Minor refactoring

This commit is contained in:
Stephen Seo 2019-10-06 19:42:05 +09:00
parent ed3e82dd1a
commit 3a1b734fa2

View file

@ -1331,10 +1331,10 @@ impl State for GameState {
Key::L => { Key::L => {
let load_result = load::<SaveData>("OneAndAll_LD45", "slot0"); let load_result = load::<SaveData>("OneAndAll_LD45", "slot0");
if let Ok(save_data) = load_result { if let Ok(save_data) = load_result {
self.planets = save_data.planets.clone(); self.planets = save_data.planets;
self.stars = save_data.stars.clone(); self.stars = save_data.stars;
self.player = save_data.player.clone(); self.player = save_data.player;
self.joining_particles = save_data.joining_particles.clone(); self.joining_particles = save_data.joining_particles;
self.expl_conv_p_systems.clear(); self.expl_conv_p_systems.clear();
self.move_to = self.player.pos; self.move_to = self.player.pos;
self.camera.pos = self.camera.pos =