Replace garbage-collection-like cleanup
Entity IDs are now guaranteed to not change for a living entity. Cleanup is replaced by using a std::unordered_set to store deleted Entity IDs to be reclaimed on later calls to addEntity().
This commit is contained in:
parent
477580ad34
commit
6124a45453
2 changed files with 56 additions and 196 deletions
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@ -63,14 +63,15 @@ namespace EC
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};
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using ComponentsStorage =
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typename EC::Meta::Morph<ComponentsList, Storage<> >::type;
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// Entity: isAlive, dataIndex, ComponentsTags Info
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using EntitiesTupleType = std::tuple<bool, std::size_t, BitsetType>;
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// Entity: isAlive, ComponentsTags Info
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using EntitiesTupleType = std::tuple<bool, BitsetType>;
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using EntitiesType = std::vector<EntitiesTupleType>;
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EntitiesType entities;
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ComponentsStorage componentsStorage;
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std::size_t currentCapacity = 0;
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std::size_t currentSize = 0;
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std::unordered_set<std::size_t> deletedSet;
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public:
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/*!
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@ -100,7 +101,7 @@ namespace EC
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entities.resize(newCapacity);
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for(std::size_t i = currentCapacity; i < newCapacity; ++i)
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{
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entities[i] = std::make_tuple(false, i, BitsetType{});
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entities[i] = std::make_tuple(false, BitsetType{});
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}
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currentCapacity = newCapacity;
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@ -110,41 +111,58 @@ namespace EC
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/*!
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\brief Adds an entity to the system, returning the ID of the entity.
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WARNING: The ID of an entity may change after calls to cleanup().
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Usage of entity IDs should be safe during initialization.
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Otherwise, only use the ID given during usage of
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forMatchingSignature().
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Note: The ID of an entity is guaranteed to not change.
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*/
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std::size_t addEntity()
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{
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if(currentSize == currentCapacity)
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if(deletedSet.empty())
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{
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resize(currentCapacity + EC_GROW_SIZE_AMOUNT);
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if(currentSize == currentCapacity)
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{
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resize(currentCapacity + EC_GROW_SIZE_AMOUNT);
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}
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std::get<bool>(entities[currentSize]) = true;
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std::get<BitsetType>(entities[currentSize]).reset();
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return currentSize++;
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}
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else
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{
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std::size_t id;
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{
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auto iter = deletedSet.begin();
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id = *iter;
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deletedSet.erase(iter);
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}
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std::get<bool>(entities[id]) = true;
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std::get<BitsetType>(entities[id]).reset();
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return id;
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}
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std::get<bool>(entities[currentSize]) = true;
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return currentSize++;
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}
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/*!
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\brief Marks an entity for deletion.
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A deleted Entity is not actually deleted until cleanup() is called.
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While an Entity is "deleted" but still in the system, calls to
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forMatchingSignature() will ignore the Entity.
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A deleted Entity's id is stored to be reclaimed later when
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addEntity is called. Thus calling addEntity may return an id of
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a previously deleted Entity.
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*/
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void deleteEntity(const std::size_t& index)
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{
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std::get<bool>(entities.at(index)) = false;
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if(hasEntity(index))
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{
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std::get<bool>(entities.at(index)) = false;
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deletedSet.insert(index);
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}
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}
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/*!
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\brief Checks if the Entity with the given ID is in the system.
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Note that deleted Entities that haven't yet been cleaned up
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(via cleanup()) are considered still in the system.
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Note that deleted Entities are still considered in the system.
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Consider using isAlive().
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*/
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bool hasEntity(const std::size_t& index) const
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{
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@ -166,12 +184,12 @@ namespace EC
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/*!
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\brief Returns the current size or number of entities in the system.
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Note that this size includes entities that have been marked for
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deletion but not yet cleaned up by the cleanup function.
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Note this function will only count entities where isAlive() returns
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true.
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*/
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std::size_t getCurrentSize() const
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{
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return currentSize;
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return currentSize - deletedSet.size();
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}
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/*
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@ -189,11 +207,10 @@ namespace EC
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/*!
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\brief Returns a const reference to an Entity's info.
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An Entity's info is a std::tuple with a bool, std::size_t, and a
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An Entity's info is a std::tuple with a bool, and a
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bitset.
