update_board_from_string(&shared, &document, board_string);
}
append_to_info_text(
&document,
"info_text1",
@ -1449,10 +1649,13 @@ impl Component for Wrapper {
.ok();
shared
.game_state
.set(GameState::PostGameResults(BoardState::CyanWin));
.replace(GameState::PostGameResults(BoardState::CyanWin));
self.do_backend_tick = false;
}
NetworkedGameState::MagentaWon => {
if let Some(board_string) = board_string.as_ref() {
self.update_board_from_string(&shared, &document, board_string);
}
append_to_info_text(
&document,
"info_text1",
@ -1462,10 +1665,13 @@ impl Component for Wrapper {
.ok();
shared
.game_state
.set(GameState::PostGameResults(BoardState::MagentaWin));
.replace(GameState::PostGameResults(BoardState::MagentaWin));
self.do_backend_tick = false;
}
NetworkedGameState::Draw => {
if let Some(board_string) = board_string.as_ref() {
self.update_board_from_string(&shared, &document, board_string);
}
append_to_info_text(
&document,
"info_text1",
@ -1475,7 +1681,7 @@ impl Component for Wrapper {
.ok();
shared
.game_state
.set(GameState::PostGameResults(BoardState::Empty));
.replace(GameState::PostGameResults(BoardState::Empty));
self.do_backend_tick = false;
}
NetworkedGameState::Disconnected => {
@ -1495,7 +1701,7 @@ impl Component for Wrapper {
.ok();
shared
.game_state
.set(GameState::PostGameResults(BoardState::Empty));
.replace(GameState::PostGameResults(BoardState::Empty));
self.do_backend_tick = false;
}
NetworkedGameState::InternalError => {
@ -1508,7 +1714,7 @@ impl Component for Wrapper {
.ok();
shared
.game_state
.set(GameState::PostGameResults(BoardState::Empty));
.replace(GameState::PostGameResults(BoardState::Empty));
self.do_backend_tick = false;
}
NetworkedGameState::NotPaired => (),
@ -1522,13 +1728,13 @@ impl Component for Wrapper {
.ok();
shared
.game_state
.set(GameState::PostGameResults(BoardState::Empty));
.replace(GameState::PostGameResults(BoardState::Empty));
self.do_backend_tick = false;
}
}
}
BREnum::GotPlaced(placed_status, board_string) => {
self.update_board_from_string(&shared, &document, board_string);
self.update_board_from_string(&shared, &document, &board_string);
match placed_status {
PlacedEnum::Accepted => {
@ -1565,7 +1771,7 @@ impl Component for Wrapper {
.ok();
shared
.game_state
.set(GameState::PostGameResults(BoardState::CyanWin));
.replace(GameState::PostGameResults(BoardState::CyanWin));
self.do_backend_tick = false;
}
NetworkedGameState::MagentaWon => {
@ -1576,9 +1782,9 @@ impl Component for Wrapper {
1,
)
.ok();
shared
.game_state
.set(GameState::PostGameResults(BoardState::MagentaWin));
shared.game_state.replace(GameState::PostGameResults(
BoardState::MagentaWin,
));
self.do_backend_tick = false;
}
NetworkedGameState::Draw => {
@ -1591,7 +1797,7 @@ impl Component for Wrapper {
.ok();
shared
.game_state
.set(GameState::PostGameResults(BoardState::Empty));
.replace(GameState::PostGameResults(BoardState::Empty));
self.do_backend_tick = false;
}
NetworkedGameState::Disconnected => {
@ -1604,7 +1810,7 @@ impl Component for Wrapper {
.ok();
shared
.game_state
.set(GameState::PostGameResults(BoardState::Empty));
.replace(GameState::PostGameResults(BoardState::Empty));
self.do_backend_tick = false;
}
NetworkedGameState::InternalError => {
@ -1617,7 +1823,7 @@ impl Component for Wrapper {
.ok();
shared
.game_state
.set(GameState::PostGameResults(BoardState::Empty));
.replace(GameState::PostGameResults(BoardState::Empty));
self.do_backend_tick = false;
}
NetworkedGameState::NotPaired => (),
@ -1631,7 +1837,7 @@ impl Component for Wrapper {
.ok();
shared
.game_state
.set(GameState::PostGameResults(BoardState::Empty));
.replace(GameState::PostGameResults(BoardState::Empty));
self.do_backend_tick = false;
}
},
@ -1640,7 +1846,7 @@ impl Component for Wrapper {
