Fix "blurry" text

This commit is contained in:
Stephen Seo 2023-02-23 20:52:31 +09:00
parent d95675f43f
commit 25f13b753b

View file

@ -956,6 +956,10 @@ impl GameInterface for RaylibGame {
let path_buf: Vec<u8> = path_str.as_bytes().into(); let path_buf: Vec<u8> = path_str.as_bytes().into();
let cstring: CString = CString::from_vec_unchecked(path_buf); let cstring: CString = CString::from_vec_unchecked(path_buf);
let font = ffi::LoadFont(cstring.as_ptr()); let font = ffi::LoadFont(cstring.as_ptr());
ffi::SetTextureFilter(
font.texture,
ffi::TextureFilter_TEXTURE_FILTER_BILINEAR as ::std::os::raw::c_int,
);
let raylib_font_handler = RaylibFontHandler { let raylib_font_handler = RaylibFontHandler {
font: Rc::new(RaylibFont { font }), font: Rc::new(RaylibFont { font }),
}; };