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\n The bool determines if the Entity is alive.
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\n The std::size_t is the ID to this Entity's data in the system.
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\n The bitset shows what Components and Tags belong to the Entity.
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*/
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const EntitiesTupleType& getEntityInfo(const std::size_t& index) const
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@ -215,7 +232,7 @@ namespace EC
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Component& getEntityData(const std::size_t& index)
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{
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return std::get<std::vector<Component> >(componentsStorage).at(
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std::get<std::size_t>(entities.at(index)));
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index);
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}
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/*!
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@ -250,7 +267,7 @@ namespace EC
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const Component& getEntityData(const std::size_t& index) const
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{
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return std::get<std::vector<Component> >(componentsStorage).at(
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std::get<std::size_t>(entities.at(index)));
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index);
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}
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/*!
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@ -302,90 +319,6 @@ namespace EC
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entities.at(index)).template getTagBit<Tag>();
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}
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/*!
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\brief Does garbage collection on Entities.
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Does housekeeping on the vector containing Entities that will
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result in entity IDs changing if some Entities were marked for
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deletion.
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<b>This function should be called periodically to correctly handle
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deletion of entities.</b>
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The vector returned by this function lists all entities that have
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changed as a result of calling this function.
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The first parameter in the tuple (bool) is true if the entity has
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been relocated (entity id has changed) and is false if the entity
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has been deleted.
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The second parameter (size_t) is the original entity id of the
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entity. If the previous parameter was false for deleted, then this
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refers to the id of that deleted entity. If the previous parameter
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was true for relocated, then this refers to the previous id of the
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relocated entity
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The third parameter (size_t) is the new entity id of the entity if
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the entity was relocated. If the entity was deleted then this
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parameter is undefined as it is not used in that case.
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*/
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using CleanupReturnType =
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std::vector<std::tuple<bool, std::size_t, std::size_t> >;
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CleanupReturnType cleanup()
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{
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CleanupReturnType changedVector;
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if(currentSize == 0)
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{
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return changedVector;
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}
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std::size_t rhs = currentSize - 1;
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std::size_t lhs = 0;
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while(lhs < rhs)
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{
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while(!std::get<bool>(entities[rhs]))
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{
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if(rhs == 0)
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{
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currentSize = 0;
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return changedVector;
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}
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changedVector.push_back(std::make_tuple(false, rhs, 0));
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std::get<BitsetType>(entities[rhs]).reset();
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--rhs;
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}
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if(lhs >= rhs)
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{
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break;
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}
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else if(!std::get<bool>(entities[lhs]))
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{
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// lhs is marked for deletion
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// store deleted and changed id
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changedVector.push_back(std::make_tuple(false, lhs, 0));
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changedVector.push_back(std::make_tuple(true, rhs, lhs));
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// swap lhs entity with rhs entity
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std::swap(entities[lhs], entities.at(rhs));
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// clear deleted bitset
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std::get<BitsetType>(entities[rhs]).reset();
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// inc/dec pointers
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++lhs; --rhs;
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}
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else
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{
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++lhs;
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}
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}
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currentSize = rhs + 1;
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return changedVector;
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}
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/*!
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\brief Adds a component to the given Entity.
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@ -415,7 +348,7 @@ namespace EC
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template <typename Component, typename... Args>
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void addComponent(const std::size_t& entityID, Args&&... args)
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{
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if(!hasEntity(entityID) || !isAlive(entityID))
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if(!isAlive(entityID))
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{
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return;
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}
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@ -428,7 +361,7 @@ namespace EC
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std::get<std::vector<Component> >(
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componentsStorage
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)[std::get<std::size_t>(entities[entityID])] = std::move(component);
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)[entityID] = std::move(component);
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}
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/*!