}
}
WrapperMsg::Reset => {
shared.game_state.set(GameState::default());
shared.game_state.replace(GameState::default());
shared.turn.set(Turn::CyanPlayer);
for idx in 0..((ROWS * COLS) as usize) {
shared.placed[idx].set(false);
@ -1652,17 +1858,7 @@ impl Component for Wrapper {
element_remove_class(&document, &format!("slot{}", idx), "magenta").ok();
element_append_class(&document, &format!("slot{}", idx), "open").ok();
}
if let Some(id) = self.player_id.take() {
let function = Function::new_no_args(&format!(
"
let xhr = new XMLHttpRequest();
xhr.open('POST', '{}');
xhr.send('{{\"type\": \"disconnect\", \"id\": {}}}');
",
BACKEND_URL, id
));
function.call0(&function).ok();
}
self.send_disconnect();
self.place_request = None;
element_remove_class(&document, "mainmenu", "hidden_menu").ok();
element_append_class(&document, "mainmenu", "menu").ok();
@ -1681,6 +1877,55 @@ impl Component for Wrapper {
)
.ok();
self.do_backend_tick = false;
self.cleanup_disconnect_callbacks();
}
WrapperMsg::SendEmote(emote) => {
if self.player_id.is_none() {
return false;
}
let emote = emote;
let player_id = self.player_id.unwrap();
ctx.link().send_future(async move {
let mut json_entries = HashMap::new();
json_entries.insert("id".into(), format!("{}", player_id));
json_entries.insert("type".into(), "send_emote".into());
json_entries.insert("emote".into(), emote.to_string());
let send_to_backend_result = send_to_backend(json_entries).await;
if let Err(e) = send_to_backend_result {
return WrapperMsg::BackendResponse(BREnum::Error(format!("{:?}", e)));
}
let request_result: Result<SendEmoteRequestResponse, _> =
serde_json::from_str(&send_to_backend_result.unwrap());
if let Err(e) = request_result {
return WrapperMsg::BackendResponse(BREnum::Error(format!("{:?}", e)));
}
let response = request_result.unwrap();
if response.status.as_str() == "ok" {
WrapperMsg::SentEmote(emote)
} else {
WrapperMsg::BackendResponse(BREnum::Error(format!("{:?}", response.status)))
}
});
}
WrapperMsg::SentEmote(emote) => {
let current_side_opt = shared.game_state.borrow().get_networked_current_side();
if let Some(current_side) = current_side_opt {
append_to_info_text(
&document,
"info_text0",
&format!(
"<b class=\"{}\">{} sent <b class=\"emote\">{}</b></b>",
current_side.get_color(),
current_side,
emote.get_unicode()
),
INFO_TEXT_MAX_ITEMS,
)
.ok();
}
}
} // match (msg)
@ -1718,7 +1963,7 @@ impl Component for InfoText {
}
}
1 => {
if shared.game_state.get() == GameState::MainMenu {
if shared.game_state.borrow().eq(&GameState::MainMenu) {
html! {
<div id={format!("info_text{}", ctx.props().id)} class={format!("info_text{}", ctx.props().id)}>
<p>

View file

@ -0,0 +1,41 @@
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{\*\ftnsep\chftnsep}\pgndec\pard\plain \s20\rtlch\af6\afs56\ab \ltrch\hich\af4\loch\qc\sb240\sa120\keepn\f4\fs56\b\dbch\af5\loch\sb240\sa120\ltrpar{\loch
Sprint 6 Retrospective}
\par \pard\plain \s1\rtlch\af6\afs36\ab \ltrch\hich\af4\loch\ilvl0\outlinelevel0\sb240\sa120\keepn\f4\fs36\b\dbch\af5\loch{\listtext\pard\plain \tab}\ls1 \li0\ri0\lin0\rin0\fi0\ql\ltrpar{\loch
What was completed}
\par \pard\plain \s16\loch\sl276\slmult1\sb0\sa140\loch\ql\ltrpar{\loch
By the end of Sprint 6, almost all User Stories have been marked as done, except for one \u8220\'93Exciter\u8221\'94 User Story (\u8220\'93Board Column Emotes\u8221\'94).}
\par \pard\plain \s16\loch\sl276\slmult1\sb0\sa140\loch\ql\ltrpar{\loch
This Sprint marked the following User Stories as DONE: \u8220\'93End Game Options\u8221\'94, \u8220\'93AI Implementation\u8221\'94 (fine tuning AI), \u8220\'93In-game Emotes\u8221\'94, and \u8220\'93Multiplayer Phrase Pairing\u8221\'94.}
\par \pard\plain \s1\rtlch\af6\afs36\ab \ltrch\hich\af4\loch\ilvl0\outlinelevel0\sb240\sa120\keepn\f4\fs36\b\dbch\af5\loch{\listtext\pard\plain \tab}\ls1 \li0\ri0\lin0\rin0\fi0\ql\ltrpar{\loch
Thoughts}
\par \pard\plain \s16\loch\sl276\slmult1\sb0\sa140\loch\ql\ltrpar{\loch
It took some work adding the additional functionality for \u8220\'93In-game Emotes\u8221\'94 and \u8220\'93Multiplayer Phrase Pairing\u8221\'94 such that both protocol and database specifications had to be updated (and their usage in the back-end/front-end). In the end, it was nice to get nearly all of the User Stories marked as done. Setting up a MVP (Minimum Viable Product) and building upon it proved to be a good strategy for building up this project. The Scrum process facilitated the organization and set-up for the programming work, and has proven its usefulness.}
\par \pard\plain \s16\loch\sl276\slmult1\sb0\sa140\loch\ql\sb0\sa140\ltrpar{\loch
As this final Sprint focused more on \u8220\'93refinement\u8221\'94, the Sprint resulted in a few new (add-on) features and some refactoring/fixes.}
\par }

View file

@ -10,9 +10,14 @@ IDs, and paired state), and games in progress.
PRAGMA foreign_keys = ON;
// fields should be self explanatory for the players table
// "phrase" is used to connect players with identical "phrase" text to make it
// easier to connect with the player one wants to play with
CREATE TABLE players (id INTEGER PRIMARY KEY NOT NULL,
date_added TEXT NOT NULL DEFAULT CURRENT_TIMESTAMP,
game_id INTEGER,
phrase TEXT,
FOREIGN KEY(game_id) REFERENCES games(id) ON DELETE CASCADE);
// "cyan_player" and "magenta_player" should correspond to an existing entry in
@ -32,6 +37,14 @@ CREATE TABLE games (id INTEGER PRIMARY KEY NOT NULL,
turn_time_start TEXT NOT NULL DEFAULT CURRENT_TIMESTAMP,
FOREIGN KEY(cyan_player) REFERENCES players (id) ON DELETE SET NULL,
FOREIGN KEY(magenta_player) REFERENCES players (id) ON DELETE SET NULL);
// "type" is one of the four possible emotes
CREATE TABLE emotes (id INTEGER PRIMARY KEY AUTOINCREMENT NOT NULL,
type TEXT NOT NULL,
date_added TEXT NOT NULL DEFAULT CURRENT_TIMESTAMP,
receiver_id INTEGER NOT NULL,
FOREIGN KEY(receiver_id) REFERENCES players (id) ON DELETE CASCADE);
```
"date" entries are used for garbage collection of the database. A predefined

View file

@ -14,6 +14,15 @@ of the request, and the backend will respond with JSON.
}
```
An optional "phrase" parameter can be sent to match against other players with
the same "phrase".
```
{
"type": "pairing_request",
"phrase": "user_defined_phrase",
}
```
2. Check pairing status
```
@ -51,6 +60,16 @@ of the request, and the backend will respond with JSON.
}
```
6. Chat Emote Send:
```
{
"id": "id given by backend",
"type": "send_emote",
"emote": "smile", // or "frown", or "neutral", or "think"
}
```
## Responses
1. Request ID Response
@ -130,7 +149,7 @@ then the back-end will respond with "too\_many\_players".
// "opponent_disconnected", "internal_error"
// "board" may not be in the response if "unknown_id" is the status
"board": "abcdefg..." // 56-char long string with mapping:
"board": "abcdefg...",// 56-char long string with mapping:
// a - empty
// b - cyan
// c - magenta
@ -140,6 +159,21 @@ then the back-end will respond with "too\_many\_players".
// g - magenta placed
// h - cyan winning and placed piece
// i - magenta winning and placed piece
// optional "peer_emote" entry is message from opponent
"peer_emote": "smile",// or "frown", or "neutral", or "think"
// should always be available when "board" is available
"updated_time": "2022-04-30 12:00:00"
}
```
6. Send Emote Request Response
```
{
"type": "send_emote",
"status": "ok", // or "invalid_emote", "peer_disconnected",
// "internal_error"
}
```

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