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@ -445,7 +378,7 @@ namespace EC
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template <typename Component>
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void removeComponent(const std::size_t& entityID)
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{
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if(!hasEntity(entityID) || !isAlive(entityID))
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if(!isAlive(entityID))
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{
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return;
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}
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template <typename Tag>
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void addTag(const std::size_t& entityID)
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{
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if(!hasEntity(entityID) || !isAlive(entityID))
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if(!isAlive(entityID))
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{
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return;
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}
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@ -489,7 +422,7 @@ namespace EC
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template <typename Tag>
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void removeTag(const std::size_t& entityID)
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{
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if(!hasEntity(entityID) || !isAlive(entityID))
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if(!isAlive(entityID))
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{
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return;
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}
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@ -1558,6 +1491,7 @@ namespace EC
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currentSize = 0;
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currentCapacity = 0;
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deletedSet.clear();
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resize(EC_INIT_ENTITIES_SIZE);
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}
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};
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@ -132,10 +132,6 @@ TEST(EC, Manager)
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}
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manager.deleteEntity(e0);
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manager.cleanup();
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std::size_t edata = std::get<std::size_t>(manager.getEntityInfo(0));
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EXPECT_EQ(edata, 1);
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std::size_t e2 = manager.addEntity();
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manager.deleteEntity(e1);
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manager.deleteEntity(e2);
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manager.cleanup();
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}
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TEST(EC, MoveComponentWithUniquePtr)
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{
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auto eid = manager.addEntity();
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manager.addComponent<C0>(eid);
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if(i >= 2)
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{
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manager.deleteEntity(eid);
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}
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}
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manager.cleanup();
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manager.deleteEntity(2);
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manager.deleteEntity(3);
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for(unsigned int i = 0; i < 4; ++i)
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{
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if(i < 2)
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{
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EXPECT_TRUE(manager.hasComponent<C0>(i));
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}
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else
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{
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EXPECT_FALSE(manager.hasComponent<C0>(i));
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}
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EXPECT_TRUE(manager.hasComponent<C0>(i));
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}
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for(unsigned int i = 0; i < 2; ++i)
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@ -393,44 +377,6 @@ TEST(EC, FunctionStorage)
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}
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}
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/*
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This test demonstrates that while entity ids may change after cleanup,
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pointers to their components do not.
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*/
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TEST(EC, DataPointers)
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{
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EC::Manager<ListComponentsAll, ListTagsAll> manager;
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auto first = manager.addEntity();
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auto second = manager.addEntity();
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manager.addComponent<C0>(first, 5, 5);
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manager.addComponent<C0>(second, 10, 10);
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manager.addTag<T0>(second);
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auto* cptr = &manager.getEntityData<C0>(second);
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EXPECT_EQ(10, cptr->x);
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EXPECT_EQ(10, cptr->y);
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manager.deleteEntity(first);
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manager.cleanup();
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auto newSecond = second;
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manager.forMatchingSignature<EC::Meta::TypeList<T0>>(
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[&newSecond] (auto eid) {
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newSecond = eid;
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});
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EXPECT_NE(newSecond, second);
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auto* newcptr = &manager.getEntityData<C0>(newSecond);
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EXPECT_EQ(newcptr, cptr);
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EXPECT_EQ(10, newcptr->x);
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EXPECT_EQ(10, newcptr->y);
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}
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TEST(EC, DeletedEntityID)
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{
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EC::Manager<ListComponentsAll, ListTagsAll> manager;
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manager.deleteEntity(e0);
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manager.deleteEntity(e1);
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auto changedVector = manager.cleanup();
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for(const auto& t : changedVector)
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{
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if(std::get<1>(t) == 0)
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{
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EXPECT_FALSE(std::get<0>(t));
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}
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else if(std::get<1>(t) == 1)
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{
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EXPECT_FALSE(std::get<0>(t));
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}
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else
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{
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EXPECT_TRUE(std::get<0>(t));
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}
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}
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EXPECT_FALSE(manager.hasEntity(2));
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EXPECT_FALSE(manager.hasEntity(3));
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EXPECT_TRUE(manager.hasEntity(0));
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EXPECT_TRUE(manager.hasEntity(1));
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EXPECT_FALSE(manager.isAlive(e0));
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EXPECT_FALSE(manager.isAlive(e1));
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EXPECT_TRUE(manager.isAlive(e2));
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EXPECT_TRUE(manager.isAlive(e3));
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}
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TEST(EC, MultiThreaded)
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{
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manager.deleteEntity(i);
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}
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manager.cleanup();
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for(unsigned int i = 0; i < 3; ++i)
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{
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@ -563,7 +490,6 @@ TEST(EC, MultiThreaded)
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{
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manager.deleteEntity(i);
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}
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manager.cleanup();
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manager.callForMatchingFunction(f0, 8);
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